Gary L. Thomas (game Designer)
   HOME





Gary L. Thomas (game Designer)
Gary L. Thomas is a game designer who has worked primarily on role-playing games. Career Gary Thomas and Joe D. Fugate Sr. started Digest Group Publications (DGP) together in 1986 as a business that they ran part-time while working as editors at other jobs. Fugate published articles in their magazine ''The Traveller's Digest'' which got the attention of Marc Miller at Game Designers' Workshop, who started a long-lasting working relationship between GDW and DGP by requesting Fugate and Thomas expand and revise the material in those articles, which GDW then published as the last of the small black rulebooks for '' Traveller'', '' Book 8: Robots'' (1986). Thomas wrote the first published '' MegaTraveller'' scenario, "Lion at Bay", which first appeared in ''The Traveller's Digest'' #9. Thomas later worked on material for TSR, the last of which was published in 1989-1991. His ''D&D'' design work includes '' The Book of Lairs II'' (1987), ''Monstrous Compendium Volume 1'' (1989), '' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


United States
The United States of America (USA), also known as the United States (U.S.) or America, is a country primarily located in North America. It is a federal republic of 50 U.S. state, states and a federal capital district, Washington, D.C. The 48 contiguous states border Canada to the north and Mexico to the south, with the semi-exclave of Alaska in the northwest and the archipelago of Hawaii in the Pacific Ocean. The United States asserts sovereignty over five Territories of the United States, major island territories and United States Minor Outlying Islands, various uninhabited islands in Oceania and the Caribbean. It is a megadiverse country, with the world's List of countries and dependencies by area, third-largest land area and List of countries and dependencies by population, third-largest population, exceeding 340 million. Its three Metropolitan statistical areas by population, largest metropolitan areas are New York metropolitan area, New York, Greater Los Angeles, Los Angel ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Living People
Purpose: Because living persons may suffer personal harm from inappropriate information, we should watch their articles carefully. By adding an article to this category, it marks them with a notice about sources whenever someone tries to edit them, to remind them of WP:BLP (biographies of living persons) policy that these articles must maintain a neutral point of view, maintain factual accuracy, and be properly sourced. Recent changes to these articles are listed on Special:RecentChangesLinked/Living people. Organization: This category should not be sub-categorized. Entries are generally sorted by family name In many societies, a surname, family name, or last name is the mostly hereditary portion of one's personal name that indicates one's family. It is typically combined with a given name to form the full name of a person, although several give .... Maintenance: Individuals of advanced age (over 90), for whom there has been no new documentation in the last ten ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Dungeons & Dragons Game Designers
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (from the French , meaning 'to forget') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an '' angstloch'') in a high ceiling. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The earlier meaning of "keep" is still in use for academics, although in popular culture, it has come to mean a cell or "oubliette". Though it is uncertain, both ''dungeon'' and ''donjon'' are thought to derive from the Middle Latin word ''dominus'', meaning "lord" or "master". In French, the term ''donjon'' sti ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Shadow Elves
''The Shadow Elves'' is an accessory for the ''Dungeons & Dragons'' fantasy role-playing game. Contents ''The Shadow Elves'' gazetteer which describes the underground region where the shadow elves live. Publication history GAZ13 ''The Shadow Elves'' was written by Carl Sargent and Gary Thomas, with a cover by Clyde Caldwell, and was published by TSR in 1990 as a 64-page booklet and a 32-page booklet, with a large color map and an outer folder. Later printings merged the two Guides into one 96-page booklet; although they did not repaginate the new booklet. Reception Reviews *''GamesMaster International ''GamesMaster International'', or GMI, was a roleplaying game magazine A magazine is a periodical literature, periodical publication, print or digital, produced on a regular schedule, that contains any of a variety of subject-oriented tex ...'' (Issue 4 - Nov 1990) References Dungeons & Dragons Gazetteers Mystara Role-playing game supplements introduced in 1 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Monstrous Compendium
The ''Monstrous Compendium'' is a series of accessories for the ''Advanced Dungeons & Dragons'' fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition ''Dungeons & Dragons'' supplements released on D&D Beyond. Volumes MC1 ''Monstrous Compendium, Volume One'' was published by TSR in 1989. It was written by the TSR staff, with a cover by Jeff Easley, and interior illustrations by Jim Holloway, and came boxed with 144 loose-leaf pages and eight color cardstock dividers (each with a color painting on it) in a three-ring binder. This supplement was presented as the base monster supplement intended to containing all the enemies required for most campaigns using 2nd edition ''AD&D'' rules. Each monster has both a description and an illustration on a page separate from the other monsters, allowing for easy removal and retention of alphabetical order when other monsters are added to it. MC2 ''Monstrous Compendium, Volume Two'' was publi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Book Of Lairs II
''The Book of Lairs'' is an accessory book for the ''Dungeons & Dragons'' fantasy role-playing game, first published by TSR in 1986. It contains an assortment of monster-themed mini-adventures. A second volume was published in 1987. TSR coded the accessories REF3 and REF4 respectively, as part of a series of similarly-coded accessories. Both volumes were received well by critics, with the second being seen more positively than the first. Publication history ''The Book of Lairs'' was first published for the ''Dungeons & Dragons'' game system by TSR in 1986 as a ninety-six page volume. Michael Breault and Jim Ward designed the original, which had a cover by Clyde Caldwell. ''The Book of Lairs II'' was published by TSR in 1987, also as a ninety-six page volume. The authors included David Cook, Jennell Jaquays, Anne Gray McCready, Bruce Nesmith, Jeff O'Hare, and Steve Perrin, and it featured a cover by Larry Elmore. Contents ''The Book of Lairs'' contains a series of one- and two ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Robots
A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' (ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' (TOPIO) to industrial robots, medical operating robots, patient assist robots, dog therapy robots, collectively programmed ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic nanorobots. By mimicking a lifelike appearance or automating movements, a robot may convey a sense of intelligence or thought of its own. Autonomous things are expected to proliferate in the f ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Designer
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war games, or simulation games.In ''Elements of Game Design'', game designer Robert Zubek defines game design by breaking it down into three elements: * Game mechanics and systems, which are the rules and objects in the game. * Gameplay, which is the interaction between the player and the mechanics and systems. In ''Chris Crawford on Game Design'', the author summarizes gameplay as "what the player does". * Player experience, which is how users feel when they are playing the game. In Academy, academic research, game design falls within the field of game studies (not to be confused with game theory, which studies strategic decision making, primarily in non-game situations). Process of design Game design is part of a game's development from conc ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Traveller (role-playing Game)
''Traveller'' is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller (game designer), Marc Miller designed ''Traveller'' with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for ''GURPS'', D20 system, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. ''Traveller'' has been featured in a few novels and at least two video games. ''Traveller'' is a tabletop game where characters journey through star systems, engaging in exploration, ground and space battles, and interstellar trading. The game is influenced by various literary works and emphasizes commerce, sociological stratification, and a mix of low and high technology. The setting is centered around the human-dominated Third Imperium, a feudalistic interstellar empire. Despite the focus on humans, the ''Traveller'' universe is cosmopolitan a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Game Designers' Workshop
Game Designers' Workshop (GDW) was a Board wargame, wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding members consisted of Frank Chadwick, Rich Banner, Marc W. Miller, Marc Miller, and Loren Wiseman. GDW acquired the Conflict Games Company from John Hill (game designer), John Hill in the early 1970s. GDW published a new product approximately every twenty-two days for over twenty years. In an effort to bridge the gap between role-playing game, role players, board wargamers and miniature wargamers, the company published RPGs with fantastic settings alongside games with realistic themes including rulesets for 15mm and 20mm miniatures set during the American Civil War, World War I, World War II, and the modern era; and boardgames involving these eras such as the ''Air Superiority'' series and ''Harpoon (video game), Harpoon''. T ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]