Five-field Kono
Five-field kono (오밭고누) is a Korean abstract strategy game. A player wins by moving all of their pieces into the starting locations of their opponent's pieces. Rules The players take turns moving one of their pieces one square diagonally. The first player to move all of their pieces to their opponent's starting squares wins. See also * Four-field kono * Gonu Bibliography * *{{cite book , last=Culin , first=Stewart , authorlink=Stewart Culin , title=Korean Games , year=1895 , location=Philadelphia , page=102 , url=https://archive.org/details/cu31924023272424/page/n181/mode/2up External linksFive Field Kono applet Five Field Kono at Zillions of Games ...
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Five Field Kono Starting Position
5 (five) is a number, numeral and digit. It is the natural number, and cardinal number, following 4 and preceding 6, and is a prime number. Humans, and many other animals, have 5 digits on their limbs. Mathematics 5 is a Fermat prime, a Mersenne prime exponent, as well as a Fibonacci number. 5 is the first congruent number, as well as the length of the hypotenuse of the smallest integer-sided right triangle, making part of the smallest Pythagorean triple ( 3, 4, 5). 5 is the first safe prime and the first good prime. 11 forms the first pair of sexy primes with 5. 5 is the second Fermat prime, of a total of five known Fermat primes. 5 is also the first of three known Wilson primes (5, 13, 563). Geometry A shape with five sides is called a pentagon. The pentagon is the first regular polygon that does not tile the plane with copies of itself. It is the largest face any of the five regular three-dimensional regular Platonic solid can have. A conic is determined ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Strategy
Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " art of the general", which included several subsets of skills including military tactics, siegecraft, logistics etc., the term came into use in the 6th century C.E. in Eastern Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, in which both adversaries interact. Strategy is important because the resources available to achieve goals are usually limited. Strategy generally involves setting goals and priorities, determining actions to achieve the goals, and mobilizing resources t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Korea
Korea is a peninsular region in East Asia consisting of the Korean Peninsula, Jeju Island, and smaller islands. Since the end of World War II in 1945, it has been politically Division of Korea, divided at or near the 38th parallel north, 38th parallel between North Korea (Democratic People's Republic of Korea; DPRK) and South Korea (Republic of Korea; ROK). Both countries proclaimed independence in 1948, and the two countries fought the Korean War from 1950 to 1953. The region is bordered by China to the north and Russia to the northeast, across the Yalu River, Amnok (Yalu) and Tumen River, Duman (Tumen) rivers, and is separated from Japan to the southeast by the Korea Strait. Known human habitation of the Korean peninsula dates to 40,000 BC. The kingdom of Gojoseon, which according to tradition was founded in 2333 BC, fell to the Han dynasty in 108 BC. It was followed by the Three Kingdoms of Korea, Three Kingdoms period, in which Korea was divided into Goguryeo, Baekje, a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Abstract Strategy Game
An abstract strategy game is a type of strategy game that has minimal or no narrative theme, an outcome determined only by player choice (with minimal or no randomness), and in which each player has perfect information about the game. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to incorporate hidde ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Four-field Kono
Four-field kono () is an abstract strategy game from Korea for two players. Each player attempts to capture the other player's pieces by jumping over their own piece and landing on the other player's piece. Although the game is often described as being medieval, this assertion does not seem to be backed by evidence. It has, however, been recorded as being played from the late 19th century onwards. There are additional Korean two-player kono games with similar names and equipment, including well kono () and five-field kono (), but the boards, gameplay, and objectives for each are different. Culin mentions the existence of a ''six-field kono'' but does not provide further details. Goal The goal of each player is to capture the other player's pieces and reduce it to one. This is because with only one piece, a player can no longer execute a capture. Another way to win is for a player to immobilize the other player's pieces so that they cannot move or capture. Equipment The board ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gonu
Gonu (고누) or kono refers to a group of Korean traditional boardgames which are played by two players on diagrams, each taking turns to move their pieces, with the general objective to block or capture the other player's pieces. Although Gonu games are played in a manner similar to asymmetric hunt games like Fox, Leopard, and Tiger, each Gonu player starts with an equal number of pieces instead. When playing kono, a person who has a lower number starts, like janggi Janggi (, also Romanization of Korean, romanized as ''changgi'' or ''jangki''), sometimes called Korean chess, is a Strategy game, strategy board game popular on the Korean Peninsula. The game was derived from xiangqi (Chinese chess), and is v .... The usual way of playing is to surround and detach the opponent's pieces. It is mainly used for children's educational purposes. Examples File:Five-field Kono board.svg, Five-field kono(오밭고누) File:Four-field Kono board.svg, Four-field kono(네밭고누 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Philadelphia
Philadelphia ( ), colloquially referred to as Philly, is the List of municipalities in Pennsylvania, most populous city in the U.S. state of Pennsylvania and the List of United States cities by population, sixth-most populous city in the United States, with a population of 1,603,797 in the 2020 United States census, 2020 census. The city is the urban core of the Philadelphia metropolitan area (sometimes called the Delaware Valley), the nation's Metropolitan statistical area, seventh-largest metropolitan area and ninth-largest combined statistical area with 6.245 million residents and 7.379 million residents, respectively. Philadelphia was founded in 1682 by William Penn, an English Americans, English Quakers, Quaker and advocate of Freedom of religion, religious freedom, and served as the capital of the Colonial history of the United States, colonial era Province of Pennsylvania. It then played a historic and vital role during the American Revolution and American Revolutionary ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Zillions Of Games
Zillions of GamesSearch-based Procedural Content Generation: A Taxonomy and Survey', Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne, '' IEEE Transactions on Computational Intelligence and AI in Games'' 3(3):172 - 186 · October 2011 is a commercial general game playing system developed by Jeff Mallett and Mark Lefler in 1998. The game rules are specified with S-expressions, Zillions rule language. It was designed to handle mostly abstract strategy board games or puzzles."Can Zillions Support This Game?" FAQ by Zillions Development Corp. After parsing the rules of the game, the system's artificial intelligence ...
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Abstract Strategy Games
Abstract may refer to: *"Abstract", a 2017 episode of the animated television series ''Adventure Time (season 9)#ep262, Adventure Time'' * Abstract (album), ''Abstract'' (album), 1962 album by Joe Harriott * Abstract algebra, sets with specific operations acting on their elements * Abstract of title, a summary of the documents affecting the title to a parcel of land * Abstract (law), a summary of a legal document * Abstract (summary), in academic publishing * Abstract art, artistic works that do not attempt to represent reality or concrete subjects * ''Abstract: The Art of Design'', 2017 Netflix documentary series * Abstract music, music that is non-representational * Abstract object in philosophy * Abstract structure in mathematics * Abstract type in computer science * The property of an abstraction * Q-Tip (musician), also known as "The Abstract" * Abstract and concrete * Hydrogen atom abstraction, in chemistry See also * Abstraction (other) {{Disambiguation ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Traditional Board Games
A tradition is a system of beliefs or behaviors (folk custom) passed down within a group of people or society with symbolic meaning or special significance with origins in the past. A component of cultural expressions and folklore, common examples include holidays or impractical but socially meaningful clothes (like court dress, lawyers' wigs or military officers' spurs), but the idea has also been applied to social norms and behaviors such as greetings, etc. Traditions can persist and evolve for thousands of years— the word ''tradition'' itself derives from the Latin word ''tradere'' literally meaning to transmit, to hand over, to give for safekeeping. While it is reportedly assumed that traditions have an ancient history, many traditions have been invented on purpose, whether it be political or cultural, over short periods of time. Various academic disciplines also use the word in a variety of ways. The phrase "according to tradition" or "by tradition" usually means that wh ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Korean Games
Korean may refer to: People and culture * Koreans, people from the Korean peninsula or of Korean descent * Korean culture * Korean language **Korean alphabet, known as Hangul or Korean **Korean dialects **See also: North–South differences in the Korean language Places * Korean Peninsula, a peninsula in East Asia **North Korea **South Korea Other uses *Korean Air, flag carrier and the largest airline of South Korea See also *Korean War, 1950-present war between North Korea and South Korea; ceasefire since 1953 *Names of Korea, various country names used in international contexts *History of Korea The Lower Paleolithic era on the Korean Peninsula and in Manchuria began roughly half a million years ago. Christopher J. Norton, "The Current State of Korean Paleoanthropology", (2000), ''Journal of Human Evolution'', 38: 803–825. The earl ..., the history of Korea up to 1945 * {{disambiguation Language and nationality disambiguation pages ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |