Eternal Poison
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Eternal Poison
''Eternal Poison'', released in Japan as ', is a turn-based tactical role-playing game developed mainly by Flight-Plan, published and produced by Banpresto for the PlayStation 2. The game is a dark fantasy RPG where the player must catch and collect demons called Majin, these monsters can then be used as fellow party members or taken back to the base for other customizations. Plot ''Eternal Poison'' begins in the Kingdom of Valdia where the demonic realm of Besek has suddenly appeared. This realm is home to demons called the Majin who have captured Valdia's Princess. The King of Valdia then issues a decree for her rescue which brings upon numerous adventurers of dissimilar intentions, the story of game is told from multiple perspectives of five key parties as they journey their way through the realm of Besek to rescue the princess. Release The game was released November 11, 2008 in North America by Atlus as a two-disc set, which includes a soundtrack CD featuring selected tracks ...
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The Official Magazine
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'' ...
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Tactical Role-playing Video Games
Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tactics * TACTIC (military program), a U.S. military research program conducted by DARPA Computer science * A ''tactic'' is a procedure for deriving terms in an interactive theorem prover Geography * Tactic, Guatemala, a municipality in the Alta Verapaz department Entertainment * Tactics, a dart game similar to cricket * "Tactics", a 1995 song by The Yellow Monkey * ''Tactics'' (album), a 1996 album by John Abercrombie * Tactics (band), an Australian band * ''Tactics'' (game), generally credited as the first board wargame * ''Tactics'' (manga), a Japanese manga series * ''Tactic'' (video game), a puzzle video game * Tactics (video games studio) is a Japanese software publishing company specializing in the publishing and distribu ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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PlayStation 2-only Games
is a Video game, video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of Home video game console, home video game consoles produced under the brand; it also consists of Handheld game console, handhelds, Internet, online services, magazines, and other forms of media. The brand began with the PlayStation (console), first PlayStation home console released in Japan in 1994 and worldwide the following year, which became the first console of any type to ship over 100 million units, which made PlayStation a globally recognized brand. Since then there have been numerous newer consoles—the most recent being the PlayStation 5 released in 2020—while there have also been a series of handheld consoles and a number of other electronics such as a home theater PC, media center and a smartphone. The main series of controllers utilized by the PlayStation series is the DualShock, a ...
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Flight-Plan Games
was a Japanese video game developer best known for the ''Summon Night (series), Summon Night'' series of role-playing video games published by Banpresto. Founded in 1989, Flight-Plan began by developing the ''Black/Matrix (video game series), Black/Matrix'' series of tactical role-playing games, published by Interchannel, NEC Interchannel (later Interchannel Holon) in Japan. In January 2007, Flight-Plan began self-publishing some of its games, such as ''Dragon Shadow Spell'' and ''Sacred Blaze''. Other clients of the company have included Sony Computer Entertainment, Sony, Nintendo, and Sega. In August 2010, the company quietly closed its offices and ceased business, and their website was taken offline. Games ''Titles released outside of Japan have a * after their title.'' *''Metamor Jupiter'' - (1993, TurboGrafx-16, Turbo CD) *''CAL III: Kanketsuhen'' - (1994, Turbo CD) *''Chiki Chiki Boys'' - (1994, Turbo CD) *''Dōkyūsei (video game), Dōkyūsei''- (1995, Turbo CD) *''Dō ...
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Dark Fantasy Role-playing Video Games
Darkness is the condition resulting from a lack of illumination, or an absence of visible light. Human vision is unable to distinguish colors in conditions of very low luminance because the hue-sensitive photoreceptor cells on the retina are inactive when light levels are insufficient, in the range of visual perception referred to as scotopic vision. The emotional response to darkness has generated metaphorical usages of the term in many cultures, often used to describe an unhappy or foreboding feeling. "Darkness" may also refer to night, which occurs when the Sun is more than 18° below the horizon. Scientific Perception The perception of darkness differs from the mere absence of light that sometimes lead to afterimages. In perceiving, the eye is active, and the part of the retina that is unstimulated produces a complementary afterimage. Physics In terms of physics, an object is said to be dark when it absorbs photons, causing it to appear dim compared to other objects. ...
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Banpresto Games
(formerly Coreland Technology Inc.) was a Japanese video game developer and video game publisher, publisher headquartered in Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in the New Territories. Banpresto was a partly-owned subsidiary of toymaker Bandai from 1989 to 2006, and a wholly-owned subsidiary of Bandai Namco Holdings from 2006 to 2008. In addition to video games, Banpresto produced toys, keyrings, apparel, and plastic models. Banpresto was founded by Japanese businessman Yasushi Matsuda as Hoei International on April 30, 1977. Its poor reputation led to its name being changed to Coreland Technology in 1982, becoming a contractual developer for companies such as Sega. Coreland was majority-acquired by Bandai in 1989 following severe financial difficulties and renamed Banpresto, becoming Bandai's arcade game division. Banpresto focused primarily on producing games with licensed characters, such as Ultraman and Gundam. Its sha ...
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2008 Video Games
2008 saw many new installments in established video game franchises, such as ''Grand Theft Auto IV'', '' Fallout 3'', '' Metal Gear Solid 4: Guns of the Patriots'', '' Gears of War 2'', '' Super Smash Bros. Brawl'', ''Persona 4'', '' Fable II'', '' Call of Duty: World at War'', '' Mario Kart Wii'', '' Madden NFL 09'', '' NBA Live 09'', '' NBA 2K9'', and '' WWE Smackdown vs. Raw 2009''. New intellectual properties included '' Army of Two'', ''Dead Space'', '' Left 4 Dead'', ''LittleBigPlanet'', '' Mirror's Edge'', '' iRacing'', '' Race Driver: Grid'', and ''Spore'', ''De Blob'', '' Meat Boy''. Major awards Events Business Open to the public Hardware and software sales Worldwide The following are the best-selling games of 2008 in terms of worldwide retail sales. These games sold at least units worldwide in 2008. Canada * Based on figures from the NPD Group: Video game console sales in Canada (first seven months of 2008) Japan * Based on figures from Enterbrain: ...
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Famitsu
, formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected Video game journalism, video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a Portmanteau#Japanese, portmanteau abbreviation of ''Famicom Tsūshin''; the word "Famicom" itself comes from a portmanteau abbreviation of "Nintendo Entertainment System, Family Computer", the dominant video game console in Japan when the magazine was first published in the 1980s. History , a computer game magazine, started in 1982 ...
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Review Aggregator
A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where users can view the reviews, sells information to third parties about consumer tendencies, and creates databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and s ...
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GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, personal computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its headquarters in Oakland, California) with October 2011 being its last issue, after over 22 years of publication. ...
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