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Effect Systems
In computing, an effect system is a formal system that describes the computational effects of computer programs, such as side effects. An effect system can be used to provide a compile-time check of the possible effects of the program. The effect system extends the notion of type to have an "effect" component, which comprises an effect kind and a region. The effect kind describes ''what'' is being done, and the region describes ''with what'' (parameters) it is being done. An effect system is typically an extension of a type system. The term "type and effect system" is sometimes used in this case. Often, a type of a value is denoted together with its effect as ''type ! effect'', where both the type component and the effect component mention certain regions (for example, a type of a mutable memory cell is parameterized by the label of the memory region in which the cell resides). The term "algebraic effect" follows from the type system. Effect systems may be used to prove the exter ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computer, computing machinery. It includes the study and experimentation of algorithmic processes, and the development of both computer hardware, hardware and software. Computing has scientific, engineering, mathematical, technological, and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology, and software engineering. The term ''computing'' is also synonymous with counting and calculation, calculating. In earlier times, it was used in reference to the action performed by Mechanical computer, mechanical computing machines, and before that, to Computer (occupation), human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. ...
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Unison (programming Language)
In music, unison is two or more part (music), musical parts that sound either the same pitch (music), pitch or pitches separated by interval (music), intervals of one or more octaves, usually at the same time. ''Rhythmic unison'' is another term for homorhythm. Definition Unison or perfect unison (also called a prime, or perfect prime)Benward & Saker (2003), p. 53. may refer to the (pseudo-) Interval (music), interval formed by a tone and its duplication (in German, ''Unisono'', ''Einklang'', or ''Prime''), for example C–C, as differentiated from the Major second, second, C–D, etc. In the unison the two pitches have the ratio of 1:1 or 0 Minor second, half steps and zero cent (music), cents. Although two tones in unison are considered to be the same pitch, they are still perceivable as coming from separate sources, whether played on instruments of a different type: ; or of the same type: . This is because a pair of tones in unison come from different locations or can have d ...
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Association For Computing Machinery
The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional membership group, reporting nearly 110,000 student and professional members . Its headquarters are in New York City. The ACM is an umbrella organization for academic and scholarly interests in computer science (informatics). Its motto is "Advancing Computing as a Science & Profession". History In 1947, a notice was sent to various people: On January 10, 1947, at the Symposium on Large-Scale Digital Calculating Machinery at the Harvard computation Laboratory, Professor Samuel H. Caldwell of Massachusetts Institute of Technology spoke of the need for an association of those interested in computing machinery, and of the need for communication between them. ..After making some inquiries during May and June, we believe there is ample interest to ...
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Lecture Notes In Computer Science
''Lecture Notes in Computer Science'' is a series of computer science books published by Springer Science+Business Media since 1973. Overview The series contains proceedings, post-proceedings, monographs, and Festschrifts. In addition, tutorials, state-of-the-art surveys, and "hot topics" are increasingly being included. The series is indexed by DBLP. See also *'' Monographiae Biologicae'', another monograph series published by Springer Science+Business Media *'' Lecture Notes in Physics'' *'' Lecture Notes in Mathematics'' *'' Electronic Workshops in Computing'', published by the British Computer Society image:Maurice Vincent Wilkes 1980 (3).jpg, Sir Maurice Wilkes served as the first President of BCS in 1957. The British Computer Society (BCS), branded BCS, The Chartered Institute for IT, since 2009, is a professional body and a learned ... References External links * Academic journals established in 1973 Computer science books Series of non-fiction books ...
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@FunctionalInterface
In the Java computer programming language, an annotation is a form of syntactic metadata that can be added to Java source code. Classes, methods, variables, parameters and Java packages may be annotated. Like Javadoc tags, Java annotations can be read from source files. Unlike Javadoc tags, Java annotations can also be embedded in and read from Java class files generated by the Java compiler. This allows annotations to be retained by the Java virtual machine at run-time and read via reflection. It is possible to create meta-annotations out of the existing ones in Java. History The Java platform has various ''ad-hoc'' annotation mechanisms—for example, the ''transient'' modifier, or the ''@Deprecated'' javadoc tag. The Java Specification Request JSR-175 introduced the general-purpose annotation (also known as ''metadata'') facility to the Java Community Process in 2002; it gained approval in September 2004. Annotations became available in the language itself beginning with ...
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Checked Exception
In computer programming, several language mechanisms exist for exception handling. The term ''exception'' is typically used to denote a data structure storing information about an exceptional condition. One mechanism to transfer control, or ''raise'' an exception, is known as a ''throw''; the exception is said to be ''thrown''. Execution is transferred to a ''catch''. Usage Programming languages differ substantially in their notion of what an exception is. Exceptions can be used to represent and handle abnormal, unpredictable, erroneous situations, but also as flow control structures to handle normal situations. For example, Python's iterators throw StopIteration exceptions to signal that there are no further items produced by the iterator. There is disagreement within many languages as to what constitutes idiomatic usage of exceptions. For example, Joshua Bloch states that Java's exceptions should only be used for exceptional situations, but Kiniry observes that Java's built ...
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Java (programming Language)
Java is a High-level programming language, high-level, General-purpose programming language, general-purpose, Memory safety, memory-safe, object-oriented programming, object-oriented programming language. It is intended to let programmers ''write once, run anywhere'' (Write once, run anywhere, WORA), meaning that compiler, compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to Java bytecode, bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax (programming languages), syntax of Java is similar to C (programming language), C and C++, but has fewer low-level programming language, low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as Reflective programming, reflection and runtime code modification) that are typically not available in traditional compiled languages. Java gained popularity sh ...
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Exception (computer Science)
In computing and computer programming, exception handling is the process of responding to the occurrence of ''exceptions'' – anomalous or exceptional conditions requiring special processing – during the execution of a program. In general, an exception breaks the normal flow of execution and executes a pre-registered ''exception handler''; the details of how this is done depend on whether it is a hardware or software exception and how the software exception is implemented. Exceptions are defined by different layers of a computer system, and the typical layers are CPU-defined interrupts, operating system (OS)-defined signals, programming language-defined exceptions. Each layer requires different ways of exception handling although they may be interrelated, e.g. a CPU interrupt could be turned into an OS signal. Some exceptions, especially hardware ones, may be handled so gracefully that execution can resume where it was interrupted. Definition The definition of an excep ...
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Object Oriented
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of "objects" in programm ...
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Scala (programming Language)
Scala ( ) is a strongly statically typed high-level general-purpose programming language that supports both object-oriented programming and functional programming. Designed to be concise, many of Scala's design decisions are intended to address criticisms of Java. Scala source code can be compiled to Java bytecode and run on a Java virtual machine (JVM). Scala can also be transpiled to JavaScript to run in a browser, or compiled directly to a native executable. When running on the JVM, Scala provides language interoperability with Java so that libraries written in either language may be referenced directly in Scala or Java code. Like Java, Scala is object-oriented, and uses a syntax termed '' curly-brace'' which is similar to the language C. Since Scala 3, there is also an option to use the off-side rule (indenting) to structure blocks, and its use is advised. Martin Odersky has said that this turned out to be the most productive change introduced in Scala 3. Unlike J ...
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OCaml
OCaml ( , formerly Objective Caml) is a General-purpose programming language, general-purpose, High-level programming language, high-level, Comparison of multi-paradigm programming languages, multi-paradigm programming language which extends the Caml dialect of ML (programming language), ML with Object-oriented programming, object-oriented features. OCaml was created in 1996 by Xavier Leroy, Jérôme Vouillon, Damien Doligez, Didier Rémy, Ascánder Suárez, and others. The OCaml toolchain includes an interactive top-level Interpreter (computing), interpreter, a bytecode compiler, an optimizing native code compiler, a reversible debugger, and a package managerOPAM together with a composable build system for OCamlDune. OCaml was initially developed in the context of automated theorem proving, and is used in static program analysis, static analysis and formal methods software. Beyond these areas, it has found use in systems programming, web development, and specific financial utili ...
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Monad (functional Programming)
In functional programming, monads are a way to structure computations as a sequence of steps, where each step not only produces a value but also some extra information about the computation, such as a potential failure, non-determinism, or side effect. More formally, a monad is a type constructor M equipped with two operations, which lifts a value into the monadic context, and which chains monadic computations. In simpler terms, monads can be thought of as interfaces implemented on type constructors, that allow for functions to abstract over various type constructor variants that implement monad (e.g. , , etc.). Both the concept of a monad and the term originally come from category theory, where a monad is defined as an endofunctor with additional structure. Research beginning in the late 1980s and early 1990s established that monads could bring seemingly disparate computer-science problems under a unified, functional model. Category theory also provides a few formal requirem ...
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