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Giovanni Chronicles
''Giovanni Chronicles'' is a series of adventure modules by White Wolf Publishing for their tabletop role-playing game '' Vampire: The Masquerade''. The series spans four books: ''Giovanni Chronicles: The Last Supper'' (1995), ''Giovanni Chronicles II: Blood & Fire'' (1996), ''Giovanni Chronicles III: The Sun Has Set'' (1998), and ''Giovanni Chronicles IV: Nuova Malattia'' (1999). Contents ''Giovanni Chronicles II: Blood & Fire'' is an adventure set in the year 1666 in which the player characters become caught up in the plans of the Giovanni. Production ''The Last Supper'' was designed by Daniel Greenberg. The series was created for White Wolf's "Black Dog Game Factory" label. The first two books were re-released in 2000 in the compilation ''Giovanni Saga I''. Reception The series was popular among ''Vampire: The Masquerade'' players. Andy Butcher reviewed ''Giovanni Chronicles II: Blood & Fire'' for ''Arcane Arcane may refer to: Books and comics * Anton Arcane, a DC Com ...
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Tabletop Role-playing Game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhabit ...
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Daniel Greenberg (game Designer)
Daniel Greenberg is a video game and role-playing game designer and author. He has worked with publishing companies such as Palladium Books, Mayfair Games, Pulsar Games, and Last Unicorn Games, but probably most extensively with White Wolf on supplements to the '' Vampire: The Masquerade'' and other storyteller games. He has also written scripts for numerous video games, including: ''X-Men: The Mutant Wars'', '' Vampire: The Masquerade - Redemption'', '' Tenchu 2: Birth Of The Stealth Assassins'', ''Star Control 3'', '' Star Trek: Starfleet Academy'', and many others, including educational titles for The Walt Disney Company The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Disney Stud .... References External links * Interview through Gamasutra
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White Wolf Publishing
White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant (game publisher), Lion RampantA Brief History of Game #10: Lion Rampant: 1987-1990
RPGnet (Retrieved 14 June 2007)
and ''White Wolf Magazine'' (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by Mark Rein-Hagen of the former and Steve Wieck and Stewart Wieck of the latter. White Wolf Publishing, Inc. merged with CCP Games in 2006. White Wolf Publishing operated as an imprint of CCP hf, but ceased in-house production of any material, instead licensing their properties to other publishers. It was announced in October 2015 that White Wolf had been acquired ...
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World Of Darkness
''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apocalypse'', '' Mage: The Ascension'', '' Wraith: The Oblivion'', and ''Changeling: The Dreaming'', along with off-shoots based on these. The series ended in 2004, and the reboot ''Chronicles of Darkness'' was launched the same year with a new line of games. In 2011, the original series was brought back, and the two have since been published concurrently. The games in the series have a shared setting, also named the World of Darkness, which is a dark, gothic- punk interpretation of the real world, where supernatural beings such as vampires and werewolves exist in secrecy. The original series' setting has a large focus on lore and overarching narrative, whereas ''Chronicles of Darkness'' setting has no such narrative and presents the details o ...
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Adventure Module
An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a pre-determined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group. Overview An adventure is a playable scenario in a tabletop role-playing game which a gamemaster leads the players and their characters through. Various types of designs exist, including linear adventures, where players need to progress through each pre-determined scene in turn; and non-linear adventures, where each situation can lead in multiple directions. The former is more restrictive, but is easier to manage, whereas the latter is more open-ended but more demanding for the gamemaster. A series of adventures played in successi ...
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Tabletop Role-playing Game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhabit ...
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The Masquerade
Masquerade or Masquerader may refer to: Events * Masquerade ball, a costumed dance event * Masquerade ceremony, a rite or cultural event in many parts of the world, especially the Caribbean and Africa * Masqueraders, the performers in the West Country Carnival Books * ''The Masquerader'' (novel), a 1904 novel by Katherine Cecil Thurston * ''The Masqueraders'', a 1928 novel by Georgette Heyer * ''Masquerade'' (book), a 1979 children's book by Kit Williams that sparked a worldwide treasure hunt * ''Masquerades'' (novel), a 1995 Forgotten Realms novel by Kate Novak and Jeff Grubb * ''Maskerade'', a 1995 Discworld novel by Terry Pratchett * ''Masquerade'', a 2007 '' Blue Bloods'' novel by Melissa de la Cruz Theatre * ''The Masquerade'' (play), a 1719 play by Charles Johnson * ''Mascarade'', a 1724 comedy play by Ludvig Holberg * ''Masquerade'' (play), an 1835 Russian play by Mikhail Lermontov * ''The Masqueraders'', an 1894 English play by Henry Arthur Jones * ''The Masquerad ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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Black Dog Game Factory
Black Dog Game Factory was a publishing label founded in 1995 by White Wolf, Inc. for the publication of a number of adult-themed books in their original World of Darkness Role-playing game, RPG line. Although several products were critically acclaimed, the audience was limited, and Black Dog ceased publication in 2002. Publication history White Wolf Publishing published ''Vampire: The Masquerade'' in 1991, the first in a series of horror role-playing games titled World of Darkness. In 1994, Dirt Merchant Games published the satirical RPG ''Hol (role-playing game), HoL'' that used several adult themes like sex and drugs. White Wolf Publishing was interested in republishing ''HoL'', but they were concerned it might damage the company's reputation as a publisher of entertainment intended for young adults. For that reason, White Wolf created an imprint, Black Dog Game Factory, lifting the name from a company mentioned in ''Werewolf: The Apocalypse'' (1991). White Wolf also used the B ...
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New Riders Press
Peachpit is a publisher of books focused on graphic design, web design, and development. Peachpit's parent company is Pearson Education, which owns additional educational media brands including Addison-Wesley, Prentice Hall, and New Riders. Founded in 1986, Peachpit publishes the ''Visual QuickStart Guide'', ''Visual QuickPro Guide'', and ''Classroom in a Book'' series, in addition to the design imprint New Riders and its ''Voices That Matter'' series. Peachpit is the official publishing partner for Adobe Systems, Lynda.com, Apple Certified at Apple Inc, and other tech corporations. History Peachpit Press was founded in 1986 by Ted Nace and Michael Gardner, and the two co-authored the company's first book, ''LaserJet Unlimited.'' Gardner served on the board of the company from 1986 to 1994 but did not take an active role in the company. Nace and Gardner named the company Peachpit because at the time, Nace and several of his friends were "living and working in a peach colore ...
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Arcane (magazine)
Arcane may refer to: Books and comics * Anton Arcane, a DC Comics character * Arcane Jill Watson, a character in ''The Hitchhiker's Guide to the Galaxy'' * Arcane literature, such as in Cthulhu Mythos Gaming * Arcane magic (''Dungeons & Dragons''), in the ''Dungeons & Dragons'' role-playing game ** ''Complete Arcane'', a supplement rulebook for the above game ** Arcane Archer, character classes in the above game ** Arcane Trickster, character classes in the above game * ''Arcane Online'', a mobile game released in 2016 Music * ''Arcane'' (album), the debut studio album led by drummer Cindy Blackman * "The Arcane", a song by Dead Can Dance from the album ''Dead Can Dance'' Other uses *''Arcane'', a 1990s magazine published by Future plc * ''Arcane'' (TV series), a 2021 animated series by Riot Games, set in the ''League of Legends'' universe See also * Arcan (other) Arcan may refer to: * Arcan (dance), Romanian dance (Ukrainian version: Arkan) * Arcan (surname) * ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson (entrepreneur), Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chi ...
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