Exact Audio Copy
Exact Audio Copy (EAC) is a CD ripping program for Microsoft Windows. The program has been developed by Andre Wiethoff since 1998. Wiethoff's motivation for creating the program was that other such software only performed jitter correction while scratched CDs often produced distortion. Overview Exact Audio Copy is proprietary freeware, free for non-commercial use. It is written for Microsoft Windows. It has also been tested to work under newer versions of Wine on Linux. EAC is used to convert the tracks on standard audio CDs to WAV files, which can then be transcoded into other formats. These include lossy ones such as MP3, AAC, Ogg Vorbis, or lossless ones such as ALAC, FLAC, or WavPack using external encoders. It also has the option of using the Windows Audio Compression Manager (ACM Codecs) for direct compression. It supports AccurateRip, which automatically compares the copy with rips made by others, and can automatically create cue sheets, with all gaps, track attr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Modula-2
Modula-2 is a structured, procedural programming language developed between 1977 and 1985/8 by Niklaus Wirth at ETH Zurich. It was created as the language for the operating system and application software of the Lilith personal workstation. It was later used for programming outside the context of the Lilith. Wirth viewed Modula-2 as a successor to his earlier programming languages Pascal and Modula. The main concepts are: # The module as a compiling unit for separate compiling # The coroutine as the basic building block for concurrent processes # Types and procedures that allow access to machine-specific data The language design was influenced by the Mesa language and the Xerox Alto, both from Xerox PARC, that Wirth saw during his 1976 sabbatical year there. Page 4. The computer magazine ''Byte'' devoted the August 1984 issue to the language and its surrounding environment. Wirth created the Oberon series of languages as the successor to Modula-2, while others (particularl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Advanced Audio Coding
Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression. It was developed by Dolby, AT&T, Fraunhofer and Sony, originally as part of the MPEG-2 specification but later improved under MPEG-4.ISO (2006ISO/IEC 13818-7:2006 – Information technology — Generic coding of moving pictures and associated audio information — Part 7: Advanced Audio Coding (AAC), Retrieved on 2009-08-06ISO (2006, Retrieved on 2009-08-06 AAC was designed to be the successor of the MP3 format (MPEG-2 Audio Layer III) and generally achieves higher sound quality than MP3 at the same bit rate. AAC encoded audio files are typically packaged in an MP4 container most commonly using the filename extension .m4a. The basic profile of AAC (both MPEG-4 and MPEG-2) is called AAC-LC (''Low Complexity''). It is widely supported in the industry and has been adopted as the default or standard audio format on products including Apple's iTunes Store, Nintendo's Wii, DSi and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Vice City Stories
''Grand Theft Auto: Vice City Stories'' is a 2006 action-adventure game developed by Rockstar Leeds and Rockstar North, and published by Rockstar Games. The tenth entry in the ''Grand Theft Auto'' series, the game was initially released as a PlayStation Portable exclusive in October 2006. A PlayStation 2 port was released in March 2007. Set within the fictional Vice City (based on Miami) in 1984, the game is a prequel to 2002's '' Grand Theft Auto: Vice City'' (set in 1986) and follows the exploits of ex-soldier Victor "Vic" Vance, a minor character originally featured in said game. The story centres around Vic's attempts to build up a criminal empire alongside his brother Lance. With the initial intention of raising money for his sick brother Pete's medication, Vic comes into conflict with rival gangs, drug lords and other enemies. In addition to the traditional gameplay elements and side missions of the series, the game features a unique empire building system, in which playe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Liberty City Stories
''Grand Theft Auto: Liberty City Stories'' is a 2005 action-adventure game developed in a collaboration between Rockstar Leeds and Rockstar North, and published by Rockstar Games. The ninth installment in the ''Grand Theft Auto'' series, it was initially released as a PlayStation Portable exclusive in October 2005. A port for the PlayStation 2 was later released in June 2006. At the time of release, the recommended retail price of the PS2 port was around half the price of the PSP version, because the PS2 version does not feature the custom soundtrack ripping capability of the PSP version. Ports for iOS, Android and Fire OS devices were also released in December 2015, February 2016, and March 2016, respectively. The game is the first 3D title in the series to be released for handheld devices, and acts as a prequel to 2001's ''Grand Theft Auto III'', using the same setting of Liberty City (a fictional parody of New York City). The single-player story, set in 1998, follows mobs ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a Seventh generation of video game consoles, seventh generation console, the PSP competed with the Nintendo DS. Development of the PSP was announced during E3 2003, and the console was unveiled at a Sony press conference on May 11, 2004. The system was the most powerful portable console at the time of its introduction, and was the first viable competitor to Nintendo's handheld consoles after many challengers such as Nokia's N-Gage (device), N-Gage had failed. The PSP's advanced graphics capabilities made it a popular mobile entertainment device, which could connect to the PlayStation 2 and PlayStation 3, any computer with a USB int ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rockstar Games
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan Houser, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president. Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as Rockstar Canada (later renamed Rockstar Toronto) becoming the first one in 1999, and Rockstar Australia the most recent in 2025. All companies organized under Rockstar Games bear the "Rockstar" name and logo. In this context, Rockstar Games is sometimes also referred to as Rockstar New York, Rockstar NY or Rockstar NYC. Rockstar Games also sports a motion captur ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Audiophile
An audiophile (from + ) is a person who is enthusiastic about high-fidelity sound reproduction. The audiophile seeks to achieve high sound quality in the audio reproduction of recorded music, typically in a quiet listening space in a room with good acoustics. Audiophile values may be applied at all stages of music reproduction—the initial audio recording, the production process, the storage of sound data, and the playback (usually in a home setting). In general, the values of an audiophile are seen to be antithetical to the growing popularity of more convenient but lower-quality music, especially lossy digital file types like MP3, lower-definition music streaming services, laptop or cell phone speakers, and low-cost headphones. The term '' high-end audio'' refers to playback equipment used by audiophiles, which may be bought at specialist shops and websites. High-end components include turntables, digital-to-analog converters, equalization devices, preamplifiers and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Freedb
Freedb was a database of User-generated content, user-submitted compact disc track listings, where all the content was under the GNU General Public License. To look up CD information over the Internet, a client program calculated a hash function from the Optical disc authoring#TOC, CD table of contents and used it as a disc ID to query the database. If the disc was in the database, the client was able to retrieve and display the artist, album title, track list and some additional information. Freedb was launched in 2001 based on the CDDB (Compact Disc DataBase) after it had been changed to a Proprietary software, proprietary license and renamed "Gracenote". the Freedb database held just under 2,000,000 CDs. As of 2007, MusicBrainz – a project with similar goals – had a Freedb gateway that allowed access to their own database. The Freedb gateway was shut down on March 18, 2019. In 2020, Freedb was shut down by Magix, a German company that had acquired it in 2006. History Th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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CD-Text
CD-Text is an extension of the Red Book Compact Disc specifications standard for audio CDs. It allows storage of additional information (e.g. album name, song name, and artist name) on a standards-compliant audio CD. The specification for CD-Text was included in the Multi-Media Commands Set 3 R01 (MMC-3) standard, released in September 1996 and backed by Sony. It was also added to new revisions of the Red Book. The actual text is stored in a format compatible with Interactive Text Transmission System (ITTS), defined in the IEC 61866 standard. The ITTS standard is also applied in the MiniDisc format, as well as in [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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International Standard Recording Code
The International Standard Recording Code (ISRC) is an international standard code for uniquely identifying sound recordings and music video recordings. The code was developed by the recording industry in conjunction with the International Organization for Standardization, ISO TC 46/SC 9, technical committee 46, subcommittee 9 (TC 46/SC 9), which codified the standard as ISO 3901 in 1986, and updated it in 2001. An ISRC identifies a particular ''recording'', not the work (composition and lyrical content) itself. Therefore, different recordings, edits, and remixes of the same work should each have their own ISRC. Works are identified by International Standard Musical Work Code, ISWC. Recordings remastered or revised in other ways are usually assigned a new ISRC. History ISO 3901 was completed in 1986. In 1988, the International Federation of the Phonographic Industry, IFPI recommended that its member companies adopt ISRCs for music videos. In 1989, the ISO designated the IFPI as ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cue Sheet (computing)
A cue sheet, or cue file, is a metadata file which describes how the track (CD), tracks of a CD or DVD are laid out. Cue sheets are stored as plain text files and commonly have a filename extension. CDRWIN first introduced cue sheets, which are now supported by many optical disc authoring applications and media player (application software), media players. Overview Cue sheets can describe many types of audio and data CDs. The main data (including audio) for a CD described by a cue sheet is stored in one or more files referenced by the cue sheet. Cue sheets also specify track lengths and CD-Text including track and disc titles and performers. They are especially useful when dividing audio stored in a single file into multiple songs or tracks. The data files referred to by the cue sheet may be audio files (commonly in MP3 or WAV format), or plain disc images, usually with a extension. When used for disc images, the format is usually called BIN/CUE, indicating that it stores a dis ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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WavPack
WavPack is a free and open-source lossless audio compression format and application implementing the format. It is unique in the way that it supports hybrid audio compression alongside normal compression which is similar to how FLAC works. It also supports compressing a wide variety of lossless formats, including various variants of PCM and also DSD as used in SACDs, together with its support for surround audio. Features WavPack compression can compress (and losslessly restore) 8, 16, 24, and 32-bit fixed-point, and 32-bit floating-point PCM audio files in the . WAV file format. It can also handle DSD input in DSDIFF or DSF format. It also supports surround sound streams and high sampling rates. Like other lossless compression schemes, the data reduction rate varies with the source, but it is generally between 30% and 70% for typical popular music and somewhat better than that for classical music and other sources with greater dynamic range. Hybrid mode WavPack also ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |