Foreman For Real
is a 1995 boxing video game for the Game Boy, Game Gear, Sega Genesis, and the Super Nintendo Entertainment System featuring George Foreman.''Foreman for Real'' at It is the follow-up to Acclaim's previous release, ''''. The game was met with negative reviews which criticized the simplistic and unexciting gameplay and low production values. Gameplay This game is similar to the arcade game ''Punc ...
[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Amateur Boxing
Amateur boxing is a variant of boxing practiced at the collegiate level, at the Olympic Games, Pan American Games and Commonwealth Games, as well as many associations. Amateur boxing bouts are short in duration, comprising three rounds of three minutes in men, and four rounds of two minutes in women, each with a one-minute interval between rounds. Men's senior bouts changed in format from four two-minute rounds to three three-minute rounds on January 1, 2009. This type of competition prizes point-scoring blows, based on number of clean punches landed, rather than physical power. Also, this short format allows tournaments to feature several bouts over several days, unlike professional boxing, where fighters rest several months between bouts. A referee monitors the fight to ensure that competitors use only legal blows (a belt worn over the torso represents the lower limit of punches – any boxer repeatedly landing "low blows" is disqualified). Referees also ensure that the boxers ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Foes Of Ali
''Foes of Ali'' is a boxing video game that was developed by Gray Matter and published by EA Sports in 1995. It was released exclusively for the 3DO Interactive Multiplayer console. It was one of the first boxing games to render matches using 3D graphics. Thus, boxers in the game could be shown to move 360 degrees around the ring in a more convincing fashion than had previously been possible using 2D sprites. The gameplay bears many similarities to that featured in 4D Sports Boxing. Overview The game features Muhammad Ali, as well as nine of his real life opponents: George Chuvalo, Henry Cooper, Jimmy Ellis, Bob Foster, Joe Frazier, Sonny Liston, Ken Norton, Leon Spinks, Chuck Wepner. The most notable of Ali's opponents not to be included are Larry Holmes, Antonio Inoki and George Foreman. There are three game modes: 'exhibition', 'tournament', and 'career'. In 'exhibition' mode, the player can choose to fight as any boxer in the game, against any boxer in the game. It is possi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of '' Game Players'' magazine, in 1994. The company launched a number of titles including '' PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Kung Fu
Chinese martial arts, often called by the umbrella terms kung fu (; ), kuoshu () or wushu (), are multiple fighting styles that have developed over the centuries in Greater China. These fighting styles are often classified according to common traits, identified as "families" of martial arts. Examples of such traits include ''Shaolinquan'' () physical exercises involving All Other Animals () mimicry or training methods inspired by Old Chinese philosophies, religions and legends. Styles that focus on qi manipulation are called '' internal'' (; ), while others that concentrate on improving muscle and cardiovascular fitness are called '' external'' (; ). Geographical association, as in ''northern'' (; ) and ''southern'' (; ), is another popular classification method. Terminology ''Kung fu'' and ''wushu'' are loanwords from Cantonese and Mandarin respectively that, in English, are used to refer to Chinese martial arts. However, the Chinese terms '' kung fu'' and ''wushu'' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Don King (boxing Promoter)
Donald King (born August 20, 1931) is an American boxing promoter, known for his involvement in several historic boxing matchups. He has been a controversial figure, partly due to a manslaughter conviction and civil cases against him, as well as allegations of dishonest business practices by numerous boxers. King's career highlights include, among multiple other enterprises, promoting "The Rumble in the Jungle" and the "Thrilla in Manila". King has promoted some of the most prominent names in boxing, including Muhammad Ali, Joe Frazier, George Foreman, Larry Holmes, Tomasz Adamek, Mike Tyson, Evander Holyfield, Chris Byrd, John Ruiz, Julio César Chávez, Ricardo Mayorga, Andrew Golota, Bernard Hopkins, Félix Trinidad, Roy Jones Jr., Azumah Nelson, Gerald McClellan, Marco Antonio Barrera, and Christy Martin. Some of these boxers sued him for allegedly defrauding them. Most of the lawsuits were settled out of court. Mike Tyson was quoted as saying, “He did more bad to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Game Artificial Intelligence
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Coaching
Coaching is a form of development in which an experienced person, called a ''coach'', supports a learner or client in achieving a specific personal or professional goal by providing training and guidance. The learner is sometimes called a ''coachee''. Occasionally, ''coaching'' may mean an informal relationship between two people, of whom one has more experience and expertise than the other and offers advice and guidance as the latter learns; but coaching differs from mentoring by focusing on specific tasks or objectives, as opposed to more general goals or overall development. Origins The first use of the term "coach" in connection with an instructor or trainer arose around 1830 in Oxford University slang for a tutor who "carried" a student through an exam.. The word "coaching" thus identified a process used to transport people from where they are to where they want to be. The first use of the term in relation to sports came in 1861. History Historically the development o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Career Mode
Career mode is a video game term referring to the mode of gameplay that involves taking control of a single character and guiding the character through a structured career. The mode is normally associated with sports games, where it is referred to by various names such as "superstar mode", "My Player mode", and "Road to the Show mode", in which a player controls the career of a single athlete. Normal features of the mode include tracking the character's statistics and customizing the character's appearance and attributes. Additional options may also be available, such as participating in various activities outside of the main gameplay, as in ''NBA 2K13'' which allows players to spend virtual currency to make special appearances at charity functions to improve team chemistry. Compared to other modes of typical sports or racing video games, the pacing in the early moments of career mode tends to be conservative and in favor of experience point/grinding. Features Players in the m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |