FaceFX
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FaceFX
FaceFX is a facial animation software developed by OC3 Entertainment. It was designed to create realistic Lip synchronization from audio files in computer games. It was used in Bethesda games such as the Elder Scrolls series and Fallout. Description The central component of the program is the face graph. It combines bone poses and morph targets to a single target which is driven by animation curves. These are created by a speech recognition system but can also be manually edited. The facial animation is then outputted to the game engine either as bone transformation or morph target frame by frame. To create a realistic animation curve, the program recognizes 42 phonemes and tries to take co-articulation rules into account. It also tries to create head movement, blinks, and eyebrow raises from emphasis points in the audio file. See also * 3D computer graphics 3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-g ...
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Lip Synchronization
Lip sync or lip synch (pronounced , like the word ''sink'', despite the spelling of the participial forms ''synced'' and ''syncing''), short for lip synchronization, is a technical term for matching a speaking or singing person's lip movements with sung or spoken vocals. Audio for lip syncing is generated through the sound reinforcement system in a live performance or via television, computer, cinema speakers, or other forms of audio output. The term can refer to any of a number of different techniques and processes, in the context of live performances and audiovisual recordings. In film production, lip syncing is often part of the post-production phase. Dubbing foreign-language films and making animated characters appear to speak both require elaborate lip syncing. Many video games make extensive use of lip-synced sound files to create an immersive environment in which on-screen characters appear to be speaking. In the music industry, lip syncing is used by singers for music v ...
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