HOME





G-Sync
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display, which could traditionally be refreshed halfway through the process of a frame being output by the device, resulting in screen tearing, or two or more frames being shown at once. In order for a device to use G-Sync, it must contain a proprietary G-Sync module sold by Nvidia. AMD has released a similar technology for displays, called FreeSync, which has the same function as G-Sync yet is royalty-free. Nvidia built a special collision avoidance feature to avoid the eventuality of a new frame being ready while a duplicate is being drawn on screen (something that could generate lag and/or stut ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


FreeSync
FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate. FreeSync was developed by AMD and first announced in 2014 to compete against Nvidia's proprietary G-Sync. It is royalty-free, free to use, and has no performance penalty. Overview FreeSync dynamically adapts the display refresh rate to variable frame rates which result from irregular GPU load when rendering complex gaming content as well as the lower 23.97/24/29.97/30 Hz used by fixed video content. This helps remove stuttering delays caused by the video interface having to finish the current frame and screen tearing when starting a new frame in the middle of transmission (with vertical sync off). The range of refresh rates supported by the standard is based on the capabilities reported by the display. FreeSync can be e ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

GeForce
GeForce is a brand of graphics processing units (GPUs) designed by Nvidia and marketed for the performance market. As of the GeForce 50 series, there have been nineteen iterations of the design. In August 2017, Nvidia stated that "there are over 200 million GeForce gamers". The first GeForce products were discrete GPUs designed for add-on graphics boards, intended for the high-margin PC gaming market, and later diversification of the product line covered all tiers of the PC graphics market, ranging from cost-sensitive GPUs integrated on motherboards to mainstream add-in retail boards. Most recently, GeForce technology has been introduced into Nvidia's line of embedded application processors, designed for electronic handhelds and mobile handsets. With respect to discrete GPUs, found in add-in graphics-boards, Nvidia's GeForce and AMD's Radeon GPUs are the only remaining competitors in the high-end market. GeForce GPUs are very dominant in the general-purpose graphics proces ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

DisplayPort
DisplayPort (DP) is a digital interface used to connect a video source, such as a Personal computer, computer, to a display device like a Computer monitor, monitor. Developed by the Video Electronics Standards Association (VESA), it can also carry digital audio, USB, and other types of data over a single cable. Introduced in the 2000s, DisplayPort was designed to replace older standards like VGA connector, VGA, DVI, and FPD-Link. While not directly compatible with these formats, Adapter, adapters are available for connecting to HDMI, DVI, VGA, and other interfaces. Unlike older interfaces, DisplayPort uses Data packet, packet-based transmission, similar to how data is sent over USB or Ethernet. The design enables support for high resolutions and adding new features without changing the connector. DisplayPort includes an auxiliary data channel used for device control and automatic configuration between source and display devices. It supports standards such as Display Data Channe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Variable Refresh Rate
Variable refresh rate (VRR) refers to a dynamic display that can continuously and seamlessly change its refresh rate without user input. A display supporting a variable refresh rate usually supports a specific range of refresh rates (e.g. 30 Hertz through 144 Hertz). This is called the VRR range. The refresh rate can continuously vary seamlessly anywhere within this range. Purpose On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ( tearing). Conversely, if the frame is ready before the interval arrives, then it won't be shown until that interval arrives. Variable refresh rates eliminate these issues by matching the refresh rates of a display to be in sync with the frame rate from a video input, making th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Screen Tearing
Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase difference changes (with speed proportional to the difference of frame rates). It can also occur simply from a lack of synchronization between two equal frame rates, and the tear line is then at a fixed location that corresponds to the phase difference. During video motion, screen tearing creates a torn look as the edges of objects (such as a wall or a tree) fail to line up. Tearing can occur with most common display technologies and video cards and is most noticeable in horizontally-moving visuals, such as in slow camera pans in a movie or classic side-scrolling video games. Screen tearing is less noticeable when more than two frames finish r ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Frame Rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs betw ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Nintendo Switch 2
The is a hybrid video game console developed by Nintendo, released in most regions on June5, 2025. Like the original Nintendo Switch, Switch, it can be used as a Handheld game console, handheld, as a Tablet computer, tablet, or connected via the dock to an external display, and the Joy-Con 2, Joy-Con2 controllers can be used while attached or detached. The Switch 2 has a larger liquid-crystal display, more internal storage, and updated graphics, controllers and social features. It supports 1080p resolution and a 120Hz refresh rate in handheld or tabletop mode, and 4K resolution with a 60Hz refresh rate when docked. Games are available through physical game cards and Nintendo's digital eShop. Some game cards contain no data but allow players to download the game content. Select Switch games can use the improved Switch2 performance through either free or paid updates. The Switch2 retains the Nintendo Switch Online subscription service, which is required for some multiplayer game ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Refresh Rate
The refresh rate, also known as vertical refresh rate, vertical scan rate or vertical frequency in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or generated every second by the device driving the display. On CRT displays, higher refresh rates produce less flickering, thereby reducing eye strain. In other technologies such as liquid-crystal displays, the refresh rate affects only how often the image can potentially be updated. Non-raster displays may not have a characteristic refresh rate. Vector displays, for instance, do not trace the entire screen, only the actual lines comprising the displayed image, so refresh speed may differ by the size and complexity of the image data. For computer programs or telemetry, the term is sometimes applied to how frequently a datum is updated with a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Nvidia
Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curtis Priem, it designs and supplies graphics processing units (GPUs), application programming interfaces (APIs) for data science and high-performance computing, and system on a chip units (SoCs) for mobile computing and the automotive market. Nvidia is also a leading supplier of artificial intelligence (AI) hardware and software. Nvidia outsources the manufacturing of the hardware it designs. Nvidia's professional line of GPUs are used for edge-to-cloud computing and in supercomputers and workstations for applications in fields such as architecture, engineering and construction, media and entertainment, automotive, scientific research, and manufacturing design. Its GeForce line of GPUs are aimed at the consumer market and are used in ap ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


VESA
VESA (), formally known as Video Electronics Standards Association, is an American standards organization, technical standards organization for computer display standards. The organization was incorporated in California in July 1989To retrieve the information, search for Entity Number C1645094. and has its office in San Jose, California, San Jose. It claims a membership of over 300 companies. In November 1988, NEC, NEC Home Electronics announced its creation of the association to develop and promote a Super VGA computer display standard as a successor to IBM's proprietary software, proprietary Video Graphics Array (VGA) display standard. Super VGA enabled graphics display resolutions up to 800×600 pixels, compared to VGA's maximum resolution of 640×480 pixels—a 56% increase. The organization has since issued several additional standards related to computer video displays. Widely used VESA standards include High-dynamic-range video#VESA DisplayHDR, DisplayHDR, DisplayPort, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

YouTube
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in San Bruno, California, it is the second-most-visited website in the world, after Google Search. In January 2024, YouTube had more than 2.7billion monthly active users, who collectively watched more than one billion hours of videos every day. , videos were being uploaded to the platform at a rate of more than 500 hours of content per minute, and , there were approximately 14.8billion videos in total. On November 13, 2006, YouTube was purchased by Google for $1.65 billion (equivalent to $ billion in ). Google expanded YouTube's business model of generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by and for YouTube. It also offers YouTube Premium, a paid subs ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]