Echo Lake (software)
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Echo Lake (software)
Echo Lake was the most notable multimedia software product produced by Delrina, which debuted in June 1995. It was touted internally as a "cross fQuark Xpress and ''Myst ''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...''". It featured an immersive 3D environment where a user could go to a virtual desktop in a virtual office and assemble video and audio clips along with images, and then print them out as either a virtual book other users of the program could use, or for print. It was a highly innovative product for its time, and ultimately was hampered by the inability of many users able to input their own multimedia content ''easily'' into a computer from that period. Creative Wonders bought the rights to the Echo Lake multimedia product, which was re-shaped as an introductor ...
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Delrina
Delrina Corporation was a Canadian software company active from 1988 to 1995. The company was best known for WinFax, a software package which enabled computers equipped with fax modems to transmit copies of documents to standalone fax machines or other similarly equipped computers. It also sold PerForm and FormFlow, Form (document), electronic form software. Delrina was acquired by the American software firm NortonLifeLock, Symantec in 1995. Delrina also produced a set of screensavers, including one that resulted in a well-publicized lawsuit for copyright and trademark infringement (''Berkeley Systems, Berkeley Systems Inc. v. Delrina''). The case set a precedent in American law whereby satire, satiric commercial software products are not subject to the same First Amendment to the United States Constitution, First Amendment exemptions as parody, parodic cartoons or literature. It also sold online communications software with its WinComm product and produced a Web browser called ...
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Creative Wonders
Creative Wonders was an educational software corporation from 1994 to 1999. It created computer games based on children's characters like ''Sesame Street'', ''Madeline'', ''Schoolhouse Rock!'', ''Arthur'', '' Little Bear'', '' Dr. Seuss'' and ''ABC World Reference''. It was a joint-venture between Electronic Arts and ABC. History Creative Wonders started out in 1994 as a division of Electronic Arts called ''EA Kids'' before renaming to Creative Wonders. Creative Wonders was responsible for creating popular games like the ''Sesame Street'' and ''Madeline'' series, and took over publishing of "EA 3D Atlas" which had been created by The Multimedia Corporation in London (a BBC company). In 1995, Creative Wonders teamed with ABC to create the ''ABC World Reference Series'', a series of encyclopedias and atlases on CD-ROM based on "EA 3D Atlas", produced by The Multimedia Corporation and incorporating content and branding from ABC. In 1998, Creative Wonders' assets were purchased b ...
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Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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Multimedia
Multimedia is a form of communication that uses a combination of different content forms, such as Text (literary theory), writing, Sound, audio, images, animations, or video, into a single presentation. This is in contrast to traditional mass media, such as printed material or audio recordings, which only feature one form of media content. Popular examples of multimedia include video podcasts, audio slideshows, and animated videos. Creating multimedia content involves the application of the principles of effective interactive communication. The five main building blocks of multimedia are text, image, audio, video, and animation. Multimedia encompasses various types of content, each serving different purposes: * Text - Fundamental to multimedia, providing context and information. * Audio - Includes music, sound effects, and voiceovers that enhance the experience. Recent developments include spatial audio and advanced sound design. * Ima ...
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Quark Xpress
QuarkXPress is desktop publishing software for creating and editing complex page layouts in a WYSIWYG (What You See Is What You Get) environment. It runs on macOS and Windows. It was first released by Quark, Inc. in 1987 and is still owned and published by them. The most recent version, QuarkXPress 2024 (internal version number 20.0.0), introduces two new palettes: Font Manager and Picture Links, and has compatibility with macOS Sonoma, as well as the option to export to IDML format. QuarkXPress is used by designers, publishing houses and corporations to produce from printable to multimedia projects. Recent versions have added support for ebooks/flipbooks, Web and mobile apps. History QuarkXPress was founded by Tim Gill in 1981 with a $2,000 loan from his parents, with the introduction of Fred Ebrahimi as CEO in 1986. The first version of QuarkXPress was released in 1987 for the Macintosh. Five years passed before a Microsoft Windows version (3.1) followed in 1992. In the ...
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Myst
''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid. Designers Rand and Robyn Miller had started in game development creating black-and-white, largely plotless works aimed at children. They wanted ''Myst'' to be a graphically impressive game with a nonlinear story and mystery elements aimed at adults. The game's design was limited by the small memory footprint of video game consoles and by the slow speed of CD-ROM drives. The game was created on Apple Macintosh computers and ran on the HyperCard software stack, though ports to other platforms subsequently required th ...
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Immersive Environment
In virtual reality (VR), immersion is the perception of being physically Presence (telepresence), present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other Stimulation, stimuli that provide an engrossing total environment. Etymology The name is a metaphoric use of the experience of wikt:submerge, submersion applied to representation, fiction or simulation. Immersion can also be defined as the state of consciousness where a "visitor" (Maurice Benayoun) or "immersant" (Char Davies) has their awareness of their physical self transformed by being surrounded in an artificial environment. The term is used to describe partial or complete suspension of disbelief, enabling action or reaction to stimulations encountered in a virtual or artistic environment. The greater the suspension of disbelief, the greater the degree of presence achieved. Types According to Ernest W. Adams, immersion can be separated into three main c ...
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