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Fenix Project
Fenix Project is the codename for a GNU project to create a free compiler for a scripting language derived from the one created by Hammer Technologies for the game development suite DIV Games Studio. However, several features have been added which make it incompatible with most games programmed with DIV Games Studio. Features Fenix is an interpreted language focused on 2D video game development. Its main feature, inherited from DIV, is the pseudo-parallel programming similar to Coroutines, i.e. it gives the developer the chance of programming different processes (enemies, characters, etc.) separately, and the engine will synchronize them. This makes video game developing much easier. Most of its features are now based on Simple DirectMedia Layer (SDL) which makes Fenix a very portable project. Other features include full 2D support ( scaling, transparencies, blend ops...), 16 bpp color, sound (.ogg, . mod, . it, . s3m, . wav), joystick support, mode7 and extensions via libraries ...
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Codename
A code name, call sign or cryptonym is a code word or name used, sometimes clandestinely, to refer to another name, word, project, or person. Code names are often used for military purposes, or in espionage. They may also be used in industrial counter-espionage to protect secret projects and the like from business rivals, or to give names to projects whose marketing name has not yet been determined. Another reason for the use of names and phrases in the military is that they transmit with a lower level of cumulative errors over a walkie-talkie or radio link than actual names. Military origins During World War I, names common to the Allies referring to nations, cities, geographical features, military units, military operations, diplomatic meetings, places, and individual persons were agreed upon, adapting pre-war naming procedures in use by the governments concerned. In the British case names were administered and controlled by the Inter Services Security Board (ISSB) staffed ...
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BeOS
BeOS is an operating system for personal computers first developed by Be Inc. in 1990. It was first written to run on BeBox hardware. BeOS was positioned as a multimedia platform that could be used by a substantial population of desktop users and a competitor to Classic Mac OS and Microsoft Windows. It was ultimately unable to achieve a significant market share, and did not prove commercially viable for Be Inc. The company was acquired by Palm Inc. Today BeOS is mainly used, and derivatives developed, by a small population of enthusiasts. The open-source operating system Haiku is a continuation of BeOS concepts and most of the application level compatibility. The latest version, Beta 4 released December 2022, still retains BeOS 5 compatibility in its x86 32-bit images. History Initially designed to run on AT&T Hobbit-based hardware, BeOS was later modified to run on PowerPC-based processors: first Be's own systems, later Apple Computer's PowerPC Reference Platform and ...
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BennuGD
BennuGD (also referred as Bennu Game Development or Bennu) is a high-level open-source video game development suite, originally created as a Fenix Project fork by Argentinian hacker SpliterGU. It is officially supported for Windows, Linux, GP2X Wiz, GP2X Caanoo and Dingux, but can also be run on multiple other platforms to some extent, including FreeBSD, Mac OS X, iOS, and consoles such as GP2X, Dingoo A320, and Wii. Most recently BennuGD has been ported to Sega Dreamcast and PlayStation 2. BennuGD focuses on modularity and portability and makes it easy for both beginners and experienced users to create their own games. BennuGD is a console application. There are several integrated development environments (IDE) available, but none are officially supported. The package includes a compiler, run-time code, and different shared libraries to extend core functionality. BennuGD was created as a Fenix Project fork by the Argentinian hacker A hacker is a person skilled i ...
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Estimated Time Of Arrival
The estimated time of arrival (ETA) is the time when a ship, vehicle, aircraft, cargo, emergency service, or person is expected to arrive at a certain place. Overview One of the more common uses of the phrase is in public transportation where the movements of trains, buses, airplanes and the like can be used to generate estimated times of arrival depending on either a static timetable or through measurements on traffic intensity. In this respect, the phrase or its abbreviation is often paired with its complement, estimated time of departure (ETD), to indicate the expected start time of a particular journey. This information is often conveyed to a passenger information system as part of the core functionality of intelligent transportation systems. For example, a certain flight may have a calculated ETA based on the speed by which it has covered the distance traveled so far. The remaining distance is divided by the speed previously measured to roughly estimate the arrival time. Thi ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific game engines or specific video game consoles (such as Nintendo's Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certain types of games (such as role-playing video games or first-person shooters). Some focus on porting games from ...
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Debugging
In computer programming and software development, debugging is the process of finding and resolving ''bugs'' (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve interactive debugging, control flow analysis, unit testing, integration testing, log file analysis, monitoring at the application or system level, memory dumps, and profiling. Many programming languages and software development tools also offer programs to aid in debugging, known as '' debuggers''. Etymology The terms "bug" and "debugging" are popularly attributed to Admiral Grace Hopper in the 1940s. While she was working on a Mark II computer at Harvard University, her associates discovered a moth stuck in a relay and thereby impeding operation, whereupon she remarked that they were "debugging" the system. However, the term "bug", in the sense of "technical error", dates back at least to 1878 and Thomas Edison who describes the ...
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Autoconf
GNU Autoconf is a tool for producing configure scripts for building, installing, and packaging software on computer systems where a Bourne shell is available. Autoconf is agnostic about the programming languages used, but it is often used for projects using C, C++, Fortran, Fortran 77, Erlang, or Objective-C. A configure script configures a software package for installation on a particular target system. After running a series of tests on the target system, the configure script generates header files and a makefile from templates, thus customizing the software package for the target system. Together with Automake and Libtool, Autoconf forms the GNU Build System, which comprises several other tools, notably Autoheader. Usage overview The developer specifies the desired behaviour of the configure script by writing a list of instructions in the GNU m4 language in a file called "configure.ac". A library of pre-defined m4 macros is available to describe common co ...
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Automake
In software development, GNU Automake is a programming tool to automate parts of the compilation process. It eases usual compilation problems. For example, it points to needed dependencies. It automatically generates one or more ''Makefile.in'' from files called ''Makefile.am''. Each ''Makefile.am'' contains, among other things, useful variable definitions for the compiled software, such as compiler and linker flags, dependencies and their versions, etc. The generated "''Makefile.in''"s are portable and compliant with the Makefile conventions in the GNU Coding Standards, and may be used by configure scripts to generate a working Makefile. The Free Software Foundation maintains as one of the GNU programs, and as part of the GNU build system. It is used to build several GNU applications and libraries, such as GTK, as well as non-GNU software such as XCircuit XCircuit is a Unix/X11 and Windows program for drawing publication-quality electrical circuit schematic diagr ...
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Software Bug
A software bug is an error, flaw or fault (technology), fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed "debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's software architecture, design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or Library (computing), libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more o ...
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Argentina
Argentina (), officially the Argentine Republic ( es, link=no, República Argentina), is a country in the southern half of South America. Argentina covers an area of , making it the second-largest country in South America after Brazil, the fourth-largest country in the Americas, and the eighth-largest country in the world. It shares the bulk of the Southern Cone with Chile to the west, and is also bordered by Bolivia and Paraguay to the north, Brazil to the northeast, Uruguay and the South Atlantic Ocean to the east, and the Drake Passage to the south. Argentina is a federal state subdivided into twenty-three provinces, and one autonomous city, which is the federal capital and largest city of the nation, Buenos Aires. The provinces and the capital have their own constitutions, but exist under a federal system. Argentina claims sovereignty over the Falkland Islands, South Georgia and the South Sandwich Islands, and a part of Antarctica. The earliest recorded ...
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Development Stage
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast had ...
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