Elder Scrolls Oblivion
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Elder Scrolls Oblivion
''The Elder Scrolls IV: Oblivion'' is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K (company), 2K Games. It is the fourth installment in ''The Elder Scrolls'' series, following 2002's ''The Elder Scrolls III: Morrowind'', and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007. Taking place within the fictional province of Cyrodiil, the game's main story focuses on the player character's efforts to thwart a fanatical cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion. The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the Virtual world, game world at any time and to ignore or postpone the main storyline indefinitely. A perpetual objective for players is to improve their character's skills, which are numerical representations of certain abilities. Early in the game ...
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Bethesda Game Studios
Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. It is best known for its action role-playing franchises, including ''The Elder Scrolls'', '' Fallout'', and '' Starfield''. Bethesda Game Studios opened in 2001 as the development unit of Bethesda Softworks, separating from publishing operations. Todd Howard serves as the studio's executive producer, leading it with managing director Ashley Cheng and studio director Angela Browder. As of November 2023, Bethesda Game Studios had 450 employees. History Bethesda Game Studios was established in 2001. Previously, Bethesda Softworks, then a developer and publisher, had been reorganized as a subsidiary of ZeniMax Media. ZeniMax's Robert A. Altman sought to grow the development unit, which was spun off from Bethesda Softworks as Bethesda Game Studios, starting out with roughly 40 people. By 2008, Bethesda Game Studios was considered one of the industry's top deve ...
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