Ghetto Blaster (video Game)
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Ghetto Blaster (video Game)
"Ghetto Blaster" is a computer game that was released for the Commodore 64 in 1985. It was developed by two former employees of Taskset, a software house, Tony Gibson and Mark Harrison. Gameplay and Story Rockin' Rodney is the player character and protagonist of the game, and has been employed as a courier for the fictional record company ''Interdisc''. The player must find and collect batteries for their ghetto blaster and afterwards locate ten cassette tape demos of dance music. When this is done, the player must get people to dance to the tape demos by listening to them on their boombox. The main aim of the game is to deliver the tapes to ''Interdisc'' by navigating through a maze of streets, alleyways, and cul-de-sacs, which are laid out and populated by various characters. The street names are named after famous songs (e.g. "Blackberry Way", "Desolation Row"). A map is provided in the cassette inlay, and some of the characters reference others. Reception ''Zzap!64'' pra ...
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Maze
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. The term "labyrinth" is generally synonymous with "maze", but can also connote specifically a unicursal pattern. The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles. Construction Mazes have been built with walls and rooms, with Hedge maze, hedges, Turf maze, turf, Corn maze, corn stalks, Straw maze, straw bales, books, paving stones of contrasting colors or designs, and brick, or in fields of crops such as cereal, corn or, indeed, maize. Maize mazes can be very large; they are usually only kept for one growing season, so they can be different every year, and are promoted ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Dance Video Games
Dance is a performing art form consisting of sequences of movement, either improvised or purposefully selected. This movement has aesthetic and often symbolic value. Dance can be categorized and described by its choreography, by its repertoire of movements, or by its historical period or place of origin. An important distinction is to be drawn between the contexts of theatrical and participatory dance, although these two categories are not always completely separate; both may have special functions, whether social, ceremonial, competitive, erotic, martial, or sacred/liturgical. Other forms of human movement are sometimes said to have a dance-like quality, including martial arts, gymnastics, cheerleading, figure skating, synchronized swimming, marching bands, and many other forms of athletics. There are many professional athletes like, professional football players and soccer players, who take dance classes to help with their skills. To be more specific professional athletes t ...
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Commodore 64-only Games
Commodore may refer to: Ranks * Commodore (rank), a naval rank ** Commodore (Royal Navy), in the United Kingdom ** Commodore (United States) ** Commodore (Canada) ** Commodore (Finland) ** Commodore (Germany) or ''Kommodore'' * Air commodore, a rank in the Royal Air Force and other Commonwealth air forces * Commodore (yacht club), an officer of a yacht club * Commodore (Sea Scouts), a position in the Boy Scouts of America's Sea Scout program * Convoy commodore, a civilian in charge of a shipping convoy during the Second World War Fiction * '' The Commodore'', a Horatio Hornblower novel by C. S. Forester * ''The Commodore'' (book), a novel in the Aubrey–Maturin series by Patrick O'Brian Music and music venues * Commodore Ballroom, a nightclub and music venue in Vancouver, British Columbia * Commodore Records, a jazz and swing music record label * Commodores, an American soul/funk band People * "The Commodore", the nickname of American entrepreneur Cornelius Vanderbi ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: * List of Commodore 64 games (A–M) * List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 ...
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Action Games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of th ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as '' Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', '' Duck Hunt'', ''Gauntlet'', ''Ghosts 'n Goblins'', '' Gradius'', '' Hang-On'', ''Space Harrier'' and '' The Way of the Exploding Fist''. The year's highest-grossing arcade video games were '' Hang-On'' and '' Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In ...
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Replay Value
Replay may refer to: * Replay (sports), a replayed match between two sport teams Technology * Game replay, a recording of a game session. * Instant replay, in motion pictures and television, a showing again of part of a film * Replay Professional, a hardware sound sampling device used by the atari ST * ReplayTV, a digital video recorder (DVR) * Replay attack, in cryptography, an attack involving insertion of a message that has been sent previously * Replay system of NetBurst architecture microprocessors * REPLAY (software), a management system for audiovisual content developed at ETH Zurich Books * ''Replay'' (Grimwood novel), a 1986 science fiction novel by Ken Grimwood * ''Replay'' (Creech novel), a 2005 book by Sharon Creech * '' Replay: The History of Video Games'', a 2010 book by Tristan Donovan * '' RE:Play'', a 2006 original English-language manga by Christy Lijewski Film and television * ''Replay'' (2001 film), a 2001 French drama film * ''Replay'' (2003 film), a 2 ...
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Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to '' CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatical ...
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Desolation Row
"Desolation Row" is a 1965 song by the American singer-songwriter Bob Dylan. It was recorded on August 4, 1965, and released as the closing track of Dylan's sixth studio album, ''Highway 61 Revisited''. It has been noted for its length (11:21) and surreal lyrics in which Dylan weaves characters into a series of vignettes that suggest entropy and urban chaos. "Desolation Row" is often ranked as one of Dylan's greatest compositions. Recording Although the album version of "Desolation Row" is acoustic, the song was initially recorded in an electric version. The first take was recorded during an evening session on July 29, 1965, with Harvey Brooks on electric bass and Al Kooper on electric guitar. This version was eventually released in 2005 on '' The Bootleg Series Vol. 7: No Direction Home: The Soundtrack''. On August 2, Dylan recorded five further takes of "Desolation Row". The ''Highway 61 Revisited'' version was recorded at an overdub session on August 4, 1965, in Columbia's ...
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Blackberry Way
"Blackberry Way" is a 1968 single by British band The Move. Written by the band's guitarist/vocalist Roy Wood and produced by Jimmy Miller, "Blackberry Way" was a bleak counterpoint to the sunny psychedelia of earlier recordings. It nevertheless became the band's most successful single, reaching number 1 on the UK Singles Chart in February 1969. The Move vocalist Carl Wayne refused to sing on the song, so Wood handled the lead vocal. Richard Tandy, who later played keyboards with Wood's next band Electric Light Orchestra (ELO), played harpsichord on "Blackberry Way". Despite the success of the single, the style of psychedelia-tinged pop sat uneasily with guitarist Trevor Burton. He left the group shortly after. The B-side, "Something", was specially written for the band by David Scott-Morgan. Wood said in a 1994 interview that "Blackberry Way" is his favourite Move song of all time, commenting that it could have been performed in any era and still worked. Personnel ;The Mov ...
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