Forge (level Editor)
''Halo'' is a military science fiction video game series and media franchise, originally developed by Bungie and currently managed and developed by Halo Studios (previously 343 Industries), part of Microsoft's Xbox Game Studios. The series launched in November 2001 with the first-person shooter video game '' Halo: Combat Evolved'' and its tie-in novel, '' The Fall of Reach''. The latest major installment, ''Halo Infinite'', was released in 2021. Spinoffs include real-time strategy and twin-stick shooter games. Bungie began as a developer of computer games for the Macintosh platform. After the company was acquired by Microsoft in 2000, their in-progress game, which started life as a real-time strategy game, became ''Halo: Combat Evolved'', a first-person shooter exclusive to Microsoft's Xbox video game console. Following the success of ''Halo'', Bungie developed additional ''Halo'' sequels before and after regaining its independence from Microsoft in 2007. Microsoft established 3 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bungie
Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programmer), Jason Jones after publishing Jones's game ''Minotaur: The Labyrinths of Crete''. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called ''Marathon Trilogy, Marathon'' and ''Myth (video game series), Myth''. An offshoot studio, Bungie West, produced ''Oni (video game), Oni'', published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time. Microsoft acquired Bungie in 2000, and its project ''Halo: Combat Evolved'' was repurposed as a Glossary of video game terms#Launch title, launch title for Microsoft's Xbox (console), Xbox console. ''Halo'' became the Xbox's "Killer application, killer app", se ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Military Science Fiction
Military science fiction is a subgenre of science fiction and military fiction that depicts the use of science fiction technology, including spaceships and science fiction weapons, weapons, for military purposes and usually principal characters who are members of a military organization, usually during a war; occurring sometimes in outer space or on a different planet or planets. It exists in a range of media, including literature, comics, film, television and video games. A detailed description of the conflict, belligerents (which may involve extraterrestrials), tactics and weapons used for it, and the role of a military service and the individual members of that military organization form the basis for a typical work of military science fiction. The stories often use features of actual past or current Earth conflicts, with countries being replaced by planets or galaxies with similar characteristics, battleships replaced by space battleships, small arms and artillery replaced b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Flood (Halo)
The Flood is a fictional parasitic alien lifeform and one of the primary antagonists in the ''Halo'' multimedia franchise. First introduced in the 2001 video game '' Halo: Combat Evolved'', it returns in later entries in the series such as ''Halo 2'', '' Halo 3'', and '' Halo Wars''. The Flood is driven by a desire to infect any sentient life of sufficient size; Flood-infected creatures, also called Flood, in turn can infect other hosts. The parasite is depicted as such a threat that the ancient Forerunners constructed artificial ringworld superweapons known as Halos to contain it and, as a last resort, to kill all sentient life in the galaxy in an effort to stop the Flood's spread by starving it. The Flood's design and fiction were led by Bungie artist Robert McLees, who started from unused concepts from earlier Bungie games and was inspired by personal experiences. The setting of the first game, the ringworld Halo, was stripped of many of its large creatures in order to mak ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Halo Media
'' Halo'' is a science fiction video game franchise created by Bungie and owned and published by Xbox Game Studios. Central to the ''Halo'' series are the three first-person shooter video games '' Halo: Combat Evolved'', ''Halo 2'' and '' Halo 3''; novelizations, soundtracks, and other media are also available. The story of the series is about the Master Chief, a cybernetically enhanced human super-soldier and his artificial intelligence (AI) companion, Cortana, as the humans of a futuristic universe battle the Covenant, a theocratic alliance of alien races. The ''Halo'' series has inspired machinima productions, such as ''Red vs. Blue'', and other fan fiction; however, this list only covers media produced or endorsed by series creator Bungie, or the intellectual property overseer Halo Studios. The ''Halo'' video games have been highly successful and influential; the first game was labeled the killer application of Microsoft's Xbox and was credited with selling many consoles. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Machinima
Machinima () is the use of Real-time computing, real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words ''machine'' and ''Film, cinema''. According to Guinness World Records, machinima is the art of making Animation, animated narrative films from computer graphics, most commonly using the same Game engine, engines used by Video game, video games. Machinima-based artists, sometimes called Machinimists or Machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Highest-grossing Media Franchises
This is a list of media franchises that have grossed more than $2 billion. List See also * List of best-selling comic series ** List of best-selling manga ** List of best-selling light novels * List of best-selling video game franchises * Lists of multimedia franchises * Lists of highest-grossing films ** List of best-selling films in the United States ** List of films by box office admissions ** List of highest-grossing films ** List of highest-grossing animated films ** List of highest-grossing Japanese films ** List of highest-grossing non-English films Notes References {{DEFAULTSORT:Highest-grossing media franchises Mass media industry Lists of media franchises Economy-related lists of superlatives ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Killer App
A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operating system. Consumers would buy the host platform just to access that application, possibly substantially increasing sales of its host platform. Usage The earliest recorded use of the term "killer app" in print is in the May 24, 1988 issue of '' PC Week'': "Everybody has only one killer application. The secretary has a word processor. The manager has a spreadsheet." The definition of "killer app" came up during the deposition of Bill Gates in the '' United States v. Microsoft Corp.'' antitrust case. He had written an email in which he described Internet Explorer as a killer app. In the questioning, he said that the term meant "a popular application," and did not connote an application that would fuel sales of a larger product or one that ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Real-time Strategy Game
Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market '' Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features resource-gathering, base-building, in-game technological development, and indirect cont ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Twin-stick Shooter
Twin-stick shooter is a subgenre of shoot 'em up video games. It defines a multidirectional shooter in which the player character is controlled using two joysticks: the first for movement on a flat plane and the second to shoot in the direction the joystick is pushed. Usually shots are fired as soon as the second joystick is moved, but in some games there is an additional button which must be held. Keyboard and mouse or touch input may supplant one or both joysticks. A few games, such as 1981's ''Vanguard'', don't have a second joystick for shooting, but provide four buttons to fire in the cardinal directions. The twin-stick control scheme was used in arcade games starting with ''Gun Fight'' in 1975, but came into prominence with the high-action '' Robotron: 2084'' in 1982. The ubiquity of gamepads with two thumb-controlled sticks overcame the difficulty of playing twin-stick shooters at home and eventually led to a resurgence of the genre following the release of '' Geometry Wars ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features resourc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Fall Of Reach
''Halo: The Fall of Reach'' is a military science fiction novel by Eric Nylund, set in the ''Halo'' universe, and acts as a prelude to '' Halo: Combat Evolved'', the first game in the series. The book was released in October 2001 and is the first ''Halo'' novel. It takes place in the 26th century across several planets and locations. The novel details the events which led up to the game and explains the origins of the SPARTAN-II supersoldiers, narrating the story of the series protagonist, the Master Chief. ''The Fall of Reach'' was conceived after Nylund had discussed the possibility of a ''Halo'' novel with Microsoft's Franchise Development Group. A "Halo Story Bible" was created to assist Nylund in keeping with ''Halo'' canon. The novel was written in seven weeks, Nylund's shortest writing deadline. The book was well received by critics, who thought it added depth to the plot of the game, but the large number of characters was highlighted as a shortcoming. Going on to sell o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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First-person Shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through the eyes of the player character, main character. This genre shares multiple common traits with other shooter video games, shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D computer graphics, 3D and 2.5D, pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the three-dimensional space, game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer video game, Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |