Gender Wars
''Gender Wars'' is a real-time tactics action game developed by The 8th Day and Sales Curve and published for DOS by GT Interactive and Sales Curve Interactive in 1996. A port for the PlayStation was in development but was cancelled. Gameplay The player controls a squad leader and any of their members, as they kill enemies, destroy enemy facilities, or retrieve devices. However, the player will have to control each member at a time, as they have difficulty navigating by themselves. Plot In the future, after an era of "Political Correctness and equality", humanity is divided into two warring factions based on sex and enters a brutal conflict known as the "Gender Wars". Each faction is a caricature of conventional gender stereotypes. The Male faction are crass jocks obsessed with alcohol and other "manly" things while the Females are vapid Valley Girl archetypes preoccupied with fashion and other stereotypically feminine interests. Both factions conduct raids against the other t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sales Curve Interactive
SCi Entertainment Group plc (formerly The Sales Curve Limited and SCi (Sales Curve Interactive) Limited) was a British video game publisher based in London. The company was founded in 1988 by Jane Cavanagh and floated on the stock exchange in 1996. In May 2005, SCi acquired Eidos plc, the parent company of publisher Eidos Interactive, and merged their operations by June 2006. In December 2008, SCi was briefly renamed Eidos and was subsequently acquired by Square Enix in March 2009. History Jane Cavanagh, formerly an executive for British Telecom's Telecomsoft division, founded The Sales Curve in 1988, following a trip to Japan that convinced her of the potential of the video game industry. Cavanagh established and ran the company without external funding, and owned 100% of the company's shares. The Sales Curve was renamed SCi (Sales Curve Interactive) in 1994, and floated on the stock market in 1996, becoming SCi Entertainment. By February 1999, SCi reported a turnover of . In ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Action Games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games Scored By Nathan McCree
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games With Isometric Graphics
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the , , and axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", "2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. However, video games using isometric projection—especiall ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Spac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Science Fiction Video Games
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek man ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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SCi Games Games
SCI may refer to: Companies *Service Corporation International, an American funeral service provider * Shipping Corporation of India *SCI Systems, merged into Sanmina Corporation, electronics manufacturing * SCi Games, a video game developer Organizations and sporting * Safari Club International * Schistosomiasis Control Initiative * Scientific Computing and Imaging Institute * Seamen's Church Institute of New York and New Jersey * Service Civil International, peace movement * Silverthorn Collegiate Institute, school in Toronto, Ontario, Canada * Sister Cities International * Society of Chemical Industry * Solar Cookers International * Sport Club Internacional, a football club in Brazil * Strategic Computing Initiative, US program to fund AI research * Sustainable Commodity Initiative * Systemics, Cybernetics and Informatics, conference later named WMSCI * Southern Careers Institute Science * Metcalf Center for Science and Engineering, Boston University, USA * Scienc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Real-time Tactics Video Games
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera system ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Feminist Fiction
The following is a list of feminist literature, listed by year of first publication, then within the year alphabetically by title (using the English title rather than the foreign language title if available/applicable). Books and magazines are in italics, all other types of literature are not and are in quotation marks. References lead when possible to a link to the full text of the literature. 14th century *'' De Mulieribus Claris'', Giovanni Boccaccio (1361–62) 15th century *'' The Book of the City of Ladies'', Christine de Pisan () *'' The Treasure of the City of Ladies'', Christine de Pisan () *''The Tale of Joan of Arc'', Christine de Pisan (1429) *" The Wife of Bath's Tale", Geoffrey Chaucer 16th century * ''Orlando Furioso'' Canto 37, Ludovico Ariosto (1516-1532) * ''The Superior Excellence of Women Over Men'', Heinrich Cornelius Agrippa (1529) * ''The Defense of Good Women'', Thomas Elyot (1545) * ''La Nobiltà delle Donne'', The Nobility of Women Lodovico Domeni ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few oper ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |