Frogger In Toy Town
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Frogger In Toy Town
''Frogger in Toy Town'' is a 2019 platform action game developed by Q-Games and published by Konami. It is part of the ''Frogger'' series. Players explore scrolling room-themed levels as Frogger, a frog on a mission to rescue abandoned froglets from human buildings. The game was published by Konami in 2019 to mixed reviews, becoming one of the first games distributed through Apple Arcade. A sequel, '' Frogger and the Rumbling Ruins'', was released on the service in 2022. After numerous major updates, it was discontinued by the platform on March 21, 2024. The service for the game, including playability, was suspended on April 4, 2024. Gameplay ''Frogger in Toy Town'' is a 3D scrolling platformer, featuring levels that scroll either vertically or horizontally. Five chapters of the game are divided into sets that resemble rooms and include 2 or 3 levels. Players control Frogger as he jumps through the level and dodges various household object-themed obstacles and enemies, such ...
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Q-Games
Q-Games, Limited is a video game developer based in Nakagyō-ku, Kyoto, Japan. It was founded by Argonaut Games alumnus Dylan Cuthbert and was closely affiliated with Nintendo and Sony Interactive Entertainment. Foundation Q-Games was founded by Dylan Cuthbert, who at Argonaut Software previously helped create ''Starglider'' and '' Starglider 2'', and gave programming assistance to '' X'' and the first ''Star Fox'' for Nintendo. He also developed '' Star Fox 2'' to completion before heading off to work at Sony to make '' Blasto'' on the PlayStation. After this, Cuthbert moved back to Japan to work at Japan Studio, where, in early 1999, he developed the Duck in a Bath technical demo that showcased the PlayStation 2's power to early developers and publishers. Following that, he developed '' Pipo Saru 2001'' and then left Sony to start Q-Games Ltd. in Kyoto in August 2001. History The studio's first few years were spent accumulating staff and developing behind-doors technology pro ...
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Spring (device)
A spring is a device consisting of an Elasticity (physics), elastic but largely rigid material (typically metal) bent or molded into a form (especially a coil) that can return into shape after being compressed or extended. Springs can Energy storage, store energy when compressed. In everyday use, the term most often refers to coil springs, but there are many different spring designs. Modern springs are typically manufactured from spring steel. An example of a non-metallic spring is the Bow (weapon), bow, made traditionally of flexible Taxus baccata, yew wood, which when Bow draw, drawn stores energy to propel an arrow. When a conventional spring, without stiffness variability features, is compressed or stretched from its resting position, it exerts an opposing force approximately proportional to its change in length (this approximation breaks down for larger deflections). The ''rate'' or ''spring constant'' of a spring is the change in the force it exerts, divided by the cha ...
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Pocket Gamer
''Pocket Gamer'' is a video game website and former print magazine that focuses on mobile, portable and handheld games. It was launched in 2005 by Steel Media Limited. The publication covers portable and mobile gaming formats, including iPhone, iPad, Android, Nintendo Switch and others. Steel Media has created many brand spin-offs, including the industry-facing ''PocketGamer.biz'' site and a series of conferences called Pocket Gamer Connects. History Launched in April 2005 with the subtitle 'play as you go', ''Pocket Gamer'' set out to provide professional editorial coverage of mobile and handheld gaming formats which they saw as the future of gaming. At launch the site focused on mobile phones (java and brew), the Nokia N-Gage, Nintendo's Game Boy series as well as the then newly launched Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introd ...
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Score (video Games)
In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, when, because of the technical limitations of the time, games could not be "won" or "complet ...
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