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Generalized Belief Propagation
Belief propagation, also known as sum–product message passing, is a message-passing algorithm for performing inference on graphical models, such as Bayesian networks and Markov random fields. It calculates the marginal distribution for each unobserved node (or variable), conditional on any observed nodes (or variables). Belief propagation is commonly used in artificial intelligence and information theory, and has demonstrated empirical success in numerous applications, including low-density parity-check codes, turbo codes, free energy approximation, and satisfiability. The algorithm was first proposed by Judea Pearl in 1982, who formulated it as an exact inference algorithm on trees, later extended to polytrees. While the algorithm is not exact on general graphs, it has been shown to be a useful approximate algorithm. Motivation Given a finite set of discrete random variables X_1, \ldots, X_n with joint probability mass function p, a common task is to compute the m ...
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Random Variable
A random variable (also called random quantity, aleatory variable, or stochastic variable) is a Mathematics, mathematical formalization of a quantity or object which depends on randomness, random events. The term 'random variable' in its mathematical definition refers to neither randomness nor variability but instead is a mathematical function (mathematics), function in which * the Domain of a function, domain is the set of possible Outcome (probability), outcomes in a sample space (e.g. the set \ which are the possible upper sides of a flipped coin heads H or tails T as the result from tossing a coin); and * the Range of a function, range is a measurable space (e.g. corresponding to the domain above, the range might be the set \ if say heads H mapped to -1 and T mapped to 1). Typically, the range of a random variable is a subset of the Real number, real numbers. Informally, randomness typically represents some fundamental element of chance, such as in the roll of a dice, d ...
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Diameter (graph Theory)
In graph theory, the diameter of a connected undirected graph is the farthest distance between any two of its vertices. That is, it is the diameter of a set for the set of vertices of the graph, and for the shortest-path distance in the graph. Diameter may be considered either for weighted or for unweighted graphs. Researchers have studied the problem of computing the diameter, both in arbitrary graphs and in special classes of graphs. The diameter of a disconnected graph may be defined to be infinite, or undefined. Graphs of low diameter The degree diameter problem seeks tight relations between the diameter, number of vertices, and degree of a graph. One way of formulating it is to ask for the largest graph with given bounds on its degree and diameter. For any fixed degree, this maximum size is exponential in diameter, with the base of the exponent depending on the degree. The girth of a graph, the length of its shortest cycle, can be at most 2k+1 for a graph of diameter ...
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Cycle (graph Theory)
In graph theory, a cycle in a graph is a non-empty trail in which only the first and last vertices are equal. A directed cycle in a directed graph is a non-empty directed trail in which only the first and last vertices are equal. A graph without cycles is called an ''acyclic graph''. A directed graph without directed cycles is called a '' directed acyclic graph''. A connected graph without cycles is called a ''tree''. Definitions Circuit and cycle * A circuit is a non-empty trail in which the first and last vertices are equal (''closed trail''). : Let be a graph. A circuit is a non-empty trail with a vertex sequence . * A cycle or simple circuit is a circuit in which only the first and last vertices are equal. * ''n'' is called the length of the circuit resp. length of the cycle. Directed circuit and directed cycle * A directed circuit is a non-empty directed trail in which the first and last vertices are equal (''closed directed trail''). : Let be a directed grap ...
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Graph (discrete Mathematics)
In discrete mathematics, particularly in graph theory, a graph is a structure consisting of a Set (mathematics), set of objects where some pairs of the objects are in some sense "related". The objects are represented by abstractions called ''Vertex (graph theory), vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' means that ''A'' owes money to ''B'', then this graph is directed, because owing mon ...
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Directed Acyclic Graph
In mathematics, particularly graph theory, and computer science, a directed acyclic graph (DAG) is a directed graph with no directed cycles. That is, it consists of vertices and edges (also called ''arcs''), with each edge directed from one vertex to another, such that following those directions will never form a closed loop. A directed graph is a DAG if and only if it can be topologically ordered, by arranging the vertices as a linear ordering that is consistent with all edge directions. DAGs have numerous scientific and computational applications, ranging from biology (evolution, family trees, epidemiology) to information science (citation networks) to computation (scheduling). Directed acyclic graphs are also called acyclic directed graphs or acyclic digraphs. Definitions A graph is formed by vertices and by edges connecting pairs of vertices, where the vertices can be any kind of object that is connected in pairs by edges. In the case of a directed graph, each edg ...
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Tree (graph Theory)
In graph theory, a tree is an undirected graph in which any two vertices are connected by path, or equivalently a connected acyclic undirected graph. A forest is an undirected graph in which any two vertices are connected by path, or equivalently an acyclic undirected graph, or equivalently a disjoint union of trees. A directed tree, oriented tree,See .See . polytree,See . or singly connected networkSee . is a directed acyclic graph (DAG) whose underlying undirected graph is a tree. A polyforest (or directed forest or oriented forest) is a directed acyclic graph whose underlying undirected graph is a forest. The various kinds of data structures referred to as trees in computer science have underlying graphs that are trees in graph theory, although such data structures are generally rooted trees. A rooted tree may be directed, called a directed rooted tree, either making all its edges point away from the root—in which case it is called an arborescence or out-tree� ...
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Mathematical Induction
Mathematical induction is a method for mathematical proof, proving that a statement P(n) is true for every natural number n, that is, that the infinitely many cases P(0), P(1), P(2), P(3), \dots  all hold. This is done by first proving a simple case, then also showing that if we assume the claim is true for a given case, then the next case is also true. Informal metaphors help to explain this technique, such as falling dominoes or climbing a ladder: A proof by induction consists of two cases. The first, the base case, proves the statement for n = 0 without assuming any knowledge of other cases. The second case, the induction step, proves that ''if'' the statement holds for any given case n = k, ''then'' it must also hold for the next case n = k + 1. These two steps establish that the statement holds for every natural number n. The base case does not necessarily begin with n = 0, but often with n = 1, and possibly with any fixed natural number n = N, establishing the trut ...
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Bipartite Graph
In the mathematics, mathematical field of graph theory, a bipartite graph (or bigraph) is a Graph (discrete mathematics), graph whose vertex (graph theory), vertices can be divided into two disjoint sets, disjoint and Independent set (graph theory), independent sets U and V, that is, every edge (graph theory), edge connects a Vertex (graph theory), vertex in U to one in V. Vertex sets U and V are usually called the ''parts'' of the graph. Equivalently, a bipartite graph is a graph that does not contain any odd-length cycle (graph theory), cycles. The two sets U and V may be thought of as a graph coloring, coloring of the graph with two colors: if one colors all nodes in U blue, and all nodes in V red, each edge has endpoints of differing colors, as is required in the graph coloring problem.. In contrast, such a coloring is impossible in the case of a non-bipartite graph, such as a Gallery of named graphs, triangle: after one node is colored blue and another red, the third vertex ...
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Factor Graph
A factor graph is a bipartite graph representing the factorization of a function (mathematics), function. In probability theory and its applications, factor graphs are used to represent factorization of a Probability distribution function (other), probability distribution function, enabling efficient computations, such as the computation of marginal distributions through the sum-product algorithm, sum–product algorithm. One of the important success stories of factor graphs and the sum–product algorithm is the code, decoding of capacity-approaching error-correcting codes, such as LDPC and turbo codes. Factor graphs generalize constraint graphs. A factor whose value is either 0 or 1 is called a constraint. A constraint graph is a factor graph where all factors are constraints. The max-product algorithm for factor graphs can be viewed as a generalization of the Local_consistency#Arc_consistency , arc-consistency algorithm for constraint processing. Definition A facto ...
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Markov Random Fields
In the domain of physics and probability, a Markov random field (MRF), Markov network or undirected graphical model is a set of random variables having a Markov property described by an undirected graph. In other words, a random field is said to be a Andrey Markov, Markov random field if it satisfies Markov properties. The concept originates from the Spin glass#Sherrington–Kirkpatrick model, Sherrington–Kirkpatrick model. A Markov network or MRF is similar to a Bayesian network in its representation of dependencies; the differences being that Bayesian networks are directed acyclic graph, directed and acyclic, whereas Markov networks are undirected and may be cyclic. Thus, a Markov network can represent certain dependencies that a Bayesian network cannot (such as cyclic dependencies ); on the other hand, it can't represent certain dependencies that a Bayesian network can (such as induced dependencies ). The underlying graph of a Markov random field may be finite or infinite. W ...
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Bayesian Networks
A Bayesian network (also known as a Bayes network, Bayes net, belief network, or decision network) is a probabilistic graphical model that represents a set of variables and their Conditional dependence, conditional dependencies via a directed acyclic graph (DAG). While it is one of several forms of causal notation, causal networks are special cases of Bayesian networks. Bayesian networks are ideal for taking an event that occurred and predicting the likelihood that any one of several possible known causes was the contributing factor. For example, a Bayesian network could represent the probabilistic relationships between diseases and symptoms. Given symptoms, the network can be used to compute the probabilities of the presence of various diseases. Efficient algorithms can perform inference and machine learning, learning in Bayesian networks. Bayesian networks that model sequences of variables (''e.g.'' speech recognition, speech signals or peptide sequence, protein sequences) ar ...
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