Glaze3D
Glaze3D was a family of graphics cards announced by BitBoys Oy on August 2, 1999, that would have produced substantially better performance than other consumerPetri Nordlund. "Glaze3D". Bitboys Oy. products available at the time. The family, which would have come in the Glaze3D 1200, Glaze3D 2400 and Glaze3D 4800 models, was supposed to offer full support for DirectX 7, OpenGL 1.2, AGP 4×, 4× anisotropic filtering, full-screen anti-aliasing and a host of other technologies not commonly seen at the time. The 1.5 million gate GPU would have been fabricated by Infineon on a 0.2 μm eDRAM process, later to be reduced to 0.17 μm with a minimum of 9 MB of embedded DRAM and 128 to 512 MB of external SDRAM. The maximum supported video resolution was 2048×1536 pixels. Development history The Glaze3D family of cards were developed in several generations, beginning with the original Glaze3D "400" with multi-channel RDRAM instead of internal eDRAM. This was offered only as IP but ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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BitBoys Oy
Bitboys Oy was a hardware development and licensing company based in Finland, founded in 1991 and acquired by ATI Technologies for up to US$44M on May 2, 2006. Until the acquisition, Bitboys had focused on mobile phone gaming, and had developed a large vector graphics-related portfolio. Bitboys was formed by some of the members of the demogroup Future Crew. Bitboys became infamous after the 1999 announcement of their Glaze3D series of graphics cards, which later turned out to be vaporware. When Infineon Technologies shut down its embedded DRAM production line, Bitboys quickly transformed from PC desktop graphics chip business to mobile graphics IP business. They could not find another manufacturer capable of producing the part because of the high amount of embedded DRAM used. After the merger of ATI into the AMD Graphics Product Group, the entire BitBoys Oy team was acquired by Qualcomm on January 22, 2009, following the sale of AMD Imageon Imageon (previously ATI Imageon) was ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Graphics Card
A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a computer monitor, monitor. Graphics cards are sometimes called ''discrete'' or ''dedicated'' graphics cards to emphasize their distinction to an graphics processing unit#Integrated graphics processing unit, integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is sometimes also used to refer to the graphics card as a whole erroneously. Most graphics cards are not limited to simple display output. The graphics processing unit can be used for additional processing, which reduces the load from the CPU. Additionally, computing platforms such as OpenCL and C ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Radeon 8500
The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design (Radeon 7000/7200/7500). The GPU also includes 2D GUI acceleration, video acceleration, and multiple display outputs. "R200" refers to the development codename of the initially released GPU of the generation, which was released as the Radeon 8500 and Radeon 8500LE/9100. It is the basis for a variety of other succeeding products, including the higher-performance refresh R250 (Radeon 8500XT) that was ending up cancelled, and the lower-cost derivatives RV250 (Radeon 9000) and RV280 (Radeon 9200/9250). ATI had re-branded its products in 2001, intending the 7xxx series to indicate DirectX 7.0 capabilities, 8xxx for DirectX 8.1, and so on. However, in naming the Radeon 9000/9100/9200/9250, which o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GeForce 3
The GeForce 3 series (NV20) is the third generation of Nvidia's GeForce line of graphics processing units (GPUs). Introduced in February 2001, it advanced the GeForce architecture by adding programmable pixel and vertex shaders, multisample anti-aliasing and improved the overall efficiency of the rendering process. The GeForce 3 was unveiled during the 2001 Macworld Conference & Expo, Macworld Conference & Expo/Tokyo 2001 in Makuhari Messe and powered realtime demos of Pixar's Luxo Jr., Junior Lamp and id Software's ''Doom 3''. Apple would later announce launch rights for its new line of computers. The GeForce 3 family comprises 3 consumer models: the GeForce 3, the GeForce 3 Ti200, and the GeForce 3 Ti500. A separate professional version, with a feature-set tailored for computer aided design, was sold as the Quadro DCC. A derivative of the GeForce 3, known as the NV2A, is used in the Microsoft Xbox (console), Xbox game console. Architecture The GeForce 3 was introduced thr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Radeon R200
The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D computer graphics, 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL, OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design (Radeon 7000/7200/7500). The GPU also includes 2D computer graphics, 2D GUI acceleration, video acceleration, and multiple display outputs. "R200" refers to the development codename of the initially released GPU of the generation, which was released as the Radeon 8500 and Radeon 8500LE/9100. It is the basis for a variety of other succeeding products, including the higher-performance refresh R250 (Radeon 8500XT) that was ending up cancelled, and the lower-cost derivatives RV250 (Radeon 9000) and RV280 (Radeon 9200/9250). ATI had re-branded its products in 2001, intending the 7xxx series to indicate DirectX 7.0 capabilities, 8xxx for DirectX 8.1, and so on. However, in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GeForce FX
The GeForce FX or "GeForce 5" series (codenamed NV30) is a line of graphics processing units from the manufacturer Nvidia. Overview Nvidia's GeForce FX series is the fifth generation of the GeForce line. With GeForce 3, the company introduced programmable shader functionality into their 3D architecture, in line with the release of Microsoft's DirectX 8.0. The GeForce 4 Ti was an enhancement of the GeForce 3 technology. With real-time 3D graphics technology continually advancing, the release of DirectX 9.0 brought further refinement of programmable pipeline technology with the arrival of Shader Model 2.0. The GeForce FX series is Nvidia's first generation Direct3D 9-compliant hardware. The series was manufactured on TSMC's 130 nm fabrication process. It is compliant with Shader Model 2.0/2.0A, allowing more flexibility in complex shader/fragment programs and much higher arithmetic precision. It supports a number of new memory technologies, including DDR2, GDDR2 and GDDR3 a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Quake III Arena
''Quake III Arena'' is a 1999 first-person shooter game developed by id Software. The third installment of the ''Quake'' series, ''Arena'' differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb. Notable features of ''Quake III Arena'' include a minimalist design, very extensively customizable settings such as field of view, texture detail and enemy model; and advanced movement features such as strafe-jumping and rocket-jumping. The game was praised by reviewers who, for the most part, described the gameplay as fun and engaging. Many liked the crisp graphics and focus on multiplayer. ''Quake III Arena'', often being considered one of the greatest video games ever made, has also been used extensively in professional electronic sports tournaments such as Qua ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. id Software made important technological developments in video game technologies for the IBM PC compatible, PC (running MS-DOS and Microsoft Windows, Windows), including work done for the ''Wolfenstein'', ''Doom (franchise), Doom'', and ''Quake (series), Quake'' franchises at the time. id's work was particularly important in 3D computer graphics technology and in game engines that are used throughout the video game industry. The company was involved in the creation of the first-person shooter (FPS) genre: ''Wolfenstein 3D'' is often considered to be the first true FPS; ''Doom (1993 video game), Doom'' is a game that popularized the genre and PC gaming in general; and ''Quake (video game), Quake'' was id' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Framerate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Texel (graphics)
In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. Textures are represented by arrays of texels representing the texture space, just as other images are represented by arrays of pixels. Texels can also be described by image regions that are obtained through simple procedures such as thresholding. Voronoi tesselation can be used to define their spatial relationships—divisions are made at the midpoints between the centroids of each texel and the centroids of every surrounding texel for the entire texture. This results in each texel centroid having a Voronoi polygon surrounding it, which consists of all points that are closer to its own texel centroid than any other centroid. Rendering When texturing a 3D surface or surfaces (a process known as texture mapping), the renderer maps texels to appropriate pixels in the geometric fragment (typically a triangle) in the output picture. On modern computers, this operat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1000000000 (number)
1,000,000,000 (one billion, long and short scale, short scale; one thousand million or one milliard, one yard, Long and short scales, long scale) is the natural number following 100,000,000#900,000,000 to 999,999,999, 999,999,999 and preceding 1,000,000,001. With a number, "billion" can be abbreviated as b, bil or bn. In standard form, it is written as 1 × 109. The metric prefix giga indicates 1,000,000,000 times the base unit. Its symbol is Giga-, G. One billion years may be called an ''aeon, eon'' in astronomy or geology. Previously in British English (but not in Comparison of American and British English#Numbers, American English), the word "billion" referred exclusively to a Trillion, million millions (1,000,000,000,000). However, this is not common anymore, and the word has been used to mean one thousand million (1,000,000,000) for several decades. The term ''milliard'' could also be used to refer to 1,000,000,000; whereas "milliard" is rarely used in English, variations ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |