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Gear Cube
The Gear Cube is a 3-D combination puzzle designed and created by Dutch puzzle maker Oskar van Deventer based on an idea by Bram Cohen. It was initially produced by Shapeways in 2009 and known as "Caution Cube" due to the likelihood of getting one's fingers stuck between the gears while speedcubing. Later, in 2010, it was mass-produced by Meffert's as the "Gear Cube". Compared to the original Rubik's Cube, this cube uses a complete gear mechanism. It requires six 180° turns to complete one rotation, resulting in a twisty puzzle. The design of the Gear Cube places all gears externally in order for the mechanics to be seen. While looking rather formidable at first sight, it is nevertheless simpler to solve than the original Rubik's Cube. There are two objectives when solving the cube. The first goal is taking the mixed-up puzzle back to its original cubic state. The second goal is to actually solve the puzzle by arranging each side back to its own beginning color. Mechanics The ...
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Combination Puzzle
A combination puzzle, also known as a sequential move puzzle, is a puzzle which consists of a set of pieces which can be manipulated into different combinations by a group of operations. Many such puzzles are mechanical puzzles of polyhedral shape, consisting of multiple layers of pieces along each axis which can rotate independently of each other. Collectively known as twisty puzzles, the archetype of this kind of puzzle is the Rubik's Cube. Each rotating side is usually marked with different colours, intended to be scrambled, then 'solved' by a sequence of moves that sort the facets by colour. As a generalisation, combination puzzles also include mathematically defined examples that have not been, or are impossible to, physically construct. Description A combination puzzle is solved by achieving a particular combination starting from a random (scrambled) combination. Often, the solution is required to be some recognisable pattern such as "all like colours together" or "a ...
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David Singmaster
David Breyer Singmaster (born 1938) is an emeritus professor of mathematics at London South Bank University, England. A self-described metagrobologist, he has a huge personal collection of mechanical puzzles and books of brain teasers. He is most famous for being an early adopter and enthusiastic promoter of the Rubik's Cube. His ''Notes on Rubik's "Magic Cube"'' which he began compiling in 1979 provided the first mathematical analysis of the Cube as well as providing one of the first published solutions. The book contained his cube notation which allowed the recording of Rubik's Cube moves, and which quickly became the standard. He is both a puzzle historian and a composer of puzzles, and many of his puzzles have been published in newspapers and magazines. In combinatorial number theory, Singmaster's conjecture states that there is an upper bound on the number of times a number other than 1 can appear in Pascal's triangle. Career David Singmaster was a student at the Califo ...
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The Gear Ball
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Uwe Mèffert
Uwe Mèffert (28 November 1939–30 April 2022) was a German puzzle designer and inventor. He manufactured and sold mechanical puzzles in the style of Rubik's Cube since the Cube craze of the 1980s. His first design was the Pyraminx – which he had developed before the original Rubik's Cube was invented. He created his own puzzle company and helped bring to market the Megaminx, Skewb, Skewb Diamond and many other puzzles. Puzzle history Invention of the Pyraminx In the early 1970s, Mèffert was interested in whether pyramids, cubes and other shapes might influence one's health and bio-energy flows. Mèffert constructed balsa wood polyhedra and found the gentle stroking of the apexes of the various shapes had a gentle massaging and stimulating influence and instilled a sense of peace, relaxation, and calm. After playing around with this idea for a while, he cut the solids into symmetric slices and attached them with rubber bands to a center ball. With the aid of his brother ( ...
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Tony Fisher (puzzle Designer)
Tony Fisher is a British puzzle designer who specialises in creating custom rotational puzzles. He is acknowledged by cubing enthusiasts as a pioneer in the creation of new puzzle designs and new manufacturing techniques. In 2017 the ''Guinness Book of World Records'' acknowledged Fisher as the creator of the world's largest Rubik's cube. Career Fisher is both a puzzle collector and designer. He first bought a Rubik's Cube in 1980 when it was first released in the UK. He worked out his own solution to solve it. Fisher first began creating puzzles in 1981, when he modified two existing Rubik’s cubes by joining them along one edge to create a new device called the ''Siamese cube''. This has been accredited as the first example of a “handmade modified rotational puzzle”. In 1995 Fisher further modified the conventional rotational puzzle design by shifting its cutting planes to create a 3x3x4 cube. 3 years later the similar technique was used to build the world's first f ...
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Anisotropy
Anisotropy () is the property of a material which allows it to change or assume different properties in different directions, as opposed to isotropy. It can be defined as a difference, when measured along different axes, in a material's physical or mechanical properties ( absorbance, refractive index, conductivity, tensile strength, etc.). An example of anisotropy is light coming through a polarizer. Another is wood, which is easier to split along its grain than across it. Fields of interest Computer graphics In the field of computer graphics, an anisotropic surface changes in appearance as it rotates about its geometric normal, as is the case with velvet. Anisotropic filtering (AF) is a method of enhancing the image quality of textures on surfaces that are far away and steeply angled with respect to the point of view. Older techniques, such as bilinear and trilinear filtering, do not take into account the angle a surface is viewed from, which can result in alias ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm can be expressed within a finite amount of spac ...
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Clockwise
Two-dimensional rotation can occur in two possible directions. Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands: from the top to the right, then down and then to the left, and back up to the top. The opposite sense of rotation or revolution is (in Commonwealth English) anticlockwise (ACW) or (in North American English) counterclockwise (CCW). Terminology Before clocks were commonplace, the terms " sunwise" and "deasil", "deiseil" and even "deocil" from the Scottish Gaelic language and from the same root as the Latin "dexter" ("right") were used for clockwise. " Widdershins" or "withershins" (from Middle Low German "weddersinnes", "opposite course") was used for counterclockwise. The terms clockwise and counterclockwise can only be applied to a rotational motion once a side of the rotational plane is specified, from which the rotation is observed. For example, the daily rotation of the Earth is clockwise when viewed from above the South Pol ...
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Counter Clockwise
Two-dimensional rotation can occur in two possible directions. Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands: from the top to the right, then down and then to the left, and back up to the top. The opposite sense of rotation or revolution is (in Commonwealth English) anticlockwise (ACW) or (in North American English) counterclockwise (CCW). Terminology Before clocks were commonplace, the terms "sunwise" and "deasil", "deiseil" and even "deocil" from the Scottish Gaelic language and from the same root as the Latin "dexter" ("right") were used for clockwise. "Widdershins" or "withershins" (from Middle Low German "weddersinnes", "opposite course") was used for counterclockwise. The terms clockwise and counterclockwise can only be applied to a rotational motion once a side of the rotational plane is specified, from which the rotation is observed. For example, the daily rotation of the Earth is clockwise when viewed from above the South Pole, an ...
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Prime (symbol)
The prime symbol , double prime symbol , triple prime symbol , and quadruple prime symbol are used to designate units and for other purposes in mathematics, science, linguistics and music. Although the characters differ little in appearance from those of the apostrophe and single and double quotation marks, the uses of the prime symbol are quite different. While an apostrophe is now often used in place of the prime, and a double quote in place of the double prime (due to the lack of prime symbols on everyday writing keyboards), such substitutions are not considered appropriate in formal materials or in typesetting. Designation of units The prime symbol is commonly used to represent feet (ft), and the double prime is used to represent inches (in). The triple prime as used in watchmaking represents a ( of a ''French'' inch or '' pouce'', about ). Primes are also used for angles. The prime symbol is used for arcminutes ( of a degree), and the double prime for arcsecon ...
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Pyraminx
The Pyraminx () is a regular tetrahedron puzzle in the style of Rubik's Cube. It was made and patented by Uwe Mèffert after the original 3 layered Rubik's Cube by Ernő Rubik, and introduced by Tomy Toys of Japan (then the 3rd largest toy company in the world) in 1981. Description The Pyraminx was first conceived by Mèffert in 1970. He did nothing with his design until 1981 when he first brought it to Hong Kong for production. Uwe is fond of saying had it not been for Ernő Rubik's invention of the cube, his Pyraminx would have never been produced. The Pyraminx is a puzzle in the shape of a regular tetrahedron, divided into 4 axial pieces, 6 edge pieces, and 4 trivial tips. It can be twisted along its cuts to permute its pieces. The axial pieces are octahedral in shape, although this is not immediately obvious, and can only rotate around the axis they are attached to. The 6 edge pieces can be freely permuted. The trivial tips are so called because they can be twisted ...
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Oskar Van Deventer
Oskar van Deventer (born 1965) is a Dutch puzzle maker. He prototypes puzzles using 3D printing. His work combines mathematics, physics, and design, and he collaborates at academic institutions. Many of his combination puzzles are in mass production by Uwe Mèffert and WitEden. Oskar van Deventer has also designed puzzles for Hanayama. He was a Guinness World Record holder for his 17×17×17 "Over the Top Cube" Rubik's cube-style puzzle from 2012 to 2016, when it was beaten by a 22×22×22 cube. In addition to being a puzzle maker, Oskar is a research scientist in the area of media networking and holds a Ph.D. in optics. He has over 100 publications, over 80 patents applications, and hundreds of standardization contributions. Mass produced puzzles * Gear cube: Previously named "Caution Cube" because there was a big chance to pinch your fingers with the gears. It was mass-produced by Mèffert's in 2010, but over time it appeared as several copies and shape mods of the same ...
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