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Furifuri
, commonly shortened to simply ''Furifuri'', is a Japanese adult visual novel developed by 130cm released on August 29, 2008, for the PC as a DVD. ''Furifuri'' is described by the development team as an , and is the fifth title to be developed by 130 cm, after their previous titles such as '' Princess Bride''. The gameplay in ''Furifuri'' follows a linear plot line, which offers pre-determined scenarios and courses of interaction, and focuses on the appeal of the five female main characters. Gameplay The gameplay in ''Furifuri'' requires little player interaction from the player, as most of the duration of the game is only spent on reading the text that appears on the screen, representing either dialogue between characters, or the inner thoughts of the protagonist. Every so often, the player will come to a "decision point", where he or she is given the chance to choose from multiple options. The time between these points is variable and can occur anywhere from a minute t ...
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Visual Art's
, formerly and previously spelled in English as VisualArt's, is a Japanese publishing company which specializes in publishing and distributing visual novels for a large list of game developers. Visual Arts has developed game engines their brands currently use, including the current engine, called Siglus, and older engines RealLive and AVG32. Visual Arts also handles the distribution of these games. The games published are mostly for a male audience, though they also publish games targeted towards women as well. They are well known for publishing games developed by Key, such as ''Kanon'', '' Air'', and '' Clannad''. The company has coined a new type of visual novel called the kinetic novel where unlike in visual novels where the player is periodically given choices to make, there are no choices whatsoever and the player watches the game progress as if it were a movie. One of Key's games entitled '' Planetarian: The Reverie of a Little Planet'' was the first game produced under ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the '' wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electron ...
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Romance Video Games
Romance (from Vulgar Latin , "in the Roman language", i.e., "Latin") may refer to: Common meanings * Romance (love), emotional attraction towards another person and the courtship behaviors undertaken to express the feelings * Romance languages, a subgroup of the Italic languages ** Romance studies Romance studies or Romance philology ( an, filolochía romanica; ca, filologia romànica; french: romanistique; eo, latinida filologio; it, filologia romanza; pt, filologia românica; ro, romanistică; es, filología románica) is an acade ..., an academic discipline studying the languages, literatures, and cultures of areas that speak a Romance language Places * Romance, Arkansas, U.S. * Romance, Missouri, U.S. * Romance, West Virginia U.S. * Romance, Wisconsin, U.S. Arts, entertainment, and media Film * Romance film, a genre of film of which the central plot focuses on the romantic relationships of the protagonists ** Romantic comedy ** Romantic thriller * Romance (1920 fil ...
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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the '' lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekig ...
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2008 Video Games
2008 has seen many sequels and prequels in video games. New intellectual properties (IPs) include '' Army of Two'', '' Dead Space'', '' iRacing'', '' Left 4 Dead'', '' LittleBigPlanet'', '' Mirror's Edge'', '' Race Driver: Grid'', and ''Spore''. Events Business Open to the public Hardware and software sales Worldwide The following are the best-selling games of 2008 in terms of worldwide retail sales. These games sold at least units worldwide in 2008. Canada * Based on figures from the NPD Group: Video game console sales in Canada (first seven months of 2008) Japan * Based on figures from Enterbrain: Video game console sales of 2008 in Japan (December 31, 2007 – December 28, 2008) Best-selling video games of 2008 in Japan (December 31, 2007 – December 28, 2008) * Based on figures from '' Dengeki'': Best-selling video games of 2008 in Japan (December 31, 2007 – December 21, 2008) United States * Based on figures from the NPD Group: Video game console sal ...
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Comiket
, more commonly known as or , is a semiannual ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of ''doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered by the volunteer-run Comic Market Preparatory Committee (ComiketPC). Inaugurated on 21 December 1975 with an estimated 700 attendees, Comiket has since grown to become the largest fan convention in the world, with an estimated turnstile attendance of 750,000 in 2019. Comiket is typically held at Tokyo Big Sight in August and December, with the two events distinguished as and , respectively. Programme ''Dōjin'' marketplace Comiket is focused primarily on the sale of ''dōjin'': non-commercial, self-published works. Approximately 35,000 circles (a term for groups or individuals who create ''dōjin'') participate in each edition of Comiket. Different circles exhibit on each day of Comiket; circles producing works on a common subject, such as a particular media ...
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Maiko Iuchi
is a Japanese composer and arranger. Much of her work is for video games and anime. Biography Iuchi was born in Hiroshima. She learned piano and percussion from a young age. As a high school student, she performed as a drummer in various bands. She graduated from the music design program at the Kunitachi College of Music and began her career working for video game hardware and software company SNK. In 2002, she left SNK to work for music production group I've as an outsource affiliate. In 2013 she became a full time employee at I've. In 2017 she retired from her full time position at the company but remained as a partner. As a composer, she has written music for many video games and anime series including the ''A Certain Magical Index'' series, ''A Certain Scientific Railgun is a Japanese manga series written by Kazuma Kamachi and illustrated by Motoi Fuyukawa, which began serialization in the April 2007 issue of ASCII Media Works' '' Dengeki Daioh'' magazi ...
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Kotoko (singer)
Kotoko (stylized as KOTOKO, born January 19) is a Japanese J-pop musician, singer and songwriter from Sapporo, Hokkaido. She began her singing career in 2000, debuting as a member of the trance group I've Sound and releasing her first mini-album ''Sora o Tobetara'' that same year. She was then signed to the Rondorobe record label from 2004 to 2010, under which she released the albums ''Hane'', ''Garasu no Kaze'', '' Uzu-Maki'' and '' Epsilon no Fune''. She signed to Warner Home Video in 2011, and remained with the label until 2018. She is currently signed with NBCUniversal Entertainment Japan. Kotoko composes and writes lyrics (for herself as well as other singers in I've Sound) for numerous other song collections. She has contributed songs to numerous anime and video games including '' Please Teacher!'', ''Maria-sama ga Miteru'', '' Hourglass of Summer'', ''Hayate the Combat Butler'', '' Kannazuki no Miko'', ''Shakugan no Shana'', '' BlazBlue: Calamity Trigger'', ''To Love-Ru'' ...
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Microsoft Windows
Windows is a group of several Proprietary software, proprietary graphical user interface, graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with Usage share of operating systems, 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android (operating system), Android's massive growth. , the most recent version of Windows is Windows 11 for consumer Personal compu ...
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