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Event Calculus
The event calculus is a logical theory for representing and reasoning about events and about the way in which they change the state of some real or artificial world. It deals both with action events, which are performed by agents, and with external events, which are outside the control of any agent. The event calculus represents the state of the world at any time by the set of all the facts (called '' fluents'') that hold at the time. Events initiate and terminate fluents: The event calculus differs from most other approaches for reasoning about change by reifying time, associating events with the time at which they happen, and associating fluents with the times at which they hold. The original version of the event calculus, introduced by Robert Kowalski and Marek Sergot in 1986, was formulated as a logic program and developed for representing narratives and database updates. Kave Eshghi showed how to use the event calculus for planning, by using abduction to generate hypot ...
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Theory (mathematical Logic)
In mathematical logic, a theory (also called a formal theory) is a set of sentences in a formal language. In most scenarios a deductive system is first understood from context, giving rise to a formal system that combines the language with deduction rules. An element \phi\in T of a deductively closed theory T is then called a theorem of the theory. In many deductive systems there is usually a subset \Sigma \subseteq T that is called "the set of axioms" of the theory T, in which case the deductive system is also called an " axiomatic system". By definition, every axiom is automatically a theorem. A first-order theory is a set of first-order sentences (theorems) recursively obtained by the inference rules of the system applied to the set of axioms. General theories (as expressed in formal language) When defining theories for foundational purposes, additional care must be taken, as normal set-theoretic language may not be appropriate. The construction of a theory begins ...
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Horn Clause
In mathematical logic and logic programming, a Horn clause is a logical formula of a particular rule-like form that gives it useful properties for use in logic programming, formal specification, universal algebra and model theory. Horn clauses are named for the logician Alfred Horn, who first pointed out their significance in 1951. Definition A Horn clause is a disjunctive clause (a disjunction of literals) with at most one positive, i.e. unnegated, literal. Conversely, a disjunction of literals with at most one negated literal is called a dual-Horn clause. A Horn clause with exactly one positive literal is a definite clause or a strict Horn clause; a definite clause with no negative literals is a unit clause, and a unit clause without variables is a fact; a Horn clause without a positive literal is a goal clause. The empty clause, consisting of no literals (which is equivalent to ''false''), is a goal clause. These three kinds of Horn clauses are illustrated in the follo ...
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Logic Programming
Logic programming is a programming, database and knowledge representation paradigm based on formal logic. A logic program is a set of sentences in logical form, representing knowledge about some problem domain. Computation is performed by applying logical reasoning to that knowledge, to solve problems in the domain. Major logic programming language families include Prolog, Answer Set Programming (ASP) and Datalog. In all of these languages, rules are written in the form of ''clauses'': :A :- B1, ..., Bn. and are read as declarative sentences in logical form: :A if B1 and ... and Bn. A is called the ''head'' of the rule, B1, ..., Bn is called the ''body'', and the Bi are called '' literals'' or conditions. When n = 0, the rule is called a ''fact'' and is written in the simplified form: :A. Queries (or goals) have the same syntax as the bodies of rules and are commonly written in the form: :?- B1, ..., Bn. In the simplest case of Horn clauses (or "definite" clauses), all ...
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Logic In Computer Science
Logic in computer science covers the overlap between the field of logic and that of computer science. The topic can essentially be divided into three main areas: * Theoretical foundations and analysis * Use of computer technology to aid logicians * Use of concepts from logic for computer applications Theoretical foundations and analysis Logic plays a fundamental role in computer science. Some of the key areas of logic that are particularly significant are computability theory (formerly called recursion theory), modal logic and category theory. The theory of computation is based on concepts defined by logicians and mathematicians such as Alonzo Church and Alan Turing. Church first showed the existence of Undecidable problem, algorithmically unsolvable problems using his notion of lambda-definability. Turing gave the first compelling analysis of what can be called a mechanical procedure and Kurt Gödel asserted that he found Turing's analysis "perfect.". In addition some other ...
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1986 Introductions
The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 ** Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. ** Spain and Portugal enter the European Community, which becomes the European Union in 1993. * January 11 – The Sir Leo Hielscher Bridges, Gateway Bridge in Brisbane, Australia, at this time the world's longest prestressed concrete free-cantilever bridge, is opened. * January 13–January 24, 24 – South Yemen Civil War. * January 20 – The United Kingdom and France announce plans to construct the Channel Tunnel. * January 24 – The Voyager 2 space probe makes its first encounter with Uranus. * January 25 – Yoweri Museveni's National Resistance Army Rebel group takes over Uganda after leading a Ugandan Bush War, five-year guerrilla war in which up to half a million people are believed to have been killed. They will later use January 26 as the official dat ...
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Situation Calculus
The situation calculus is a logic formalism designed for representing and reasoning about dynamical domains. It was first introduced by John McCarthy in 1963. The main version of the situational calculus that is presented in this article is based on that introduced by Ray Reiter in 1991. It is followed by sections about McCarthy's 1986 version and a logic programming formulation. Overview The situation calculus represents changing scenarios as a set of first-order logic formulae. The basic elements of the calculus are: *The actions that can be performed in the world *The fluents that describe the state of the world *The situations A domain is formalized by a number of formulae, namely: *Action precondition axioms, one for each action *Successor state axioms, one for each fluent *Axioms describing the world in various situations *The foundational axioms of the situation calculus A simple robot world will be modeled as a running example. In this world there is a single robot ...
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Frame Problem
In artificial intelligence, with implications for cognitive science, the frame problem describes an issue with using first-order logic to express facts about a robot in the world. Representing the state of a robot with traditional first-order logic requires the use of many axioms that simply imply that things in the environment do not change arbitrarily. For example, Hayes describes a " block world" with rules about stacking blocks together. In a first-order logic system, additional axioms are required to make inferences about the environment (for example, that a block cannot change position unless it is physically moved). The frame problem is the problem of finding adequate collections of axioms for a viable description of a robot environment. John McCarthy and Patrick J. Hayes defined this problem in their 1969 article, ''Some Philosophical Problems from the Standpoint of Artificial Intelligence''. In this paper, and many that came after, the formal mathematical problem was a ...
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First-order Logic
First-order logic, also called predicate logic, predicate calculus, or quantificational logic, is a collection of formal systems used in mathematics, philosophy, linguistics, and computer science. First-order logic uses quantified variables over non-logical objects, and allows the use of sentences that contain variables. Rather than propositions such as "all humans are mortal", in first-order logic one can have expressions in the form "for all ''x'', if ''x'' is a human, then ''x'' is mortal", where "for all ''x"'' is a quantifier, ''x'' is a variable, and "... ''is a human''" and "... ''is mortal''" are predicates. This distinguishes it from propositional logic, which does not use quantifiers or relations; in this sense, propositional logic is the foundation of first-order logic. A theory about a topic, such as set theory, a theory for groups,A. Tarski, ''Undecidable Theories'' (1953), p. 77. Studies in Logic and the Foundation of Mathematics, North-Holland or a formal theory o ...
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Theory And Practice Of Logic Programming
A theory is a systematic and rational form of abstract thinking about a phenomenon, or the conclusions derived from such thinking. It involves contemplative and logical reasoning, often supported by processes such as observation, experimentation, and research. Theories can be scientific, falling within the realm of empirical and testable knowledge, or they may belong to non-scientific disciplines, such as philosophy, art, or sociology. In some cases, theories may exist independently of any formal discipline. In modern science, the term "theory" refers to scientific theories, a well-confirmed type of explanation of nature, made in a way consistent with the scientific method, and fulfilling the criteria required by modern science. Such theories are described in such a way that scientific tests should be able to provide empirical support for it, or empirical contradiction (" falsify") of it. Scientific theories are the most reliable, rigorous, and comprehensive form of scientific k ...
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Probability
Probability is a branch of mathematics and statistics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur."Kendall's Advanced Theory of Statistics, Volume 1: Distribution Theory", Alan Stuart and Keith Ord, 6th ed., (2009), .William Feller, ''An Introduction to Probability Theory and Its Applications'', vol. 1, 3rd ed., (1968), Wiley, . This number is often expressed as a percentage (%), ranging from 0% to 100%. A simple example is the tossing of a fair (unbiased) coin. Since the coin is fair, the two outcomes ("heads" and "tails") are both equally probable; the probability of "heads" equals the probability of "tails"; and since no other outcomes are possible, the probability of either "heads" or "tails" is 1/2 (which could also be written as 0.5 or 50%). These concepts have been given an axiomatic mathematical formaliza ...
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ACM Transactions On Computational Logic
ACM or A.C.M. may refer to: Aviation * AGM-129 ACM, 1990–2012 USAF cruise missile * Air chief marshal * Air combat manoeuvring or dogfighting * Air cycle machine * IATA airport code for Arica Airport in Amazonas Department, Colombia Computing * Abstract Control Model, for USB to act as a serial port * Association for Computing Machinery, a US-based international learned society for computing * Asynchronous communication mechanism * Audio Compression Manager, Microsoft Windows codec manager Education * Allegany College of Maryland * Associated Colleges of the Midwest * Association for College Management Medicine * Alcoholic cardiomyopathy, a disease of the heart muscle * Arrhythmogenic cardiomyopathy, a disease of the heart muscle Music * Academy of Contemporary Music, in Guildford, England, UK * Academy of Country Music * Association for Contemporary Music, in the Russian Federation Organizations or businesses * African Content Movement, a South African politi ...
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Blocks World
The blocks world is a planning domain in artificial intelligence. It consists of a set of wooden blocks of various shapes and colors sitting on a table. The goal is to build one or more vertical stacks of blocks. Only one block may be moved at a time: it may either be placed on the table or placed atop another block. Because of this, any blocks that are, at a given time, under another block cannot be moved. Moreover, some kinds of blocks cannot have other blocks stacked on top of them. The simplicity of this toy world lends itself readily to classical symbolic artificial intelligence approaches, in which the world is modeled as a set of abstract symbols which may be reasoned about. Motivation Artificial Intelligence can be researched in theory and with practical applications. The problem with most practical application is, that the engineers don't know how to program an AI system. Instead of rejecting the challenge at all the idea is to invent an easy to solve domain which is c ...
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