TS12 Synthesizers
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TS12 Synthesizers
TS1 or TS-1 may refer to: * ''Taylor Swift'' (album), the 2006 debut album by Taylor Swift * ''The Sims'' (video game), a 2000 strategic life-simulation video game * ''Toy Story'', a 1995 American animated family film * Zenvo TS1 GT, a Danish supercar * Jet_fuel#TS-1, Russian jet fuel * Tegafur, cancer drug also known as TS-1 * Titanosilicate A titanosilicate, also called titanium silicate or silicotitanate, is a silicate mineral where some portion of the silicon atoms have been replaced by titanium(IV) atoms. The term most commonly refers to the zeolitic polymorph, also called titan ...
TS-1, zeolite catalyst {{Letter-NumberCombDisambig ...
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Taylor Swift (album)
''Taylor Swift'' is the debut studio album by the American singer-songwriter Taylor Swift. It was released in North America on October 24, 2006, and reissued multiple times in 2007–2008, by Big Machine Records. Inspired by Swift's teenage outlook on life, the lyrics address themes of love, friendships, and insecurity. Swift relocated from Pennsylvania to Nashville, Tennessee at 14 to sign a songwriting contract with Sony/ATV Tree Music Publishing. Her recording contract with Big Machine in 2005 enabled her to work on the album with the producer Nathan Chapman during her freshman year of high school. She wrote or co-wrote all tracks of ''Taylor Swift''; co-writers include Robert Ellis Orrall, Brian Maher, Angelo Petraglia, and Liz Rose. Musically, ''Taylor Swift'' is a country album with pop and pop rock elements, and its acoustic arrangements are instrumented with guitars, banjos, and fiddles. Five songs were released as singles; " Our Song" and " Should've Said No" pea ...
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The Sims (video Game)
''The Sims'' is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting. The game features an open-ended gameplay, where players can choose their own goals and objectives, and customize their Sims' appearance, personality, skills, relationships, and environment. A series of expansion packs were also released that add new content and features to the game, such as new careers, items, locations, and scenarios. The game's development was led by Will Wright, and the game was a follow-up to Wright's earlier ''SimCity'' series. Wright was inspired to create the game by Christopher Alexander's 1977 book '' A Pattern Language'', and Scott McCloud's 1993 book ''Understanding Comics'' later played a role in the game's design. Seven expansion packs were released from 2000 to 2003, each of which added new items, characters, ski ...
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