Fire Shark
''Fire Shark'' is a 1989 vertically scrolling shooter arcade video game developed and published by Toaplan in Japan and Europe, and by Romstar in North America. It is the sequel to '' Flying Shark'', a game released in 1987 on multiple platforms. Set in the year 1991, the game focuses on a mysterious armada launching a worldwide attack from a small island in the Mediterranean Sea. Players take control of the titular biplane to counterattack the enemy forces. Though first launched for the arcades, ''Fire Shark'' was ported in-house to the Mega Drive/Genesis and published worldwide by DreamWorks, Toaplan and Sega between 1990 and 1991. The console launch featured various changes compared with the original release. A conversion for the Sharp X68000 was developed but never released. The game was well received in arcades across Western regions where reviewers commended its graphics, sound and gameplay, however it proved to be less popular in Japan due to the high difficulty level. The ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Toaplan
was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, ''Tiger-Heli'' (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output. Though initially exclusive to arcades, they expanded with the Sega Genesis in 1990. The company ceased development of shoot 'em up projects before declaring bankruptcy in 1994. Several offshoot developers such as Tamsoft, Eighting, CAVE, Gazelle, and Takumi Corporation were formed prior to and after the closure, while former members later joined to other studios such as Namco, Capcom, Square Enix and Taito. Toaplan has since earne ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1942 (video Game)
''1942'' is a vertically scrolling shooter game made by Capcom that was released for arcades in 1984. Designed by Yoshiki Okamoto, it was the first game in the ''194X'' series, and was followed by '' 1943: The Battle of Midway''. ''1942'' is set in the Pacific Theater of World War II, and is loosely based on the Battle of Midway. Despite the game being created by Japanese developers, the goal is to reach Tokyo and destroy the Japanese air fleet; this was due to being the first Capcom game designed with Western markets in mind. It went on to be a commercial success in arcades, becoming Japan's fifth highest-grossing table arcade game of 1986 and one of top five highest-grossing arcade conversion kits that year in the United States. It was ported to the NES, selling over copies worldwide, along with other home platforms. Gameplay The player pilots a Lockheed P-38 Lightning dubbed the "Super Ace". The player has to shoot down enemy planes; to avoid enemy fire, the play ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fire Shark Art Design
Fire is the rapid oxidation of a material (the fuel) in the exothermic chemical process of combustion, releasing heat, light, and various reaction Product (chemistry), products. At a certain point in the combustion reaction, called the ignition point, flames are produced. The ''flame'' is the visible portion of the fire. Flames consist primarily of carbon dioxide, water vapor, oxygen and nitrogen. If hot enough, the gases may become ionized to produce Plasma (physics), plasma. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's Intensity (heat transfer), intensity will be different. Fire in its most common form can result in conflagration, which has the potential to cause physical damage through burning. Fire is an important process that affects ecological systems around the globe. The positive effects of fire include stimulating growth and maintaining various ecological systems. Its negative effects include hazard to life and pr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Glossary Of Video Game Terms
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Respawn
In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game world. All player characters typically spawn at the start of a round, whereas some objects or mobs may spawn after the occurrence of a particular event or delay. When a player character respawns, they generally do so in an earlier point of the level and get some kind of penalty. The term was coined by id Software within the context of its game, '' Doom''. Spawn points ''Spawn points'' are areas in a level where players spawn. In levels designed for team play, these points are usually grouped so that each team spawns in their own tight area of the level. Spawn points are typically reserved for one team at any time and often have the ability to change hands to the other team. Some games even allow spawn points to be created by players; usi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Item (gaming)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some ga ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Artillery
Artillery is a class of heavy military ranged weapons that launch munitions far beyond the range and power of infantry firearms. Early artillery development focused on the ability to breach defensive walls and fortifications during sieges, and led to heavy, fairly immobile siege engines. As technology improved, lighter, more mobile field artillery cannons developed for battlefield use. This development continues today; modern self-propelled artillery vehicles are highly mobile weapons of great versatility generally providing the largest share of an army's total firepower. Originally, the word "artillery" referred to any group of soldiers primarily armed with some form of manufactured weapon or armor. Since the introduction of gunpowder and cannon, "artillery" has largely meant cannons, and in contemporary usage, usually refers to shell-firing guns, howitzers, and mortars (collectively called ''barrel artillery'', ''cannon artillery'', ''gun artillery'', or - a lay ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Monoplanes
A monoplane is a fixed-wing aircraft configuration with a single mainplane, in contrast to a biplane or other types of multiplanes, which have multiple planes. A monoplane has inherently the highest efficiency and lowest drag of any wing configuration and is the simplest to build. However, during the early years of flight, these advantages were offset by its greater weight and lower manoeuvrability, making it relatively rare until the 1930s. Since then, the monoplane has been the most common form for a fixed-wing aircraft. Characteristics Support and weight The inherent efficiency of the monoplane is best achieved in the cantilever wing, which carries all structural forces internally. However, to fly at practical speeds the wing must be made thin, which requires a heavy structure to make it strong and stiff enough. External bracing can be used to improve structural efficiency, reducing weight and cost. For a wing of a given size, the weight reduction allows it to fly slower a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |