Flames Of Doom
''Flames of Doom'' is a role-playing game adventure published by TSR (company), TSR in 1987 for the ''Marvel Super Heroes (role-playing game), Marvel Super Heroes'' role-playing game. Contents ''Flames of Doom'' is a scenario for the Marvel Super Heroes Advanced Set, Advanced rules, the fourth in the future-history X-Men series: the final battle against the Sentinel (comics), Sentinels. The gamemaster must first choose one of eight endings to work towards. In the adventure, Mystique (character), Mystique has become aware of the player characters, and sends the Sentinels to kill them. If this fails, Mystique meets the characters in disguise, and sets up an ambush. If this fails, Mystique offers a cease-fire in order to safeguard civilian lives if the characters will join her cause. If the characters reject her cease-fire, she declares all-out war. Publication history In 1984, TSR acquired the license to publish a role-playing game based on characters from Marvel Comics. The res ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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John Statema
John R. Statema is an illustrator. Career He has drawn comics for many publishers, starting in the mid-1980s. He has done work for several small press companies, on titles like '' The Hero Alliance'' and '' Evangeline''. For DC Comics, he has done art on '' Manhunter'', ''Superman'', and others. In the early 1990s, for Malibu Comics, he illustrated '' The Solution'' and '' Prime''. For Marvel Comics, he did art on ''Avengers Unplugged'' and ''G.I. Joe''. He also worked for First Comics on ''Evangeline'' and ''GrimJack''. Statema has done artwork for numerous supplements to TSR's '' Marvel Super Heroes'' role-playing game, including the covers for the adventures ''MX1, Nightmares of Futures Past'' (1987), ''MX2, The X-Potential'' (1987), and ''MX4, Flames of Doom'' (1987), and he also did artwork for TSR's ''Marvel Superheroes Adventure Gamebooks'' including ''An X-Cellent Death'' (1987). His '' Dungeons & Dragons'' artwork includes '' Wildspace'' (1990), '' Practical Pla ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing style ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *"The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *"The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *" The Great Glacier", 1992 *" Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *"Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *" Ronin Challenge (Advanced Dungeons and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Reap The Whirlwind (adventure)
''Reap the Whirlwind'' is a role-playing game adventure published by TSR in 1987 for the '' Marvel Super Heroes'' role-playing game. Contents ''Reap the Whirlwind'' is a scenario for the Advanced rules, third in the future-history X-Men series. Publication history MX3 ''Reap the Whirlwind'' was written by Caroline Spector and Warren Spector Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ..., and was published by TSR, Inc., in 1987 as a 32-page book, a large color map, and an outer folder. Reception Reviews References {{reflist Marvel Comics role-playing game adventures Role-playing game supplements introduced in 1987 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The X-Potential
''The X-Potential'' is an adventure published by TSR in 1987 for the ''Marvel Super Heroes'' role-playing game. It is the second in a four-part series set in a dystopian version of the Marvel universe. Contents The first book of the series, ''Nightmares of Futures Past'', describes a bleak alternate future where mutants are hunted down by huge robot Sentinels and imprisoned in concentration camps. As critic James Wallis noted, in a change from most ''Marvel Super Heroes'' adventures, the player characters are not fighting crime but fighting for their lives. ''The X-Potential'' is the first of three adventures set in this bleak future. It adds more details of the world, then describes the events that will happen around a large political demonstration over several days. The players are free to intervene as they see fit. At various times, the gamemaster supplies them with front pages of "The Daily Journal". Publication history After acquiring the license to produce a role-playi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nightmares Of Futures Past
''Nightmares of Futures Past'' is a supplement published by TSR in 1987 for the superhero role-playing game ''Marvel Super Heroes'' that describes a new dystopian setting. Description ''Nightmares of Futures Past'' is a supplement for the Advanced rules featuring the X-Men that describes a bleak alternate future where mutants are hunted down by huge robot Sentinels and imprisoned in concentration camps. As critic James Wallis noted, in a change from most ''Marvel Super Heroes'' adventures, the player characters are not fighting crime but fighting for their lives. Although the book describes this new world, with background, maps, non-player characters and tips for the gamemaster, it does not contain any adventures for this setting. Publication history TSR acquired a role-playing game license from Marvel Comics, and produced ''Marvel Super Heroes'' in 1984, as well as dozens of supplements and adventures over the next five years. One of these supplements was MX1 ''Nightmares o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Complete Guide To Role-Playing Games
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *"The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *"The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *" The Great Glacier", 1992 *" Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *"Dragon Magic ''Dragon Magic'' is an optional supplemental source book for the 3.5 edition of the ''Dungeons & Dragons'' fantasy roleplayi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Heroic Role-Playing Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Marvel Comics
Marvel Comics is an American comic book publisher and the flagship property of Marvel Entertainment, a divsion of The Walt Disney Company since September 1, 2009. Evolving from Timely Comics in 1939, ''Magazine Management/Atlas Comics'' in 1951 and its predecessor, ''Marvel Mystery Comics'', the ''Marvel Comics'' title/name/brand was first used in June 1961. Marvel was started in 1939 by Martin Goodman as Timely Comics, and by 1951 had generally become known as Atlas Comics. The Marvel era began in June 1961 with the launch of ''The Fantastic Four'' and other superhero titles created by Stan Lee, Jack Kirby, Steve Ditko and many others. The Marvel brand, which had been used over the years and decades, was solidified as the company's primary brand. Marvel counts among its characters such well-known superheroes as Spider-Man, Iron Man, Captain America, Thor, Doctor Strange, Hulk, Wolverine, and Captain Marvel, as well as popular superhero teams such as the Avengers, the X-Me ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mystique (character)
Mystique (Raven Darkhölme) Marvel Directory. Retrieved October 23, 2008. is a appearing in American comic books published by , commonly in association with the . Created by artist David Cockrum and writer [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jerry Ordway
Jeremiah Ordway (born November 28, 1957) is an American writer, penciller, inker and painter of comic books. He is known for his inking work on a wide variety of DC Comics titles, including the continuity-redefining ''Crisis on Infinite Earths'' (1985–1986), his long run working on the Superman titles from 1986 to 1993, and for writing and painting the Captain Marvel original graphic novel '' The Power of Shazam!'' (1994), and writing the ongoing monthly series from 1995 to 1999. He has provided inks for artists such as Curt Swan, Jack Kirby, Gil Kane, John Buscema, Steve Ditko, John Byrne, George Perez and others. Early life and influences Jerry Ordway attended Milwaukee Technical High School, where he took a three-year commercial art course, before joining a commercial art studio as a typographer in 1976. He subsequently worked his way "from the ground floor up at the art studio" between 1978 and 1981. Among the artists Ordway considers influential are Curt Swan ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |