Fightball
''Fightball'' is a real-time card game designed by James Ernest and Mike Selinker and published by Cheapass Games in 2002. ''Fightball'' is the third real-time card game published by Cheapass Games, following the success of ''Falling'' and ''Brawl''. Gameplay In ''Fightball'', each player takes the role of a Coach of one of six futuristic basketball teams competing in the fictional sport of Fightball. Each player will have his own deck of cards representing that team. When the game begins, both participants simultaneously play cards that feature players, balls, shots, and special effects. The goal of the game is to create ''Complete Plays'' by forming stacks, each featuring a shooter (player) card, ball card, and shot card that together total at least ten points. Interaction between players is introduced by allowing players to play blockers and other cards into their opponents' stacks to attempt to reduce the total to less than ten. A round (or quarter) of gameplay ends whe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mike Selinker
Mike Selinker is an American game designer, puzzle maker, and the founder and president of Lone Shark Games. Credits Selinker's design credits include ''Pirates of the Spanish Main'' and ''Fightball'' with James Ernest, ''Axis & Allies Revised Edition'' with Larry Harris, the ''Marvel Super Heroes Adventure Game'', ''Risk Godstorm'', ''Gloria Mundi'', ''Key Largo'', ''Stonehenge'', ''Thornwatch'', and ''Pathfinder Adventure Card Game''. He was a creative director for the 3rd edition of ''Dungeons & Dragons'' and the '' Harry Potter Trading Card Game''. As a puzzle maker, he created the fictional police officer Lt. Nodumbo for ''GAMES World of Puzzles''. Selinker founded ''LIVE/WIRE'' with Tim Beach and the '' Maze of Games'' with Teeuwynn Woodruff. He also has written poker books such as ''Dealer's Choice: The Complete Handbook of Saturday Night Poker'', with James Ernest and Phil Foglio. He has also written puzzles for the ''Chicago Tribune'', the ''New York Times'', and ''Ga ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cheapass Games
Cheapass Games is a game company founded and run by game designer James Ernest, based in Seattle, Washington. Cheapass Games operates on the philosophy that most game owners have plenty of dice, counters, play money, and other common board game accessories, so there is no need to bundle all of these components with every game that requires them. Cheapass games thus come packaged in white envelopes, small boxes, or plastic resealable bags containing only those components unique to the game - typically a rules sheet, a playing board printed on card stock, and game cards banded by magazine-cutout "sleeves". This allows the company to produce games for prices well below the market average. Later, Cheapass started offering some higher-quality, full color games under the "James Ernest Games" brand. History Ernest originally developed the idea for selling basic games without all the common components while freelancing at Wizards of the Coast during the 1990s. However, Wizards rejected ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Real-time Card Game
A real-time card game is a card game in which there are no turns and all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball. There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and then race to "slap" a jack or face card when it is turned up. In this family are Spit, Egyptian Ratscrew, and Nertz. Another group of real-time card games are related to Spoons, in which players exchange cards asynchronously until one or more players have a certain hand; then the first player to perform a certain action wins. In this family are the 52-card game Pig and Parker Brothers' Chicago Commodities Exchange-themed Pit Pit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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2002 In Games
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 2002. For video games, see 2002 in video gaming. Games released or invented in 2002 Game awards given in 2002 * Spiel des Jahres: ''Villa Paletti'' * Games: ''DVONN'' Significant games-related events of 2002 *Paizo Publishing founded. Death See also * 2002 in video gaming {{DEFAULTSORT:2002 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (su ... Games by year ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Falling (game)
''Falling'' is a real-time card game from James Ernest in which all players are falling from the sky for no apparent reason. The object of the game is to hit the ground last. As the box copy says, "It's not much of a goal, but it's all you could think of on the way down." Gameplay The game has an uncommon element in card games, in that one player is a dealer whose only role is to smoothly pass out cards in front of the other player. All players may play cards simultaneously, as in other real-time games like '' Brawl'' and ''Fightball ''Fightball'' is a real-time card game designed by James Ernest and Mike Selinker and published by Cheapass Games in 2002. ''Fightball'' is the third real-time card game published by Cheapass Games, following the success of ''Falling'' and '' ...''. A game takes about a minute to play before everyone hits the ground with predictable results. The players receive stacks of cards, and try to cope with them as quickly and accurately as they can. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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James Ernest
James Ernest is an American game designer and juggler, best known as the owner and lead designer of Cheapass Games. Career Prior to founding Cheapass Games, Ernest worked as a juggler at various venues, including Camlann Medieval Village, and as a freelancer with Wizards of the Coast. He also worked for Carbonated Games. He has also created games for other publishers including Rio Grande Games and WizKids. In 2005, Paizo Publishing created Titanic Games with Ernest and Mike Selinker. Ernest's games include '' Unexploded Cow'', ''Kill Doctor Lucky'', ''The Big Idea'' and the game originally known as '' Before I Kill You, Mr. Bond'' (that game was eventually renamed after complaints from the owners of the Bond franchise). He has had success with Kickstarter, successfully crowdfunding games like a new version of '' Unexploded Cow'' and ''Get Lucky'' (which takes the concept and core mechanics of ''Kill Doctor Lucky'' and adapts it as a card game), among others. Ernest wrote, p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Reflexes
In biology, a reflex, or reflex action, is an involuntary, unplanned sequence or action and nearly instantaneous response to a stimulus. Reflexes are found with varying levels of complexity in organisms with a nervous system. A reflex occurs via neural pathways in the nervous system called reflex arcs. A stimulus initiates a neural signal, which is carried to a synapse. The signal is then transferred across the synapse to a motor neuron which evokes a target response. These neural signals do not always travel to the brain, so many reflexes are an automatic response to a stimulus that does not receive or need conscious thought. Many reflexes are fine-tuned to increase organism survival and self-defense. This is observed in reflexes such as the startle reflex, which provides an automatic response to an unexpected stimuli, and the feline righting reflex, which reorients a cat's body when falling to ensure safe landing. The simplest type of reflex, a short-latency reflex, has a s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pattern
A pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner. A geometric pattern is a kind of pattern formed of geometric shapes and typically repeated like a wallpaper design. Any of the senses may directly observe patterns. Conversely, abstract patterns in science, mathematics, or language may be observable only by analysis. Direct observation in practice means seeing visual patterns, which are widespread in nature and in art. Visual patterns in nature are often chaotic, rarely exactly repeating, and often involve fractals. Natural patterns include spirals, meanders, waves, foams, tilings, cracks, and those created by symmetries of rotation and reflection. Patterns have an underlying mathematical structure; indeed, mathematics can be seen as the search for regularities, and the output of any function is a mathematical pattern. Similarly in the sciences, theories explain and predi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Brawl (game)
''Brawl'' is a real-time card game designed by James Ernest and released in 1999 by Cheapass Games. Gameplay Like Spit or '' Icehouse'', players in ''Brawl'' do not take turns, instead either making a move or staying inactive as best suits their strategy at that moment. The game is fast-paced (games typically last a minute or two) but still has a fairly high level of strategy. Each player has a different deck of cards. The object of the game is to win the most ''Base''-cards by playing the most ''Hit''-cards onto each ''Base'' before a ''Freeze''-card is played on it. The game ends when a ''Freeze'' has been played on every ''Base'' in play. A player wins a ''Base''-card if she has more ''Hits'' on her side of the ''Base'' than her opponent has on his side. If both players have the same number of ''Hits'' on the ''Base'', the owner of the ''Base''-card wins the ''Base''. Cards This is a full list of all ''Brawl'' card-types published 2006, with applicable rules and other det ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Coach (sport)
A sports coach is a person coaching in sport, involved in the direction, instruction and training of a sports team or athlete. History The original sense of the word ''coach'' is that of a horse-drawn carriage, deriving ultimately from the Hungarian city of Kocs where such vehicles were first made. Students at the University of Oxford in the early nineteenth century used the slang word to refer to a private tutor who would drive a less able student through his examinations just like horse driving. Britain took the lead in upgrading the status of sports in the 19th century. For sports to become professionalized, "coacher" had to become established. It gradually professionalized in the Victorian era and the role was well established by 1914. In the First World War, military units sought out the coaches to supervise physical conditioning and develop morale-building teams. Effectiveness John Wooden had a philosophy of coaching that encouraged planning, organization, and underst ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Basketball
Basketball is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular court, compete with the primary objective of shooting a basketball (approximately in diameter) through the defender's hoop (a basket in diameter mounted high to a backboard at each end of the court, while preventing the opposing team from shooting through their own hoop. A field goal is worth two points, unless made from behind the three-point line, when it is worth three. After a foul, timed play stops and the player fouled or designated to shoot a technical foul is given one, two or three one-point free throws. The team with the most points at the end of the game wins, but if regulation play expires with the score tied, an additional period of play (overtime) is mandated. Players advance the ball by bouncing it while walking or running (dribbling) or by passing it to a teammate, both of which require considerable skill. On offense, players may use a v ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |