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''Guitar Hero World Tour'' is a 2008 rhythm game developed by Neversoft and published by Activision. It is the fourth main installment and the sixth overall installment in the ''Guitar Hero'' series. The game was launched in North America in October 2008 for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles, and a month later for Europe and Australia. A version of ''World Tour'' for Microsoft Windows and Mac OS X was published by Aspyr in July 2009. A mobile version developed by Hands-On Mobile was released for BlackBerry, Android, Java, and the N-Gage platform. While the game continues to feature the use of a guitar-shaped controller to simulate the playing of rock music, ''Guitar Hero World Tour'' is the first game in the ''Guitar Hero'' series to feature drum and microphone controllers for percussion and vocal parts. This is in many ways similar to the competing ''Rock Band'' series of games. The game allows users to create new songs through the "Music Studio" mod ...
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Guitar Hero
''Guitar Hero'' is a series of rhythm games first released in 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead guitar, lead, bass guitar, bass, and rhythm guitar across numerous songs. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points, and keep the virtual audience excited. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Most games support single player modes, typically a Career mode to play through all the songs in the game, as well as competitive and cooperative multiplayer modes. With the introduction of ''Guitar Hero World Tour'' in 2008, the game includes support for a four-player band including vocals and drums. The series initially used mostly cover versions of songs created by WaveGroup ...
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Neversoft
Neversoft Entertainment, Inc. was an American video game developer based in Woodland Hills, California. The studio was founded by Joel Jewett, Mick West and Chris Ward in July 1994 and was acquired by Activision in October 1999. Initially, the studio worked with Playmates Toys, where they worked on the game ''Skeleton Warriors (video game), Skeleton Warriors'', which was based on an Skeleton Warriors, animated television series of the same name. Throughout 1996, the studio grew, and worked on projects with Crystal Dynamics and Sony Computer Entertainment, but due to internal conflicts, they were cancelled. After a meeting with Activision in 1998, the publisher agreed to enter into a deal with the studio to create ''Apocalypse (video game), Apocalypse'', which used the game engine created by Neversoft for one of the cancelled Sony projects. During the game's development, Activision asked the studio to work on a prototype for a skateboarding game, and after an impressed reaction fro ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest ins ...
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Karaoke Revolution
''Karaoke Revolution'' and its sequels are music video games for the PlayStation 2, PlayStation 3, GameCube, Wii, Xbox, and Xbox 360, developed by Harmonix and Blitz Games and published by Konami in its Bemani line of music games. The original concept for the game was created by Scott Hawkins and Sneaky Rabbit Studios. Technology and concepts from the game were subsequently incorporated into Harmonix's game ''Rock Band''. The Japanese versions of the game are developed by Konami themselves. The gameplay also differs significantly. Rather than a game per se, it is merely a karaoke system for the PlayStation 2, with no judgments. The game does not attempt to understand the singer's words, but instead detects their pitch. As such, singers can hum to a song or sing different lyrics without penalty. The game adapts to the player singing in a different octave than the song, to accommodate players whose vocal ranges do not fit the song. The songs in the game are covers of pop hits fr ...
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Fill (music)
In popular music, a fill is a short musical passage, riff, or rhythmic sound which helps to sustain the listener's attention during a break between the phrases of a melody. "The terms riff and fill are sometimes used interchangeably by musicians, but hilethe term riff usually refers to an exact musical phrase repeated throughout a song", a fill is an improvised phrase played during a section where nothing else is happening in the music. While riffs are repeated, fills tend to be varied over the course of a song. For example, a drummer may fill in the end of one phrase with a sixteenth note hi-hat pattern, and then fill in the end of the next phrase with a snare drum figure. In drumming, a fill is defined as a "short break in the groove—a lick that 'fills in the gaps' of the music and/or signals the end of a phrase. It's akin to a mini- solo." A fill may be played by rock or pop instruments such as the electric Electricity is the set of physical phenomena associ ...
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Open String (music)
In music, there are two common meanings for tuning: * Tuning practice, the act of tuning an instrument or voice. * Tuning systems, the various systems of pitches used to tune an instrument, and their theoretical bases. Tuning practice Tuning is the process of adjusting the pitch of one or many tones from musical instruments to establish typical intervals between these tones. Tuning is usually based on a fixed reference, such as A = 440 Hz. The term "''out of tune''" refers to a pitch/tone that is either too high ( sharp) or too low ( flat) in relation to a given reference pitch. While an instrument might be in tune relative to its own range of notes, it may not be considered 'in tune' if it does not match the chosen reference pitch. Some instruments become 'out of tune' with temperature, humidity, damage, or simply time, and must be readjusted or repaired. Different methods of sound production require different methods of adjustment: * Tuning to a pitch with one's vo ...
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Game Controllers
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features. Game controllers may be input devices that only provide input to the system, or input/output devices that receive data from the system and produce a response (e.g. "rumble" vibration feedback, or sound). Controllers which are included with the purchase of a home console are referred to as standard controllers, while those that are available to purchase from the console manufacturer or third-party offering ...
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Guitar
The guitar is a stringed musical instrument that is usually fretted (with Fretless guitar, some exceptions) and typically has six or Twelve-string guitar, twelve strings. It is usually held flat against the player's body and played by strumming or Plucked string instrument, plucking the strings with the dominant hand, while simultaneously pressing selected strings against frets with the fingers of the opposite hand. A guitar pick may also be used to strike the strings. The sound of the guitar is projected either Acoustics, acoustically, by means of a resonant hollow chamber on the guitar, or Amplified music, amplified by an electronic Pickup (music technology), pickup and an guitar amplifier, amplifier. The guitar is classified as a chordophone, meaning the sound is produced by a vibrating string stretched between two fixed points. Historically, a guitar was constructed from wood, with its strings made of catgut. Steel guitar strings were introduced near the end of the nineteen ...
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Legends Of Rock
''Guitar Hero III: Legends of Rock'' is a 2007 rhythm game developed by Neversoft and published by Activision. It is the third main installment and the fourth overall installment in the ''Guitar Hero'' series. It is the first game in the series to be developed by Neversoft after Activision's acquisition of RedOctane and MTV Games' purchase of Harmonix, the previous development studio for the series. The game was released worldwide for the PlayStation 2, PlayStation 3, Xbox 360, and Wii in October 2007. Aspyr published the Microsoft Windows and Mac OS X versions of the game, releasing them later in 2007. ''Guitar Hero III: Legends of Rock'' retains the basic gameplay from previous games in the ''Guitar Hero'' series, in which the player uses a guitar-shaped controller to simulate the playing of lead, bass, and rhythm guitar parts in rock songs by playing in time to scrolling notes on-screen. The game, in addition to existing single-player Career modes, includes a new Co-Op Caree ...
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