Europa Universalis V
''Europa Universalis V'' is a Grand strategy wargame, grand strategy game that is being developed by Paradox Tinto and is being published by Paradox Interactive. It is the sequel to the 2013 game ''Europa Universalis IV''. The game was officially announced on 8 May 2025. Gameplay ''Europa Universalis V'' will be a grand strategy game that allows players to take control of a country and guide it through world history beginning in 1337. One of the new features not present in previous installments is the ability to automate parts of the gameplay, allowing the player to focus on specific mechanics such as trade or military while giving control over the others to the Game artificial intelligence, game's AI. Development ''Europa Universalis V'' is being developed by Paradox Tinto. During development, the project was known as "Project Caesar", and began development in 2020. Starting in early 2024, Paradox Tinto began quietly releasing forum posts called "Tinto Talks", which would show ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Steam (service)
Steam is a digital distribution service and storefront developed by Valve Corporation, Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, such as Matchmaking (video games), game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking service, social networking, and game streaming services. The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software, Video game music, game soundtracks, videos, and sells hardware made by Valve, such as the Valve Index and the Steam Deck. Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rig ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Grand Strategy Video Games
Grand may refer to: People with the name * Grand (surname) * Grand L. Bush (born 1955), American actor Places * Grand, Oklahoma, USA * Grand, Vosges, village and commune in France with Gallo-Roman amphitheatre * Grand County (other), several places * Grand Geyser, Upper Geyser Basin of Yellowstone, USA * Le Grand, California, USA; census-designated place * Mount Grand, Brockville, New Zealand Arts, entertainment, and media * ''Grand'' (Erin McKeown album), 2003 * "Grand" (Kane Brown song), 2022 * ''Grand'' (Matt and Kim album), 2009 * ''Grand'' (magazine), a lifestyle magazine related to related to grandparents * ''Grand'' (TV series), American sitcom, 1990 * Grand Production, Serbian record label company Other uses * Great Recycling and Northern Development Canal, also known as GRAND Canal * Grand (slang), one thousand units of currency * Giant Radio Array for Neutrino Detection, also known as GRAND See also * * * Grand Hotel (other) * Grand sta ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games Set In The 17th Century
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Sequels
A sequel is a work of literature, film, theatre, television, music, or video game that continuity (fiction), continues the story of, or expanded universe, expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a film series, series, in which key elements appear repeatedly. The difference between more than one sequel and a series is somewhat arbitrary. Sequels are attractive to creators and publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories about popular characters or settings, making the production of sequels financially appeal ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Upcoming Video Games
This is a confirmed list of video games in development, but are scheduled for release beyond 2025 in video games, 2025 or currently carry no announced, reported, or confirmed release date at all. __TOC__ 2026 January – March April – June Unscheduled releases 2027 Video game-based film and television releases In development Unknown status The following list includes games that were announced but have not seen progress updates in years, also known as being in development hell, or have been put on indefinite hold. They may be also deemed as vaporware. Notes References [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Real-time Strategy Video Games
Real-time, realtime, or real time may refer to: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time * Real-time camera, for controlling views in a 3D virtual environment * Real-time communication, for interactive communication * Real-time operating system, for running real-time software * Real-time protection, protection enabled constantly, rather than by, for example, an antivirus scan * Real-time text, transmitted as it is being typed or produced * Real-time Java, for real-time programs in J ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Paradox Interactive Games
A paradox is a logically self-contradictory statement or a statement that runs contrary to one's expectation. It is a statement that, despite apparently valid reasoning from true or apparently true premises, leads to a seemingly self-contradictory or a logically unacceptable conclusion. A paradox usually involves contradictory-yet-interrelated elements that exist simultaneously and persist over time. They result in "persistent contradiction between interdependent elements" leading to a lasting "unity of opposites". In logic, many paradoxes exist that are known to be invalid arguments, yet are nevertheless valuable in promoting critical thinking, while other paradoxes have revealed errors in definitions that were assumed to be rigorous, and have caused axioms of mathematics and logic to be re-examined. One example is Russell's paradox, which questions whether a "list of all lists that do not contain themselves" would include itself and showed that attempts to found set theory on t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest inst ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Historical Simulation Games
History is the systematic study of the past, focusing primarily on the human past. As an academic discipline, it analyses and interprets evidence to construct narratives about what happened and explain why it happened. Some theorists categorize history as a social science, while others see it as part of the humanities or consider it a hybrid discipline. Similar debates surround the purpose of history—for example, whether its main aim is theoretical, to uncover the truth, or practical, to learn lessons from the past. In a more general sense, the term ''history'' refers not to an academic field but to the past itself, times in the past, or to individual texts about the past. Historical research relies on primary and secondary sources to reconstruct past events and validate interpretations. Source criticism is used to evaluate these sources, assessing their authenticity, content, and reliability. Historians strive to integrate the perspectives of several sources to develop a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |