The Book Of Lairs II
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''The Book of Lairs'' is an accessory book for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
''
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
, first published by TSR in 1986. It contains an assortment of monster-themed mini-adventures. A second volume was published in 1987. TSR coded the accessories REF3 and REF4 respectively, as part of a series of similarly-coded accessories. Both volumes were received well by critics, with the second being seen more positively than the first.


Publication history

''The Book of Lairs'' was first published for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' game system by TSR in 1986 as a ninety-six page volume.
Michael Breault Michael Breault (born May 28, 1958 in Central Falls, Rhode Island) is a game designer and editor, and an author of multiple products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Early life and education Mike Breault was bo ...
and Jim Ward designed the original, which had a cover by
Clyde Caldwell Clyde Caldwell (born February 20, 1948) is an American artist. Self-described as a fantasy illustrator, he is best known for his portrayals of strong, sexy female characters. With his work at TSR in the 1980s, he is considered one of the artis ...
. ''The Book of Lairs II'' was published by TSR in 1987, also as a ninety-six page volume. The authors included
David Cook David Cook may refer to: Entertainment * David Cook (game designer) (active since 1980s), American game designer for TSR * David Cook (singer) (born 1982), winner of the seventh season of ''American Idol'' ** ''David Cook'' (album) (released 2008) ...
,
Jennell Jaquays Jennell Allyn Jaquays (born Paul Jaquays; October 14, 1956 – January 10, 2024) was an American game designer, Game art design, video game artist, and illustrator of tabletop role-playing games (RPGs). Her notable works include the ''Dungeons & ...
,
Anne Gray McCready Anne C. Gray McCready (born July 7, 1960, in Williams Bay, Wisconsin) is a game designer and editor who has worked on a number of products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Early life Anne Gray grew up in William ...
,
Bruce Nesmith Bruce Nesmith is a game designer who has worked primarily on role-playing games. He was Creative Director at TSR, working on a variety of games including ''Dungeons & Dragons'', and was a senior game designer and design director at Bethesda Game ...
, Jeff O'Hare, and
Steve Perrin Stephen Herbert Perrin (January 22, 1946 – August 13, 2021) was an American game designer and technical writer/editor, best known for creating the tabletop role-playing game ''RuneQuest'' for Chaosium. Early life and education Perrin earned a ...
, and it featured a cover by
Larry Elmore Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', ...
.


Contents

''The Book of Lairs'' contains a series of one- and two-page adventures centered around various ''
Advanced Dungeons & Dragons Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ...
'' game monsters. There are more than sixty short scenarios, indexed by type of monster and terrain, designed to added to campaigns or other adventures. The original ''The Book of Lairs'' presents detailed lairs of various monsters taken from the ''AD&D'' ''
Monster Manual The ''Monster Manual'' (''MM'') is the primary bestiary sourcebook for monsters in the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover ''D&D'' book and ...
'', ''
Fiend Folio ''Fiend Folio'' is the name of three separate products published for successive editions of the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). All three are collections of monsters. The bulk of the material in the first edition c ...
'', ''
Monster Manual II ''Monster Manual II'' is the title shared by two hardback rulebooks published for different versions of the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. ''Advanced Dungeons & Dragons'' ''Monster Manual II'' was a 160-page hardcover ...
'', and ''
Oriental Adventures ''Oriental Adventures'' (abbreviated OA) is the title shared by two hardback rulebooks published for different Editions of Dungeons & Dragons, versions of the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Each version of ''Oriental ...
'' books. Each mini-scenario includes a brief encounter with the creatures, which is designed to be used as a short adventure or as part of a campaign, at the Dungeon Master's (DM's) discretion. Each also has an introduction detailing basic information about the type of terrain, appropriate total level for the party, and pertinent experience points rewards involved, plus rumors designed to get the location to the attention of the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s. In addition to the monster lairs, there are a few
Non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
hideouts. The majority of the encounters are intended for parties of 3rd-7th level, although some are intended for any level, and a few are for as high as 12th level. ''The Book of Lairs II'' contains more than sixty short scenarios organized in the same way as the first book, and designed to be ready to use as part of wilderness or other campaign encounters, and also makes use of monsters from ''
Oriental Adventures ''Oriental Adventures'' (abbreviated OA) is the title shared by two hardback rulebooks published for different Editions of Dungeons & Dragons, versions of the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Each version of ''Oriental ...
''. The encounters are all classified by type of terrain, each one starting with information including recommended level of the party and suggestions for experience point rewards. Seven of the encounters are designed for use with ''Oriental Adventures'' and the rest are for designed for ordinary ''AD&D'' campaigns, designed for a similar range of party levels as the first volume. Each encounter gives possible terrain, party level minimum, experience points, set up, and lair deployment. Both books feature monsters ranging from commonly used types, such as orcs,
trolls A troll is a being in Nordic folklore, including Norse mythology. In Old Norse sources, beings described as trolls dwell in isolated areas of rocks, mountains, or caves, live together in small family units, and are rarely helpful to human be ...
,
goblins A goblin is a small, grotesque, monstrous humanoid creature that appears in the folklore of multiple European cultures. First attested in stories from the Middle Ages, they are ascribed conflicting abilities, temperaments, and appearances dep ...
, and dwarves, to more obscure and exotic creatures, such as hybsils,
shedu ''Lama'', ''Lamma'', or ''Lamassu'' (Cuneiform: , ; Sumerian: lammař; later in Akkadian: ''lamassu''; sometimes called a ''lamassuse'') is an Assyrian protective deity. Initially depicted as a goddess in Sumerian times, when it was called ...
s,
remorhaz This is a list of ''Advanced Dungeons & Dragons'' 2nd-edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc ...
es, and otyughs.


