Future Tactics
''Future Tactics: The Uprising'' is a turn based tactical shooter video game by Zed Two. Once known as ''Pillage'', this turn based shooter was stuck in development for a number of years before being picked up by Crave for a US release, followed shortly by JoWood for a European release. It plays similarly to the ''Worms 3D'' games and has a story penned by Paul Rose. The game features a geo-mod system in which almost anything can be destroyed, leaving battlefields scarred by craters. It was released on PlayStation 2, Xbox, GameCube and Windows. The plot of the game revolves around Low, his sister Pepper, and any other survivors they can find, trying to rid the world of the mysterious and malevolent "creatures" that are slowly taking over the planet. Gameplay Gameplay always involves a set of two teams. One team moves all its players, and then the other. The characters fire by aiming at a target and then matching two lines for the precise firing zone. Depending on the upgrades ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crave Entertainment
Crave Entertainment (aka Crave Games) was an American video game publisher founded in 1997 by Nima Taghavi. Its headquarters was in Newport Beach, California. It was acquired by Handleman Company in 2005 in a deal valued up to $95,000,000 but was then sold to Fillpoint LLC in early 2009 for only $8,100,000 due to Handleman's bankruptcy and pending liquidation. During its lifetime it published games for Dreamcast, Wii, Nintendo DS, Game Boy Advance, Nintendo 64, GameCube, PlayStation, PlayStation 2, PlayStation 3, PlayStation Portable, PSP, Xbox (console), Xbox, and Xbox 360. Crave mainly focused on budget titles, and imported games such as ''Tokyo Xtreme Racer'' series. History Crave Entertainment was founded in 1997 by Nima Taghavi as a subsidiary of distributor, SVG Distributions. The company was headquartered in Los Angeles, with offices in San Francisco, Tokyo, Paris, and Hamburg. In 1998 the company acquired Lobotomy Software, the creators of Death Tank and PowerSlave. That ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gizmondo
The Gizmondo is a handheld gaming console developed by Gizmondo Europe. Its development was led by Swedish entrepreneur Carl Freer, who served as chairman of its parent company, Tiger Telematics. The device was originally launched on 19 March 2005 in Britain; although releases in other European territories were planned for 19 May, this never occurred, and it instead only received a limited release in Sweden. It also had a limited release in the United States in October 2005. The Gizmondo was produced and marketed until 2006 when Gizmondo Europe was liquidated. Powered by an ARM9 processor, the Gizmondo had the usual features seen in handheld consoles of the time (Nintendo DS, Nokia N-Gage) but notably also included a digital camera and a built-in GPS chip. Additionally, it also had mobile cellular connectivity, giving the ability to send SMS text messages and MMS picture messages (although no telephone capabilities), as well as browse WAP webpages and email using its GPR ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games Scored By Tim Follin
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades bef ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Turn-based Strategy Video Games
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems. There are also additional timekeeping methods, such as timelines and progress clocks. Real-time In real-time games, time progresses continuously. This may occur at the same or different rates from the passage of time in the real world. For example, in ''Terraria'', one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. In a multiplay ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tactical Shooters
A tactical shooter is a Video game genre, sub-genre of First-person shooter, first- and third-person shooters, associated with using strategy, planning, and Military tactics, tactics in gameplay, as well as the realistic simulations of ballistics, firearm mechanics, Game physics, physics, Endurance, stamina, and low Glossary of video game terms#time to kill, time to kill. Dating back to Strategy video game, strategy games from the late 1980s, the genre first rose to prominence in the late 1990s with the releases of several well-received tactical shooters. The popularity of the genre saw a decline in the late 2000s as fast-paced "arcade"-like Action game, action shooters rose to prominence, it has seen a revitalization since the mid-2010s with the successful releases of several modern tactical shooters. Tactical shooters involving military operations in grounded and realistic settings are sometimes known as MilSim#Video games, milsims. These games and (often) Video game modding, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PlayStation 2 Games
is a Video game, video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of Home video game console, home video game consoles produced under the brand; it also consists of Handheld game console, handhelds, Internet, online services, magazines, and other forms of media. The brand began with the PlayStation (console), first PlayStation home console released in Japan in 1994 and worldwide the following year, which became the first console of any type to ship over 100 million units, which made PlayStation a globally recognized brand. Since then there have been numerous newer consoles—the most recent being the PlayStation 5 released in 2020—while there have also been a series of handheld consoles and a number of other electronics such as a home theater PC, media center and a smartphone. The main series of controllers utilized by the PlayStation series is the DualShock, a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest inst ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GameCube Games
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the successor to the Nintendo 64. As a sixth-generation console, the GameCube primarily competed with Sony's PlayStation 2, Sega's Dreamcast and Microsoft's Xbox. Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit. The console was formally announced under the codename "Dolphin" the following year, and was released in 2001 as the GameCube. It is Nintendo's first console to use its own optical discs instead of ROM cartridges, supplemented by writable memory cards for saved games. Unlike its competitors, it is solely focused on gaming and does not play mass media like DVD or CD. The console supports limited online gaming for a few games via a GameCube broadband or mode ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crave Entertainment Games
Crave or Craving may refer to: Entertainment and media Companies and services * Crave (streaming service), a Canadian video-on-demand streaming service * Crave (TV network), a Canadian linear pay TV service operated in conjunction with the above streaming service * Crave Records, a defunct record label * Crave Entertainment, a defunct video game developer * Mandatory (company) (previously CraveOnline), a men's-oriented website Music * Crave (band), an American hip hop and R&B group Albums * ''Crave'' (Cyclefly album) or the title song, 2002 * ''Crave'' (For King & Country album) or the title song, 2012 * ''Crave'' (Kiesza album) or the title song, 2020 * '' The Crave'', an album by Stephen Dale Petit, or the title song, 2010 * ''Craving'' (album), by Fayray, or the title song 1999 Songs * "Crave" (Madonna and Swae Lee song), 2019 * "Crave" (Years & Years song), 2021 * "Crave", by Paramore from ''This Is Why'', 2023 * "Crave", by Pharrell Williams from the ''Hidden ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cancelled Gizmondo Games
Cancel, cancellation, or cancelled may refer to: Business *Project cancellation, in government and industry *Cancellation (mail), a postal marking applied to a stamp or stationery indicating the item has been used *Cancellation (insurance), the termination of an insurance policy *Flight cancellation and delay, not operating a scheduled flight Sociology *Cancel culture, boycotting and ostracism calling out offensive behavior on social media or in real life Technology and science *Cancel leaf, a bibliographic term for replaced leaves in printed books *Cancellation property, the mathematical property if ''a''×''b'' = ''a''×''c'' then ''b'' = ''c'' ** Cancelling out, a technique for simplifying mathematical expressions *Catastrophic cancellation, numerical error arising from subtracting approximations to nearby numbers *Noise cancellation, a method for reducing unwanted sound *Phase cancellation, the effect of two waves that are out of phase with each other being summed *Can ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |