Fortress (cancelled Video Game)
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Fortress (cancelled Video Game)
''Fortress'' is the code name of a cancelled Action role-playing game, action role-playing video game that was in development by Swedish game developer GRIN (company), Grin. Director Ulf Andersson devised the concept for ''Fortress'' before preproduction began in the second half of 2008. During development, Square Enix approached the developer and proposed making the game a Spin-off (media), spin-off of ''Final Fantasy XII''. Grin reconceived the game in the recurring ''Final Fantasy'' world of Ivalice, and included elements of ''XII'', such as stylistic motifs and character designs; additional elements included chocobos and other recurring creatures from the ''Final Fantasy'' series. It was to be released for Microsoft Windows, PlayStation 3, and Xbox 360. During development, Square Enix did not pay Grin over several months and disapproved of the game's Norse mythology, Nordic art style. Grin worked to bring the game's art style closer to the ''Final Fantasy'' series, but after ...
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Fortress - Judge
A fortification (also called a fort, fortress, fastness, or stronghold) is a military construction designed for the defense of territories in warfare, and is used to establish rule in a region during peacetime. The term is derived from Latin ("strong") and ("to make"). From very early history to modern times, defensive walls have often been necessary for cities to survive in an ever-changing world of invasion and conquest. Some settlements in the Indus Valley Civilization were the first small cities to be fortified. In ancient Greece, large cyclopean stone walls fitted without mortar had been built in Mycenaean Greece, such as the ancient site of Mycenae. A Greek '' phrourion'' was a fortified collection of buildings used as a military garrison, and is the equivalent of the Roman castellum or fortress. These constructions mainly served the purpose of a watch tower, to guard certain roads, passes, and borders. Though smaller than a real fortress, they acted as a border gu ...
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Basch Fon Ronsenburg
''Final Fantasy XII'', a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a sky pirate, and other characters he encounters throughout his adventure. The visuals of the characters were designed by Akihiko Yoshida, while their stories were created by Daisuke Watanabe. The characters were designed to look and behave unlike any that had existed in the ''Final Fantasy'' series before them. Their stories were written to create a script where neither side was truly right or wrong, but instead had different opinions and interpretations of the events occurring in the game. There are six main playable characters in ''Final Fantasy XII''; Vaan (Final Fantasy), Vaan, an energetic orphan of Rabanastre who dreams of becoming a sky pirate; #Ashe, Ashe, a determined princess of Dalmasca who lost her husband in the Archadian inva ...
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Yoichi Wada
is a former president and representative director of the Japanese video game and publishing company Square Enix as well as its subsidiary Taito. He is also the former chairman of the Computer Entertainment Supplier's Association (CESA), the former chairman of the Digital Content Use Promotion Conference, former president of Shinra Technologies and a former member of the Japanese Brand and Contents Council. He is a current outside director of Metaps. Personal life Wada was born on May 28, 1959, in Nagoya, Aichi, Japan. As a teenager and young student, Wada was a fan of ''Pong'', ''Space Invaders'', ''Donkey Kong'' and ''Xevious''. When he lived in Warsaw, he also enjoyed games from the '' Nobunaga's Ambition'' and ''Romance of the Three Kingdoms'' computer game series. Before joining Square, Wada has stated he was an "uneducated consumer", as he was a "big fan" of ''Final Fantasy'' but did not know that the company was responsible for the series. He particularly liked early ...
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Level (video Gaming)
In video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penul ...
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Skyrim
''The Elder Scrolls V: Skyrim'' is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in ''The Elder Scrolls'' series, following ''The Elder Scrolls IV: Oblivion'' (2006), and was released worldwide for Windows, PlayStation 3, and Xbox 360 on November 11, 2011. ''Skyrim'' was developed using the Creation Engine, which was rebuilt specifically for the game. The team opted for a unique and more diverse open world than ''Oblivion''s Imperial Province of Cyrodiil, which game director and executive producer Todd Howard considered less interesting by comparison. The game is set 200 years after the events of ''Oblivion'' and takes place in Skyrim, the northernmost province of Tamriel, a continent on the planet Nirn. Its main story focuses on the player character, the Dragonborn, on their quest to defeat Alduin the World-Eater, a dragon prophesied to destroy the world. Throughout the game, the player ...
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