Reception

In a review of the first edition for ''
White Dwarf A white dwarf is a Compact star, stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very density, dense: in an Earth sized volume, it packs a mass that is comparable to the Sun. No nuclear fusion takes place i ...
'', Graeme Davis observed that the volume lacked maps, and would thus require additional preparation by the Dungeon Master before use. He noted that the encounters range from the fairly straightforward, such as encountering one bear, to the "positively frightening," such as one with 876
Undead The undead are beings in mythology, legend, or fiction that are deceased but behave as if they were alive. A common example of an undead being is a cadaver, corpse reanimated by supernatural forces, by the application of either the deceased's o ...
creatures. He stated that although the volume had weaknesses, such as some of the encounters feeling a little "random," it was overall a worthwhile volume. In a similar review of the second volume, Davis said that the first thing he noticed was the "impressive credits list" that the book contained. His first impression was that it was "more of the same" kind of material as the first edition. He was disappointed by the artwork, with the exception of the cover, saying that there was very little of it, and almost all of it came from old sources. However, Davis felt that the second volume was an improvement in many ways: "The encounters look good for the most part, with none of the '876 Undead' excesses of ''BoL I''. ..The encounters struck me as better planned and with more good ideas than many of those in ''BoL I''. This may be a result of having so many contributors - even a creative genius can't possibly write 30-odd encounters, as Ward and Breault did, and make each a gem. There are more notes on lead-ins and setting up in this volume, which cuts down on the GM's preparation work without affecting the deployability of the encounters - the only thing you are constrained by is the terrain type." Davis suggested that the volume was useful to anybody running campaigns below the tenth level, as well as those designing their own adventures. Errol Farstad reviewed ''The Book of Lairs II'' for ''
Polyhedron In geometry, a polyhedron (: polyhedra or polyhedrons; ) is a three-dimensional figure with flat polygonal Face (geometry), faces, straight Edge (geometry), edges and sharp corners or Vertex (geometry), vertices. The term "polyhedron" may refer ...
'', giving it a rating of 7 out of 10. Farstad felt that it was a useful volume for anyone needing a quick set up for random encounters, or a mini-adventure to keep players entertained. He also felt there should have been more maps, but considered the explanations "fairy understandable" and commented that the DM could insert these encounters anywhere the campaign "needs a quick fix".
Ken Rolston Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. Tabletop role-playing games Ken Rolston began working as a professional g ...
reviewed ''The Book of Lairs'' for '' Dragon magazine''. He felt that the encounters in the first book were conventional game problems rather than exploring of the personalities of the creatures involved, stating: "Though they might be entertaining as gaming challenges, they are short on charm and character". In comparing the two volumes, he felt that the second book benefited from having multiple authors, who wrote their adventures in different styles. He added, "The narrative values are also generally better served, with nice bits of plot, character, and setting to add flavor to the basic encounter problems. In general, not bad at all and occasionally delightful —
Allen Varney Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, ...
's little bits in particular". According to Rolston, both books contained "oddball critters" players would never want to use, but that "you might get a kick out of seeing how a clever and dedicated soul could bring them to life." He felt the second book was handled considerably more successfully than the first on those accounts. Rolston considered both books "graphically disappointing", in that the first book "brings to mind the old days of TSR illustration—not a positive association" and that the diagrams in the second book were reused from much older books and "remarkably primitive".
Lawrence Schick Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay ...
, in his 1991 book ''Heroic Worlds'', called the scenarios in the first volume "run-of-the-mill", but said that the scenarios in the second "tend to be more inspired".


Notes


References

{{DEFAULTSORT:Book Of Lairs Dungeons & Dragons sourcebooks Role-playing game supplements introduced in 1986