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Game
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A ...
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Esports
Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. Multiplayer competitions were long a part of video game culture, but were largely between amateurs until the late 2000s when the advent of online streaming media platforms, particularly YouTube and Twitch (service), Twitch, enabled a surge in participation by professional gamers and spectators. By the 2010s, esports was a major part of the video game industry, with many game developers designing for and funding for tournaments and other events. Esports first became popular in East Asia, particularly in China and South Korea (which first licensed professional players in 2000) but less so in Japan, whose broad Gambling in Japan, anti-gambling laws prohibit professional gaming tournaments. Esports are also popular in Europe and the Americas ...
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The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game franchises, best-selling video game series of all time. It is also part of the larger List of Sim video games, ''Sim'' series, started by ''SimCity (1989 video game), SimCity'' in 1989. The games in the ''Sims'' series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and Video game console, console versions which introduced this gameplay style). The player creates virtual people called "Sims", places them in houses, and helps direct their moods and satisfy their desires. Players can either place their Sims in pre-constructed homes or build them themselves. Each successive expansion pack and game in the series augmented what the player could do with their Sims. Development Game designer W ...
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Educational Game
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board game, board, card game, card, and video games. As educators, governments, and parents realize the psychological need and benefits that gaming has on learning, this educational tool has become mainstream. Games are interactive play that teach goals, rules, adaptation, problem solving, interaction, all represented as a story. They satisfy a fundamental need to learn by providing enjoyment, passionate involvement, structure, motivation, ego gratification, adrenaline, creativity, social interaction and emotion in the game itself while the lear ...
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Mahjong
Mahjong (English pronunciation: ; also transliterated as mah jongg, mah-jongg, and mahjongg) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is played by four players (with some three-player variations found in parts of China, Japan, South Korea, Vietnam, and Southeast Asia). The game and its regional variants are widely played throughout East and Southeast Asia and have also become popular in Western countries. The game has also been adapted into a widespread online entertainment. Similar to the Western card game rummy, mahjong is a game of skill, strategy, and luck. To distinguish it from mahjong solitaire, it is sometimes referred to as mahjong rummy. The game is played with a set of 144 tiles based on Chinese characters and symbols, although many regional variations may omit some tiles or add unique ones. In most variations, each player begins by receiving 13 tiles. In turn, p ...
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Solitaire (game)
Patience (Europe), card solitaire, or solitaire (US/Canada), is a genre of card games whose common feature is that the aim is to arrange the cards in some systematic order or, in a few cases, to pair them off in order to discard them. Most are intended for play by a single player, but there are varieties for two or more players. Genre names 'Patience' is the earliest recorded name for this type of card game in both British and American sources. The word derives from the games being seen as an exercise in patience.Parlett (1991), pp. 157–161. Although the name solitaire became common in North America for this type of game during the 20th century, British games scholar David Parlett argues that there are good reasons for preferring the name 'patience'. Firstly, ''patience'' refers specifically to card games, whereas ''solitaire'' may also refer to games played with dominoes or peg and board games. Secondly, any game of patience may be played competitively by two or more player ...
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Royal Game Of Ur
The Royal Game of Ur is a two-player strategy race board game of the tables family that was first played in ancient Mesopotamia during the early third millennium BC. The game was popular across the Middle East among people of all social strata, and boards for playing it have been found at locations as far away from Mesopotamia as Crete and Sri Lanka. One board, held by the British Museum, is dated to 2600 – c. 2400 BC, making it one of the oldest game boards in the world. The Royal Game of Ur is sometimes equated to another ancient game which it closely resembles, the Game of Twenty Squares. At the height of its popularity, the game acquired spiritual significance, and events in the game were believed to reflect a player's future and convey messages from deities or other supernatural beings. The Game of Ur remained popular until late antiquity, when it stopped being played, possibly evolving into, or being displaced by, a form of tables game. It was eventually forgotten e ...
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Chris Crawford (game Designer)
Christopher Crawford (born June 1, 1950) is an American video game designer and writer. Hired by Alan Kay to work at Atari, Inc., he wrote the computer wargame '' Eastern Front (1941)'' for Atari 8-bit computers which was sold through the Atari Program Exchange and later Atari's official product line. After leaving Atari, he wrote a string of games beginning with '' Balance of Power'' for Macintosh. Writing about the process of developing games, he became known among other creators in the nascent home computer game industry for his passionate advocacy of game design as an art form. He self-published '' The Journal of Computer Game Design'' and founded the Computer Game Developers Conference (later renamed to the Game Developers Conference). In 1992, Crawford withdrew from commercial game development and began experimenting with ideas for a next generation interactive storytelling system. In 2018, Crawford announced that he had halted his work on interactive storytelling, con ...
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Entertainment
Entertainment is a form of activity that holds the attention and Interest (emotion), interest of an audience or gives pleasure and delight. It can be an idea or a task, but it is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in Court (royal), royal courts, and developed into sophisticated forms over time, becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses private entertainment from a now enormous ...
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Senet
Senet or senat (; cf. Coptic language, Coptic , 'passing, afternoon') is a board game from ancient Egypt that consists of ten or more pawns on a 30-square playing board.Crist 2019 p. 107 The earliest representation of senet is dated to 2620 BCE from the Mastaba of Hesy-Re, while similar boards and hieroglyphic signs are found even earlier, including in the Levant in the Early Bronze Age II period. Even though the game has a 2,000-year history in Egypt, there appears to be very little variation in terms of key components.Piccione 2007 p. 54 This can be determined by studying the various senet boards that have been found by archaeologists, as well as depictions of senet being played throughout Egyptian history on places like tomb walls and papyrus scrolls. However, the game fell out of use during the Roman Egypt, Roman period, and its original rules are the subject of conjecture. History Fragmentary boards that could be senet have been found in First Dynasty of Egypt, First D ...
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Mancala
Mancala ( ''manqalah'') is a family of two-player Turns, rounds and time-keeping systems in games, turn-based Strategy game, strategy board games played with small stones, beans, marbles or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some set of the opponent's pieces. Versions of the game date back past the 3rd century and evidence suggests such games existed in Ancient Egypt. It is among the oldest known family of games to still be widely played today. History According to some experts, the oldest discovered mancala boards are in Ayn Ghazal (archaeological site), 'Ain Ghazal, Jordan in the floor of a Neolithic dwelling as early as ~5,870 BC although this claim has been disputed by others. More recent and undisputed claims concern artifacts from the city of Gedera in an excavated Roman bathhouse where pottery boards and rock cuts that were unearthed dating back to between the 2nd and 3rd centur ...
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World Chess Championship
The World Chess Championship is played to determine the world champion in chess. The current world champion is Gukesh Dommaraju, who defeated the previous champion Ding Liren in the World Chess Championship 2024, 2024 World Chess Championship. The first event recognized as a world championship was the World Chess Championship 1886, 1886 match between Wilhelm Steinitz and Johannes Zukertort. Steinitz won, making him the first world champion. From 1886 to 1946, the champion set the terms, requiring any challenger to raise a sizable stake and defeat the champion in a match in order to become the new world champion. Following the death of reigning world champion Alexander Alekhine in 1946, the International Chess Federation (FIDE) took over administration of the World Championship, beginning with the World Chess Championship 1948, 1948 tournament. From 1948 to 1993, FIDE organized a set of tournaments and matches to choose a new challenger for the world championship match, which wa ...
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Simulation
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computer simulation, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functio ...
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