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Ever 17
''Ever 17: The Out of Infinity'' is a visual novel video game developed by KID. It is the second entry in the ''Infinity (video game series), Infinity'' series; it is preceded by ''Never 7: The End of Infinity'', and followed by ''Remember 11: The Age of Infinity'', the spin-off ''12Riven: The Psi-Climinal of Integral'', and the reboot '. It was originally released in Japan on August 29, 2002, for the PlayStation 2 and Dreamcast, and was later ported to Microsoft Windows, PlayStation Portable, Android (operating system), Android, and iOS. A localization of the Microsoft Windows version was released by Hirameki, Hirameki International in North America in 2005. The game follows Takeshi Kuranari and a boy with amnesia who is referred to as "the Kid", who are trapped inside an underwater theme park together with a group of other people after a leak has flooded parts of the park; they cannot contact people on the surface, and due to high water pressure, the park is estimated to implod ...
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Success (company)
is a Japanese video game and online game developer and publisher, based in Shinagawa, Tokyo, and founded on 7 June 1978. They are best known for their ''Cotton (series), Cotton'' series of shooter games, ''Zoo Keeper (2003 video game), Zoo Keeper'' and others. Games developed and/or published * ''SuperLite Series'' ** ''SuperLite 1500 Series'' (Game Boy Advance) *** ''Lode Runner'' (GBA) *** ''Asuka 120%, Asuka 120% Final BURNING Fest.'' **** ''Asuka 120% Return BURNING Fest.'' *** ''Variable Geo, ADVANCED V.G.2'' *** ''A-Train, A-Train IV'' ** ''SuperLite 3in1 Series'' ** ''SuperLite Gold Series'' ** ''SuperLite 2000 Series'' (PlayStation 2) *** ''Ever 17: The Out of Infinity'' *** ''Remember 11: The Age of Infinity'' *** ''Ai Yori Aoshi'' *** ''Monochrome'' ** ''SuperLite 2500 Series'' (Nintendo DS) *** ''Nervous Brickdown, Brickdown'' *** ''Crimson Room'' (DS port of the Flash escape the room game of the same name) *** ''Custom Mahjong'' *** ''Gekikara Nanpure 2500 Mon'' ...
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Takeshi Abo
is a Japanese video game composer. He joined the industry through developer StarCraft, Inc. in the early 1990s, mainly working on conversions of Western video games. In the mid-1990s, he joined KID. After KID declared bankruptcy in December 2006, he has joined 5pb. Works *'' Anonymous;Code'' *'' Chaos;Child'' *'' Chaos;Child Love Chu Chu!!'' *'' Chaos;Head'' *'' Chaos;Head Love Chu Chu!'' *'' Close to ~Inori no Oka'' *'' Dunamis 15'' *'' Disorder 6'' *'' Emio – The Smiling Man: Famicom Detective Club'' *'' Famicom8BIT'' - momo-i *'' FlixMix'' (NEC PC-98 version) *'' Gear Works'' (NEC PC-98 version) *'' Gokujyou Seitokai'' *''Infinity'' series **'' Never 7: The End of Infinity'' **'' Ever 17: The Out of Infinity'' **'' Remember 11: The Age of Infinity'' **'' 12Riven: The Psi-Climinal of Integral'' *'' Inherit the Earth: Quest for the Orb'' (NEC PC-98 version) *'' Iris ~Irisu~'' *'' King's Bounty'' (NEC PC-98 & FM Towns versions) *'' Lands of Lore: The Throne of Chaos'' (NEC P ...
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Buoyancy
Buoyancy (), or upthrust, is the force exerted by a fluid opposing the weight of a partially or fully immersed object (which may be also be a parcel of fluid). In a column of fluid, pressure increases with depth as a result of the weight of the overlying fluid. Thus, the pressure at the bottom of a column of fluid is greater than at the top of the column. Similarly, the pressure at the bottom of an object submerged in a fluid is greater than at the top of the object. The pressure difference results in a net upward force on the object. The magnitude of the force is proportional to the pressure difference, and (as explained by Archimedes' principle) is equivalent to the weight of the fluid that would otherwise occupy the submerged volume of the object, i.e. the Displacement (fluid), displaced fluid. For this reason, an object with average density greater than the surrounding fluid tends to sink because its weight is greater than the weight of the fluid it displaces. If the objec ...
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Hacker (computer Security)
A security hacker or security researcher is someone who explores methods for breaching or bypassing defenses and exploiting weaknesses in a computer system or network. Hackers may be motivated by a multitude of reasons, such as profit, protest, sabotage, information gathering, challenge, recreation, or evaluation of a system weaknesses to assist in formulating defenses against potential hackers. Longstanding controversy surrounds the meaning of the term "hacker". In this controversy, computer programmers reclaim the term ''hacker'', arguing that it refers simply to someone with an advanced understanding of computers and computer networks, and that ''cracker'' is the more appropriate term for those who break into computers, whether computer criminals ( black hats) or computer security experts ( white hats). A 2014 article noted that "the black-hat meaning still prevails among the general public". The subculture that has evolved around hackers is often referred to as the "co ...
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Artificial Intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of research in computer science that develops and studies methods and software that enable machines to machine perception, perceive their environment and use machine learning, learning and intelligence to take actions that maximize their chances of achieving defined goals. High-profile applications of AI include advanced web search engines (e.g., Google Search); recommendation systems (used by YouTube, Amazon (company), Amazon, and Netflix); virtual assistants (e.g., Google Assistant, Siri, and Amazon Alexa, Alexa); autonomous vehicles (e.g., Waymo); Generative artificial intelligence, generative and Computational creativity, creative tools (e.g., ChatGPT and AI art); and Superintelligence, superhuman play and analysis in strategy games (e.g., ...
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Artificial Island
An artificial island or man-made island is an island that has been Construction, constructed by humans rather than formed through natural processes. Other definitions may suggest that artificial islands are lands with the characteristics of human intervention in their formation process, while others argue that artificial islands are created by expanding existing islets, constructing on existing reefs, or amalgamating several islets together. Although constructing artificial islands is not a modern phenomenon, there is no definite legal definition of it. Artificial islands may vary in size from small islets reclaimed solely to support a single pillar of a building or structure to those that support entire communities and cities. Archaeology, Archaeologists argue that such islands were created as far back as the Neolithic, Neolithic era. Early artificial islands included floating island, floating structures in still waters or wooden or megalithic structures erected in Ocean bank, s ...
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Fast-forward
To fast-forward is to move forwards through a recording at a speed faster than that at which it would usually be played, for example two times or two point five times. The recordings are usually audio, video or computer data. It is colloquially known as 'f-forwarding'. On media control symbols, such as player buttons and interfaces, the function is commonly represented by two solid arrows pointing right and these typical icons were correctly recognised by 75% of a sample of European consumers. This symbol is represented in Unicode as . Usage in audio To reach a certain portion of a song, a person may fast-forward through a cassette tape by pressing a button (often labeled "Fast Forward" itself) on the tape deck containing the tape. The tape deck's motor activates at a speed higher than usual—for example, double the standard 1-7/8 ips playing speed of the 1/8" cassette tape—and can be stopped by the end of the tape, the pressing of a "Stop" button on the deck (or anothe ...
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Ever 17 Gameplay
Ever may refer to: Music * ''Ever'' (Love Spirals Downwards album) (1996) * ''Ever'' (IQ album) (1993) * "Ever" (song), a 2010 song by Gackt * "Ever", a song by Flipper from the album ''Album – Generic Flipper'' * "Ever", a song by Diaura from the album ''Genesis'' * "The Ever", a song by Red from the album '' Of Beauty and Rage'' Literature * Ever (comics), a Marvel Comics character * ''Ever'', a book by Gail Carson Levine * Ever (novella), a 2009 novella by Blake Butler People * Casey Hatherly (born 19856) also known as Ever, Canadian climate activist * Ita Ever (born 1931), Estonian film, radio, theater and television actress * Valter Ever (1902–1981), Estonian track and field athlete * Éver Alfaro (born 1982), Costa Rican professional footballer * Ever Hugo Almeida (born 1948), former football goalkeeper and now is the national coach of Guatemala * Ever Amarilla (born 1984), Paraguayan footballer * Ever Anderson (born 2007), actress and model * Ever Caba ...
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Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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Video Game Remaster
A remaster is a change in the sound or image quality of previously created forms of media, whether Mastering (audio), audiophonic, Cinematography, cinematic, or Videography, videographic. The resulting product is said to be remastered. The terms digital remastering and digitally remastered are also used. In a wider sense, remastering a product may involve other, typically smaller inclusions or changes to the content itself. They tend to be distinguished from remakes, based on the original. Mastering A master recording is the definitive recording version that will be replicated for the end user, commonly into other formats (e.g. LP records, Magnetic tape, tapes, Compact disc, CDs, DVDs, Blu-rays, etc.). A batch of copies is often made from a single original master recording, which might itself be based on previous recordings. For example, sound effects (e.g. a door opening, punching sounds, falling down the stairs, a bell ringing) might have been added from copies of sound e ...
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Code 18
''Code_18'' is a visual novel video game developed by Cyberfront and released on September 29, 2011, for the PlayStation Portable and Xbox 360, and later for Microsoft Windows. It is a reboot of the ''Infinity (video game series), Infinity'' series, which also includes ''Never 7: The End of Infinity'', ''Ever 17: The Out of Infinity'', ''Remember 11: The Age of Infinity'', and the spin-off ''12Riven: The Psi-Climinal of Integral''. The story follows Hayato Hino, a high school student who receives voice messages from the future on his phone, and is stuck in a loop, repeating a month of his life over and over again. The gameplay involves advancing the story through conversations with characters, with dialogue choices influencing the story's path. Cyberfront bought the rights to the ''Infinity'' series after its previous developer, KID, closed down. The game's writing was done by the group Run & Gun, while the sound production was handled by the band Milktub. While the development t ...
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The Psi-Climinal Of Integral
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'') ...
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