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''Neverwinter Nights 2'' is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the second installment in the ''Neverwinter Nights'' series and is the sequel to BioWare's ''Neverwinter Nights'', based on the ''Dungeons & Dragons'' fantasy tabletop role-playing game. ''Neverwinter Nights 2'' utilizes an adaptation of the ''Dungeons & Dragons'' 3.5 edition rules. Players create player characters to represent themselves in the game, using the same character creation rules as found in the ''Dungeons & Dragons'' game. They may gain the assistance of additional party members, and they eventually acquire a keep that can be used as a base of operations. ''Neverwinter Nights 2'' is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The story is mostly unrelated to ''Neverwinter Nights'' and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shar ...
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Obsidian Entertainment
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California and part of Xbox Game Studios. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones. Although they have created original intellectual property, many of their games are sequels based on Brand licensing, licensed properties. Early projects included ''Star Wars: Knights of the Old Republic II: The Sith Lords'' and ''Neverwinter Nights 2'', both sequels to BioWare-developed games. The team then developed their first original game, ''Alpha Protocol'', in 2010. Other notable works from Obsidian include ''Fallout: New Vegas'', ''Dungeon Siege III'', and ''South Park: The Stick of Truth'', all of which are also licensed properties. Throughout the studio's history, many projects—including ''Futureblight'', ''Dwarfs'', ''Aliens: Crucible'', and ''Stormlands''—w ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Top-down Perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less proc ...
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Third-person (video Games)
In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games. Games with this perspective often make use of positional audio, where the volume of ambient sounds varies depending on the position of the avatar. Camera systems There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control. Simple tracking cameras follow the characters from behind, and were common in early 3D games such as '' Crash Bandicoot'' or ''Tomb Raider'' since it is very simple to implement. Howeve ...
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Mysteries Of Westgate
''Neverwinter Nights 2: Mysteries of Westgate'' is an expansion pack for the role-playing video game ''Neverwinter Nights 2''. It was developed by Ossian Studios and published by Atari Interactive on April 29, 2009. The player creates a character and controls it, along with a group of three pre-designed companions, journeying through the game world. The gameplay is very similar to that of the base game. ''Mysteries of Westgate'' also includes new monsters, music, and other tools, which can be used by players to create their own ''Neverwinter Nights 2'' levels. The game takes place in the Forgotten Realms world, a ''Dungeons & Dragons'' campaign setting (Dungeons & Dragons), campaign setting, in the area of Westgate. The player creates a character at the start of the game who finds a cursed mask belonging to the "Night Masks", a thieves' guild at war with two other organizations. The player chooses which of these other organizations to side with, and embarks on a quest to lift the ...
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