Flying Circus (wargame)
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Flying Circus (wargame)
''Flying Circus'', subtitled "Tactical Aerial Combat, 1915–1918", is a board wargame published by Simulations Publications Inc. (SPI) in 1972 that simulates aerial combat during World War I. Background Early in World War I, generals of all armies realized the strategic importance of reconnaissance aircraft that could provide intelligence on enemy movements. They also realized that for the same reason, it was important to destroy enemy reconnaissance aircraft. Scouts (also known as "fighters") quickly became armed with machine guns, both to shoot down enemy reconnaissance aircraft and to defend their own from enemy scouts. Over the Western Front, small groups of scouts gradually increased in size. One German squadron, the ''Jagdgeschwader'' I, commanded by Manfred von Richthofen , was nicknamed the "Flying Circus" because of the bright colors of its aircraft. These large squadrons often engaged in dogfights for aerial supremacy. Description ''Flying Circus'' is a 2–6 p ...
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Simulations Publications Inc
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computer simulation, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functio ...
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World War II
World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the world's countries participated, with many nations mobilising all resources in pursuit of total war. Tanks in World War II, Tanks and Air warfare of World War II, aircraft played major roles, enabling the strategic bombing of cities and delivery of the Atomic bombings of Hiroshima and Nagasaki, first and only nuclear weapons ever used in war. World War II is the List of wars by death toll, deadliest conflict in history, causing World War II casualties, the death of 70 to 85 million people, more than half of whom were civilians. Millions died in genocides, including the Holocaust, and by massacres, starvation, and disease. After the Allied victory, Allied-occupied Germany, Germany, Allied-occupied Austria, Austria, Occupation of Japan, Japan, a ...
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Simulations Publications Games
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economic ...
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Jim Dunnigan Games
Jim or JIM may refer to: Names * Jim (given name), a given name * Jim, a diminutive form of the given name James * Jim, a short form of the given name Jimmy People and horses * Jim, the nickname of Yelkanum Seclamatan (died April 1911), Native American chief * Juan Ignacio Martínez (born 1964), Spanish footballer, commonly known as JIM * Jim (horse), milk wagon horse used to produce serum containing diphtheria antitoxin * Jim (Medal of Honor recipient) Media and publications * ''Jim'' (book), a book about Jim Brown written by James Toback * ''Jim'' (comics), a series by Jim Woodring * '' Jim!'', an album by rock and roll singer Jim Dale * ''Jim'' (album), by soul artist Jamie Lidell * Jim (''Huckleberry Finn''), a character in Mark Twain's novel * Jim (TV channel), in Finland * Jim (YRF Spy Universe), a fictional film character in the Indian YRF Spy Universe, portrayed by John Abraham * JIM (Flemish TV channel), a Flemish television channel * "Jim" (song), a 194 ...
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Aerial Board Wargames
Aerial may refer to: Music * ''Aerial'' (album), by Kate Bush, and that album's title track * "Aerials" (song), from the album ''Toxicity'' by System of a Down Bands *Aerial (Canadian band) *Aerial (Scottish band) * Aerial (Swedish band) Recreation and sport *Aerial (dance move) *Aerial (skateboarding) *Front aerial, gymnastics move performed in acro dance * Aerial cartwheel * Aerial silk, a form of acrobatics * Aerial skiing Technology *Aerial (radio), a radio ''antenna'' or transducer that transmits or receives electromagnetic waves **Aerial (television), an over-the-air television reception antenna *Aerial photography Other uses *Aerial, Georgia, a community in the United States * ''Aerial'' (magazine), a poetry magazine * ''Aerials'' (film), a 2016 Emirati science-fiction film *''Aerial'', a TV ident for BBC Two from 1997 to 2001 See also * Arial * Ariel (other) * Airiel * Area (other) * Airborne (other) * Antenna (other) ...
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JagdPanther (magazine)
''JagdPanther'' is a game magazine that was published from 1973 to 1976. Publication history In 1973, Texas Tech student Stephen V. Cole started playing ''PanzerBlitz'', a tactical-level World War II wargame published by Avalon Hill. Cole grew so enamored of the game that he conceived of a series of variants and expansions that he called "PanzerBlitz Unlimited". In order to provide a forum for this, he founded the company JagdPanther Publications to produce the fanzine ''JagdPanther'', dedicated to ''PanzerBlitz'' and other World War II wargames. The quarterly publication featured complete small games in every issue and also provided scenarios as well as variants for existing games. The first issue, published in April 1973, contained the first article on PanzerBlitz Unlimited, an article on World War II mechanized combat, a variant for the wargame ''Borodino'', and two reviews of commercial wargames, as well as several original mini-games — the squad-level WWII game ''MP44'', ...
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The Wargamer (magazine)
''The Wargamer'' was a magazine devoted to the hobby of board wargaming. Originally published as a British bimonthly magazine by UK Wargamers in 1977, it was subsequently published by World Wide Wargames, which then moved to the United States. The magazine ceased publication in 1990. History Keith Poulter, a political science teacher in England, became interested in board wargames in 1975, and decided to produce a wargaming magazine as a hobby. In 1977 he founded UK Wargamers (UKW) in order publish ''The Wargamer''. Like the American wargaming magazine '' Strategy & Tactics'' published by Simulations Publications Inc. (SPI), ''The Wargamer'' included a small pullout wargame in each issue. Although Poulter planned to make ''The Wargamer'' a bi-monthly magazine, he was only able to produce three issues by the end of 1977. He changed the name of the publishing company from UK Wargamers to World Wide Games (3W) and published quarterly for the next three years. Starting with Issue ...
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Panzerfaust Magazine
''Panzerfaust'' was a wargaming magazine started by Don Greenwood in 1967 and named after the German '' panzerfaust'', a recoilless anti-tank weapon. Like the more successful '' Strategy & Tactics'' magazine, ''Panzerfaust'' included complete games. Originally an informal periodical distributed on ditto sheets, by 1972 the magazine was a staple-bound 5.5" x 8.5" pamphlet with a monochrome cover and an average length of about 50 pages.Covers and tables of contents for issues #51 through #111
That year Don Lowry, owner of Guidon Games, acquired the magazine. Lowry stopped including games in the magazine, preferring to sel ...
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Phoenix (wargaming Magazine)
''Phoenix'' was a magazine primarily focussed on board wargames. It was published in the UK in the 1970s and 1980s by Simpubs Ltd., the British subsidiary of American game company Simulations Publications, Inc. (SPI). History In 1974, SPI started to ship some of their wargames to J.D. Bardsley in the UK, who acted as a sales representative using the name SP/UK. Bardsley sold the games either via mail order or face to face at games conventions. Sales increased rapidly, and by March 1976, SP/UK had sold 25,000 units. To handle the increased sales, SPI formed a formal British subsidiary, Simpubs Ltd. in June 1976. In much the same way that SPI published their own house magazine '' Moves'', Simpubs immediately created the bi-monthly periodical ''Phoenix'' with J.D. Bardsley as managing editor. In the first issue (June/July 1976), Bardsley editorialized that "''Phoenix'' is not envisaged as a 'house magazine'", and foresaw a publication of "game reviews, play strategy, game reports wi ...
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Moves (magazine)
''Moves'' was a wargaming magazine originally published by SPI (Simulations Publications, Inc.), which also published manual wargames. Their flagship magazine '' Strategy & Tactics'' (''S&T''), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, ''Moves'' focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies. Founded by Jim Dunnigan, ''Moves'' began publication in 1972. SPI carried a huge inventory of their games and was very successful as a direct mail marketer of their games. But with the rise of role-playing games and multimillion-dollar sales for that arm of gaming, SPI expanded into ...
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Don Turnbull (game Designer)
Don Turnbull was a journalist, editor, games designer, and an accomplished piano and pinball player. He was particularly instrumental in introducing ''Dungeons & Dragons'' into the UK, both as the managing director of TSR UK Ltd and as the editor of the '' Fiend Folio''. Early career In his early career Turnbull was as a high-school teacher of mathematics in the north of England. However, he was an early and enthusiastic follower of wargaming, subsequently winning awards as a designer. A feature which assisted his work as a game developer was the use of correspondence to run board games. ''Albion'' magazine In July 1969 he published the first issue of ''Albion'' magazine, one of the first European zines, supporting correspondence play of the board game ''Diplomacy''. Although it only had a few subscribers, ''Albion'' was influential and ran to fifty issues. In 1974 it won the Charles S. Roberts Award for ''Best Amateur Wargaming Magazine''. It was an informal publication that ...
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Foxbat & Phantom
''Foxbat & Phantom'', subtitled "Tactical Aerial Combat in the 1970's", is a board wargame published by Simulations Publications Inc. (SPI) in 1973 that simulates aerial dogfights using jet aircraft technology from the early 1970s. Description ''Foxbat & Phantom'' is a two-player game in which both players control flights of three jet aircraft chosen from a list of 14 different aircraft. One player is the Intruder, sending a flight into disputed airspace. The other player, as the Interceptor, sends a flight to fight the Intruders. Components The "flatbox" edition includes: * 22" x 34" paper hex grid map * 255 die-cut counters * rules folder * 16 aircraft control charts (8 blue, 8 pink) The "Designer's edition packaged in a bookcase box replaced the paper map with a 2-piece mounted map and included a small six-sided die. Scenarios The rules come with a large chart that lists the likely Intruder/Interceptor combinations in hotspots of the early 1970s: NATO/Warsaw Pact, Israel/Arab ...
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