Escape From Singe's Castle
''Escape from Singe's Castle'', also known as ''Dragon's Lair Part II - Escape From Singe's Castle'', is a computer game for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers, released by Software Projects in 1987. ReadySoft released it for the PC (developed by Bethesda Softworks) in 1989, and for the Amiga and Atari ST in 1990 and 1991, respectively. An Apple IIGS version was released in 2022. The game is sometimes referred to as ''Dragon's Lair II'', but is not the official arcade sequel '' Dragon's Lair II: Time Warp''. Gameplay Players control Dirk the Daring, the player character from ''Dragon's Lair'', who has returned to the lair of Singe the dragon in order to claim a pot of gold (to save Daphne again in the 16 bit version). Singe has laid traps throughout his lair, forcing players to guide Dirk across a number of differently themed screens in order to steal the gold and escape. In the 8 bit versions there are eight different levels. Development Software ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Software Projects
Software Projects was a computer game development company which was started by ''Manic Miner'' developer Matthew Smith, Alan Maton and Colin Roach. After leaving Bug-Byte as a freelance developer, Smith was able to take the rights to his recently developed ''Manic Miner'' game with him, due to an oversight in his freelance contract. Software Projects was then able to market and publish the ZX Spectrum hit game separately from Bug-Byte. Their logo was a Penrose triangle. Released games * ''Anaconda'' * ''Astronut'' * '' BC's Quest for Tires'' * ''Binky'' * '' Crazy Balloon'' * ''Crypt Capers'' * ''Dinky Doo'' * ''Dodo Lair'' * ''Dragon's Lair'' * '' Dragon's Lair Part II - Escape from Singe's Castle'' * ''Ewgeebez'' * ''Fatty Henry'' * ''Galactic Gardener'' * ''Harvey Smith Showjumper'' * ''Hunchback at the Olympics'' * ''Hysteria'' * '' Jet Set Willy'' * '' Jet Set Willy II'' * ''Karls Kavern'' * ''Learning with Leeper'' * ''Ledgeman'' * ''Legion'' * '' Loderunner'' * ''McKensi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Princess Daphne (character)
Princess Daphne is a fictional character from the ''Dragon's Lair'' series of video games. She was created and designed by Rick Dyer and Don Bluth and introduced in the original ''Dragon's Lair'' in 1983. In the games, Princess Daphne is the beautiful daughter of King Aethelred and an unnamed queen. She serves as the series' damsel in distress. A beautiful maiden coveted by many princes and knights, her heart belongs to the kingdom's champion, Dirk the Daring. Appearances In the original ''Dragon's Lair'' game, Princess Daphne is kidnapped by the dragon Singe and imprisoned in a large crystal orb. Singe commanded King Aethelred to surrender his kingdom before sunset or the princess would die. Daphne appears in the final level of the game, giving Dirk directions to use the magic sword and slay the dragon. The story has been described by ''Crash'' as "a cross between an Arthurian romance and '' George and the Dragon''". In '' Dragon's Lair: Escape from Singe's Castle'', the just-r ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tilt (French Magazine)
''Tilt'' was a French magazine which began publication in September 1982, focused on computer and console gaming. It was the first French magazine specifically devoted to video games. The headquarters of the magazine was in Paris Paris () is the capital and most populous city of France, with an estimated population of 2,165,423 residents in 2019 in an area of more than 105 km² (41 sq mi), making it the 30th most densely populated city in the world in 2020. .... The name of the magazine was a nod to the pinball term, where excessive nudging of a pinball machine would result in a "tilt" penalty, and the loss of a turn during gameplay. The final issue of ''Tilt'' was published January 1994. References External links Tiltback issuesprovided by abandonware-magazines.org Archived Tilt Magazines at Internet Archive 1982 establishments in France 1994 disestablishments in France Defunct computer magazines Defunct magazines published in France French-language maga ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ASM (Aktueller Software Markt)
''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was one of the first magazines published in Germany focused on video games, though the first issues of ''ASM'' covered the software market in general for almost all platforms at this time, hence the magazine's full name.Editorial ''ASM'' (Tronic Verlag), March 1986: " ..Wir haben unser Magazin mit einer Flut an Information über Action-Games, Adventures, Anwenderprogramme, Sound-Software, Lernprogramme oder Denk- und Strategiespiele „vollgepfropft“. .., roughly "We have filled our magazine with a lot of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Your Sinclair
''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The magazine was launched in January 1984 as ''Your Spectrum'' by Sportscene Specialist Press. (Sportscene would later be renamed to Dennis Publishing in April 1987.) Initially, it was published bimonthly, changing to monthly in June 1984. With the January 1986 issue, the title was relaunched as ''Your Sinclair'', with the intention of expanding coverage of the QL into the main magazine (previously, ''QL User'' had been a pull-out section within the magazine), and any future computers produced by Sinclair. However, the magazine remained focused almost entirely on the ZX Spectrum games scene. In 1990, the magazine was sold to Bath-based Future plc, and the April 1990 issue was the first to be published by the new company. That issue's news ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Popular Computing Weekly
''Popular Computing Weekly'' was a computer magazine in the UK published from 1982 to 1990. It was sometimes referred to as ''PCW'' (although that abbreviation is more commonly associated with ''Personal Computer World'' magazine). Overview The magazine was first published on 23 April 1982. Its subject range was general, covering gaming, business, and productivity software. The founding company was Sunshine Publications based in London and the launch editor was Duncan Scot. During 1989 it incorporated ''Computer Gamesweek''. It was noteworthy for being the UK's only national weekly computer magazine of the time, and for its back page being dominated by an advertisement in the form of a comic strip, '' Piman'', by the firm Automata UK between the years 1983 and 1986. A further noteworthy feature of the early editions was the high-quality artwork on the magazine covers. These had disappeared by 1983. One other noteworthy and regular column was about adventure games, notably t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Commodore User
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic Computing'' in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to ''CU Amiga'' in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games. Timeline Carrying on from where ''Vic Computing'' left, ''Commodore User'' was launched in October 1983, with an initial preview issue in June. Initially the magazine contained what was referred to as the serious side of computing, with programming tutorials, mac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on '' Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Zzap!
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to '' CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatical ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Gamer
''Computer Gamer'' was a video game magazine published in the United Kingdom by Argus Specialist Publications, covering home gaming from April 1985 to June 1987. It was a colourful relaunch of the failing magazine '' Games Computing'', a more conservative magazine published throughout in monochrome. Like many similar magazines, it contained sections of news, game reviews, previews, tips, help guides, columnists, reader's letters, and occasionally cover-mounted game demos. When the magazine was relaunched, it was directly competing with Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ... but with only a fifth of the 100,000 monthly sales. It battled on for two years but, adding only 6,000 sales, it was eventually closed in 1987. Although lost in the c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amtix!
''Amtix'' (stylized as ''AMTIX!'') is a magazine that originally reviewed Amstrad computer software in the mid-1980s, published monthly by Newsfield Publications Ltd. Unlike ''Zzap!64'' and ''CRASH'' (its more successful sister publications from Newsfield), the original version of ''Amtix!'' was relatively short-lived. It ran for 18 issues in total between November 1985 and April 1987, plus a special preview issue (''Issue zero'') which was given away with ''Zzap!64'' and ''CRASH''. After issue 18, ''Amtix!'' was sold to Database Publications who merged the ''Amtix!'' games sections into their own '' Computing With the Amstrad'' magazine. Like ''Zzap!64'' and ''Crash'', ''Amtix!'' had very distinctive, comic-style cover art, drawn by Oliver Frey. In September 2021 the magazine was relaunched as a quarterly A5 publication by Fusion Retro Books under the title AMTIXCPC Micro Action. References External links * A list of every game that has been reviewed and/or previewed in A ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader '' PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |