Exist Archive
is a role-playing video game developed and published by Spike Chunsoft, with assistance from tri-Ace, for the PlayStation Vita and PlayStation 4 video game consoles. It was released in Japan in December 2015 and worldwide in October 2016. Gameplay The game is a side scrolling role-playing video game. Many journalists considered it a spiritual sequel to the '' Valkyrie Profile'' series of games also by tri-Ace. Story The player follows twelve youths who are killed by an explosion in modern-day Tokyo and find themselves on the fantasy-like planet of Protolexa. There are three different endings, based on the player's actions over the course of the game, and some actions affect the game's new game plus mode. Development The game was first announced in July 2015, as a collaboration between Spike Chunsoft and tri-Ace in a fourteen-page article in ''Weekly Famitsu''. The game was developed by much of the same tri-Ace staff that had worked on the first '' Valkyrie Profile'' game, with ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Spike Chunsoft
is a Japanese video game development and video game localization, localization company specializing in role-playing video games, visual novels and adventure games. The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike (company), Spike in 2012. It is owned by Dwango (company), Dwango. It created games such as the first five ''Dragon Quest'' installments and the ''Mystery Dungeon'' franchise as Chunsoft, and the ''Conception (video game), Conception'' series as Spike Chunsoft. They also developed titles such as ''The Portopia Serial Murder Case'', the ''Otogirisō#Release and reception, Sound Novel'' series (consisting of ''Otogirisō'', ''Kamaitachi no Yoru'', ''Machi (video game), Machi'' and ''428: Shibuya Scramble'') and the ''Zero Escape'' series as Chunsoft. Spike developed ''Danganronpa'' before the merger. History Chunsoft Chunsoft was founded by Koichi Nakamura, a video game designer and programmer who had worked with Enix, including the popular ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Weekly Famitsu
, formerly , is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of ''Famicom Tsūshin''; the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer", the dominant video game console in Japan when the magazine was first published in the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Login'', focused on the F ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Localization
Video game localization (or computer game localisation), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered. Before localization, producers consider economic factors such as potential foreign profit.Bernal-Merino 2008 Most official localizations are done by the game's developers or a third-party translation company. Nevertheless, fan localizations are also popular. Localization is largely inconsistent between platforms, engines and companies due to its recency. Localizers intend to create an experience like the original game, with discretion to the localization audience. Localizations are considered to have failed if they are confusing or difficult to understand and this may break the player's immersion.Kohler 2005, p. 226 History Since the beginning of video game history, video games have been localized. One of the firs ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Danganronpa Another Episode
''Danganronpa: Cyber Sleuth Time Stranger'' is an action-adventure video game developed by Spike Chunsoft & Too Kyo Games and published by Square Enix. It was released on October 3, 2025, for the PlayStation 5, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2 and Windows. The game is the first spin-off of the ''Danganronpa'' series of action-adventure games, set between the events of Danganronpa series produced by Yoshinori Terasawa (Spike Chunsoft), scenario written by Kazutaka Kodaka, character design by Rui Komatsuzaki & Shimadoriru and music composed by Masafumi Takada. Voice Cast: Grant George (Shuichi Saihara), Erica Mendez (Maki Harukawa), Lucien Dodge (K1-B0), Dorothy Elias-Fahn (Tsumugi Shirogane), Kyle Hebert (Kaito Momota), Christine Marie Cabanos (Himiko Yumeno/Chiaki Nanami), Bryce Papenbrook (Makoto Naegi/Nagito Komaeda), Caitlin Glass (Kyoko Kirigiri), Felecia Angelle (Aoi Asahina), Christopher Bevins (Yasuhiro Hagakure), Johnny Yong Bosch (Hajime Hinata), Alex ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Danganronpa 2
''Danganronpa 2: Goodbye Despair'' is a 2012 visual novel developed by Spike Chunsoft. It is the second game in the ''Danganronpa'' franchise following '' Danganronpa: Trigger Happy Havoc'' (2010). It was first released in Japan for PlayStation Portable in July 2012, and a port for PlayStation Vita was released in Japan in October 2013. NIS America released the game worldwide in September 2014; a port for PC was released in April 2016 and a bundle for PlayStation 4 and Playstation Vita called ''Danganronpa 1-2 Reload'', also containing the first ''Danganronpa'' game, was released in March 2017. An enhanced version with the subtitle ''Anniversary Edition'' was released for Android and iOS in August 2020, for Nintendo Switch in November 2021, and for Microsoft Windows and Xbox One May 2022. Development of the game started as Kazutaka Kodaka was writing the tie-in prequel light novel to ''Trigger Happy Havoc'', ''Danganronpa Zero'', and added hints about a sequel to the novel fol ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Danganronpa 1
is a visual novel adventure game developed and published by Spike (company), Spike. The first installment in the ''Danganronpa'' series, it was originally released for the PlayStation Portable in Japan in November 2010. It was ported to Android (operating system), Android and iOS in August 2012. NIS America localized and published the game internationally on PlayStation consoles. The player controls a high school student named Makoto Naegi who finds himself involved in a battle royale in Hope's Peak Academy, where the robot bear Monokuma gives the students the chance to escape from the establishment if they murder another student and are not voted as the killer in a trial. Combining elements from dating simulations and third-person shooters, the game sees Makoto interact with other students to solve "class trials" by shooting at arguments displayed on the screen. The game originated from writer Kazutaka Kodaka's idea to generate a new type of game, as he believed the original ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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NIS America
is a Japanese video game developer and publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the ''Disgaea'' and '' Marl Kingdom'' series. Its mascot is the penguin-like ''Disgaea'' character Prinny. NIS America, a localization and global publishing branch of the company, was founded in 2003. It originally focused solely on the North American market until being expanded to include Europe and other regions in 2007 and has also published anime. History Nippon Ichi Software was founded in September 1991 in Gifu Prefecture, Japan, as an entertainment software company. It was relocated and reincorporated on July 12, 1993. The company has made several acquisitions, mergers, and forming new subsidiaries. In the early 2010s, the company formed Nippon Ichi Software Asia Pte. Ltd and Nippon Ichi Software Vietnam Co., Ltd. In 2016, NIS merged with System Prisma Corporation and acquired developer FOG Inc. In 2012, the company was aw ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Danganronpa
is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike). The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma. The gameplay features a mix of adventure, visual novel, detective and dating simulator elements. The first game, '' Danganronpa: Trigger Happy Havoc'', was released for the PlayStation Portable in 2010. The original scenario was written by Kodaka, who aimed to create a twisted adventure game. The original concept was rejected for being too gruesome, but it was later approved after retooling. The series has morphed into a franchise that includes manga, anime, and novels. The franchise became one of Spike's most successful works since they previously outsourced their works. The series received many positive reviews from critics, praising the series' characters, tone, and atmosphere. Rui Komatsu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Antagonist
An antagonist is a character in a story who is presented as the main enemy or rival of the protagonist and is often depicted as a villain.About.com, Literature: Contemporary "Antagonist." Online. 18 October 2007. * Retrieved 25 March 2015. * Retrieved on 27 March 2015. * Retrieved on 27 March 2015. * Retrieved on 27 March 2015. Etymology The English word antagonist comes from the Greek ἀνταγωνιστής – ''antagonistēs'', "opponent, competitor, villain, enemy, rival," which is derived from ''anti-'' ("against") and ''agonizesthai'' ("to contend for a prize").Types Heroes and villains The ...[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Monokuma
is a fictional identity adopted by several characters in the Danganronpa, ''Danganronpa'' series, serving as the mascot and main antagonist of the series. Monokuma first appears in ''Danganronpa: Trigger Happy Havoc'' as a disguise used by Junko Enoshima during her killing game in the fictional school of Hope's Peak Academy. Monokuma was created by scenario writer Kazutaka Kodaka and designed by Rui Komatsuzaki. The identity is used primarily as a disguise for the wiktionary:mastermind, masterminds of each game to conceal their identities while overseeing and organizing killing games, and as such has been voiced by several actors. The character has often appeared in popular culture since its inception, spawning a series of action figures and merchandise. Nobuyo Ōyama and Tarako voice Monokuma in Japanese, while Brian Beacock provides his voice for the English versions of the games and Greg Ayres provides his voice for the English dub of ''Danganronpa: The Animation''. In the ''Da ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Star Ocean 5
''Star Ocean: Integrity and Faithlessness'' is an action role-playing video game developed by tri-Ace and published by Square Enix for the PlayStation 4 and PlayStation 3. It is the fifth major installment in the ''Star Ocean'' series, following '' Star Ocean: The Last Hope''. Gameplay The battle system is similar to other games in the ''Star Ocean'' series, with the player controlling one of seven party members in battles, with the ability to switch control of characters. The real-time action battle system features improved game mechanics. The storytelling cutscenes are intended to be interactive and dynamic, and seamlessly transition with the gameplay. Features from previous ''Star Ocean'' games such the ability to create items are also present. Enemies are programmed to have a "very complex" AI, with players able to custom configure enemy intelligence to a degree. The game uses "private actions" system of previous series titles, where the story tracks which party members interac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Downloadable Content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using a microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content, like characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLCs (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount rather than purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Sony's PlayStation 2 and Microsoft's Xbox helped to popularize the concept. Since the seventh generation of video g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |