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FNaF
''Five Nights at Freddy's'' (''FNaF'') is a media franchise created by Scott Cawthon. The first video game Five Nights at Freddy's (video game), of the same name was released on August 8, 2014, and the resultant series has since gained worldwide popularity. The main series consists of nine survival horror video games taking place in locations connected to a fictional family pizza restaurant franchise named "Freddy Fazbear's Pizza", after its mascot, the Animatronics, animatronic bear Freddy Fazbear. In most games, the player assumes the role of a night-time employee, who must utilize tools such as security cameras, lights, doors, and vents to defend themselves against hostile animatronic characters that inhabit the locations. The series' Canon (fiction), lore is gradually revealed through voice recordings, minigames, and Easter egg (media), Easter eggs featured throughout the games. The franchise also includes spin-off (media), spin-off games and other media, such as a novel t ...
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Scott Cawthon
Scott Braden Cawthon (born June 4, 1978) is an American former video game developer and Video game writing, writer. He came to prominence as the creator of the ''Five Nights at Freddy's'' media franchise, which began with the development of the Five Nights at Freddy's (video game), eponymous survival horror game in 2014. Released Indie game, independently, the game achieved popularity and obtained a cult following. Cawthon developed nine games in the main series from 2014 until his retirement in 2021, in addition to three spin-offs. He also wrote several stories based on ''Five Nights at Freddy's'', including the novel ''Five Nights at Freddy's: The Silver Eyes, The Silver Eyes'' (2015). Early life and work Cawthon was born in Houston, Texas on June 4, 1978. He is a devout Christians, Christian. He lives in Salado, Texas, with his wife and six children. Cawthon's career in game design and animation began in the 1990s. Cawthon made his first game, titled ''Doofas'', when he was ...
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ScottGames
Scott Braden Cawthon (born June 4, 1978) is an American former video game developer and writer. He came to prominence as the creator of the ''Five Nights at Freddy's'' media franchise, which began with the development of the eponymous survival horror game in 2014. Released independently, the game achieved popularity and obtained a cult following. Cawthon developed nine games in the main series from 2014 until his retirement in 2021, in addition to three spin-offs. He also wrote several stories based on ''Five Nights at Freddy's'', including the novel '' The Silver Eyes'' (2015). Early life and work Cawthon was born in Houston, Texas on June 4, 1978. He is a devout Christian. He lives in Salado, Texas, with his wife and six children. Cawthon's career in game design and animation began in the 1990s. Cawthon made his first game, titled ''Doofas'', when he was a child. It later became a troll game as the "demo" of ''Ultimate Custom Night''. His first official games were released ...
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Five Nights At Freddy's (video Game)
''Five Nights at Freddy's'' is a 2014 point-and-click survival horror video game developed and published by Scott Cawthon. The game takes place in a fictional family pizzeria called "Freddy Fazbear's Pizza", where the player takes the role of a security guard who must defend themselves from the restaurant's animatronic characters that become mobile and homicidal at night. Cawthon conceived the idea of the game after receiving criticism of his previous game, ''Chipper & Sons Lumber Co.'', for its unintentionally frightening characters that had animatronic-like movement. Developed in six months using the Clickteam Fusion 2.5 game engine, ''Five Nights at Freddy's'' was released for PC in August 2014 on Desura and Steam. The game was later made available on iOS, Android, Windows Phone, Nintendo Switch, PlayStation 4 and Xbox One. Upon release, the game received generally positive reviews from critics, with praise for its originality, simplicity, and atmosphere, quickly gaining ...
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Survival Horror
Survival horror is a Video game genre, subgenre of Survival game, survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and Jump scare, unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil (1996 video game), Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's ''Sweet Home (video game), Sweet Home'' and 1992's ''Alone in the Dark (1992 video game), Alone in the ...
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Easter Egg (media)
File:Carl Oswald Rostosky - Zwei Kaninchen und ein Igel 1861.jpg, 250px, An image that reveals an Easter egg when the hedgehog is clicked or tapped. Another Easter egg can be found in a tooltip when a mouse pointer is hovered over the hedgehog. rect 455 383 550 434 I am a hedgehog, NOT an egg! desc none An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another, usually electronic, medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game ''Adventure'', in reference to an Easter egg hunt. The earliest known video game Easter egg is in '' Moonlander'' (1973), in which the player tries to land a Lunar module on the moon; if the player opts to fly the module horizontally through several of the game's screens, they encounter a McDonald's restaurant, and if they land next to it the astronaut wil ...
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Pizza
Pizza (, ) is a dish of Italian origin consisting of a usually round, flat base of leavened wheat-based dough topped with tomatoes, cheese, and often various other ingredients (such as various types of sausage, anchovies, mushrooms, onions, olives, vegetables, meat, ham, etc.), which is then baked at a high temperature, traditionally in a wood-fired oven. A small pizza is sometimes called a pizzetta. A person who makes pizza is known as a pizzaiolo. In Italy, pizza served in a restaurant is presented unsliced, and is eaten with the use of a knife and fork. In casual settings, however, it is cut into wedges to be eaten while held in the hand. The term ''pizza'' was first recorded in the 10th century in a Latin manuscript from the Southern Italian town of Gaeta in Lazio, on the border with Campania. Modern pizza was invented in Naples, and the dish and its variants have since become popular in many countries. It has become one of the most popular foods in ...
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Restaurant
A restaurant is a business that prepares and serves food and drinks to customers. Meals are generally served and eaten on the premises, but many restaurants also offer take-out and food delivery services. Restaurants vary greatly in appearance and offerings, including a wide variety of cuisines and service models ranging from inexpensive fast-food restaurants and cafeterias to mid-priced family restaurants, to high-priced luxury establishments. Etymology The word derives from early 19th century from French word 'provide food for', literally 'restore to a former state' and, being the present participle of the verb, The term ''restaurant'' may have been used in 1507 as a "restorative beverage", and in correspondence in 1521 to mean 'that which restores the strength, a fortifying food or remedy'. History A public eating establishment similar to a restaurant is mentioned in a 512 BC record from Ancient Egypt. It served only one dish, a plate of cereal, wild fowl, and ...
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Animatronics
Animatronics refers to mechatronic puppets. They are a modern variant of the automaton and are often used for the portrayal of characters in films and in theme park attractions. It is a multidisciplinary field integrating puppetry, anatomy and mechatronics. Animatronic figures can be implemented with both computer and human control, including teleoperation. Motion actuators are often used to imitate muscle movements and create realistic motions. Figures are usually encased in body shells and flexible skins made of hard and soft plastic materials and finished with colors, hair, feathers and other components to make them more lifelike. Animatronics stem from a long tradition of mechanical automata powered by hydraulics, pneumatics and clockwork. Greek mythology and ancient Chinese writings mention early examples of automata. The oldest extant automaton is dated to the 16th century. Before the term "animatronics" became common, they were usually referred to as " robots". S ...
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Canon (fiction)
In fiction, canon is the material accepted as officially part of the story in an individual universe of that story by its fan base. It is often contrasted with, or used as the basis for, works of fan fiction. The alternative terms mythology, timeline, universe and continuity are often used, with the first of these being used especially to refer to a richly detailed fictional canon requiring a large degree of suspension of disbelief (e.g. an entire imaginary world and history), while the latter two typically refer to a single arc where all events are directly connected chronologically. Other times, the word can mean "to be acknowledged by the creator(s)". Origin The use of the word "canon" originated in reference to a set of texts derived from Biblical canon, the set of books regarded as scripture, as contrasted with non-canonical Apocrypha. The term was first used by analogy in the context of fiction to refer to the Sherlock Holmes stories and novels, written by Sir Arthur C ...
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Novel
A novel is a relatively long work of narrative fiction, typically written in prose and published as a book. The present English word for a long work of prose fiction derives from the for "new", "news", or "short story of something new", itself from the la, novella, a singular noun use of the neuter plural of ''novellus'', diminutive of ''novus'', meaning "new". Some novelists, including Nathaniel Hawthorne, Herman Melville, Ann Radcliffe, John Cowper Powys, preferred the term "romance" to describe their novels. According to Margaret Doody, the novel has "a continuous and comprehensive history of about two thousand years", with its origins in the Ancient Greek and Roman novel, in Chivalric romance, and in the tradition of the Italian renaissance novella.Margaret Anne Doody''The True Story of the Novel'' New Brunswick, NJ: Rutgers University Press, 1996, rept. 1997, p. 1. Retrieved 25 April 2014. The ancient romance form was revived by Romanticism, especially the h ...
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Spin-off (media)
In media, a spin-off (or spinoff) is a radio program, television program, film, video game or any narrative work, derived from already existing works that focus on more details and different aspects from the original work (e.g. particular topics, characters or events). One of the earliest spin-offs of the modern media era, if not the first, happened in 1941 when the supporting character Throckmorton P. Gildersleeve from the old time radio comedy show '' Fibber McGee and Molly'' became the star of his own program '' The Great Gildersleeve'' (1941–1957). In genre fiction, the term parallels its usage in television; it is usually meant to indicate a substantial ''change in narrative viewpoint and activity'' from that (previous) storyline based on the activities of the series' principal protagonist and so is a shift to that action and overall narrative thread of some other protagonist, which now becomes the central or main thread (storyline) of the new sub-series. The ''new pr ...
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Trilogy
A trilogy is a set of three works of art that are connected and can be seen either as a single work or as three individual works. They are commonly found in literature, film, and video games, and are less common in other art forms. Three-part works that are considered components of a larger work also exist, such as the triptych or the three-movement sonata, but they are not commonly referred to with the term "trilogy". Most trilogies are works of fiction involving the same characters or setting, such as '' The Deptford Trilogy'' of novels by Robertson Davies, '' The Apu Trilogy'' of films by Satyajit Ray, '' The House'' of a single anthology stop motion animated film, and ''The Kingdom Trilogy'' of television miniseries from 1994 to 2022 by Lars von Trier. Other fiction trilogies are connected only by theme: for example, each film of Krzysztof Kieślowski's Three Colours trilogy explores one of the political ideals of the French Republic ( liberty, equality, fraternity). ...
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