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Ecco The Dolphin
''Ecco the Dolphin'' is a series of action-adventure video games developed by Appaloosa Interactive (previously known as Novotrade International) and published by Sega. Appaloosa Interactive was founded in Hungary in 1983; the first ''Ecco the Dolphin'' game was developed by an entirely Hungarian team, originally for the European market. ''Ecco the Dolphin'' series was released in part due to Nintendo's exclusive deal with the company Capcom. In the early 1990s, Capcom signed a deal with Nintendo preventing Sega's console from carrying two popular games at the time, ''Street Fighter I'' and ''Final Fight''. As a result, Sega created Ecco the Dolphin to develop a competitive advantage against Nintendo by having their own interactive game series. The games were originally developed for the Mega Drive/Genesis and Dreamcast video game consoles, and have been ported to numerous systems. Ettore Annunziata envisioned and conceived the game, while László Szenttornyai, József Molnár, ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ...
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Ed Annunziata
Edward Ettore "Ed" Annunziata is best known for the ''Ecco the Dolphin (series), Ecco the Dolphin'' series, Kolibri (video game), ''Kolibri'' for the Sega 32X and as the voice of "Greg" in the Sega Saturn game ''Three Dirty Dwarves''. Later he served as an executive producer for Nokia's N-Gage (device), N-Gage mobile phone and gaming device, helping create nearly a dozen multiplayer titles for the platform. One of them, ''Smallball Baseball'', was one of the first microtransactions-based games targeting the US market. In 2006, he founded Twofish, Inc. (now part of Live Gamer) with Lee Crawford and Sean Ryan. Games *''Pyramid Run'' (1984, Atari 8-bit) *''The Amazing Spider-Man vs. The Kingpin, Spider-Man'' (1990, Sega Genesis) *''Chakan: The Forever Man'' (1992, Sega Genesis) *''Dungeons & Dragons: Warriors of the Eternal Sun'' (1992, Sega Genesis) *''Ecco the Dolphin (video game), Ecco the Dolphin'' (1992, Sega Genesis) *''Cyborg Justice'' (1993, Sega Genesis) *special thanks *''X ...
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Sega Smash Pack
''Sega Smash Pack'' (''Sega Archives from USA'' in Japan) is a series of video game compilations developed and published by Sega. It features mostly Sega Genesis games. Pack 1 (Windows) The first pack titled ''Sega Smash Pack'' (''Sega Archives from USA Vol. 1'' in Japan) featured eight games. Pack 2 (Windows) The second pack titled ''Sega Puzzle Pack'' (''Sega Archives from USA Vol. 2'' in Japan) featured three games. * '' Columns III: Revenge of Columns'' (1993) * '' Dr. Robotnik's Mean Bean Machine'' (1993) * '' Lose Your Marbles'' (1997) Pack 3 (Windows) The third pack titled ''Sega Smash Pack 2'' (''Sega Archives from USA Vol. 3'' in Japan) featured eight games. Console (Dreamcast) The console version of ''Sega Smash Pack'' was released for Dreamcast titled ''Sega Smash Pack Volume 1'' and featured the following twelve games: Jeff Gerstmann from ''GameSpot'' gave the console version a 4.5/10. He criticised the console version for its patchy performance and poorly em ...
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Sega Pico
The Sega Pico, also known as is an educational video game console by Sega Toys. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China in 2002. Marketed as "Educational entertainment, edutainment", the main focus of the Pico was educational video games for children between 3 and 7 years old. Releases for the Pico were focused on education for children and included titles supported by licensed franchised animated characters, including Sega's own ''Sonic the Hedgehog'' series. Though the Pico was sold continuously in Japan through the release of the Beena, in North America and Europe the Pico was less successful and was discontinued in early 1998, later being re-released by Majesco Entertainment. Overall, Sega claims sales of 3.4 million Pico consoles and 11.2 million game cartridges, and over 350,000 Beena consoles and 800,000 cartridges. It was succeeded by the Advanced Pico Beena, released in Japan in 2005. The ePICO, ...
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Edutainment
Educational entertainment, also referred to by the portmanteau edutainment, is media designed to education, educate through entertainment. The term has been used as early as 1933. Most often it includes content intended to teach but has incidental entertainment value. It has been used by academia, corporations, governments, and other entities in various countries to disseminate information in classrooms and/or via television, radio, and other media to influence viewers' opinions and behaviors. History Concept Interest in combining education with entertainment, especially in order to make learning more enjoyable, has existed for hundreds of years, with the Renaissance and Age of Enlightenment, Enlightenment being movements in which this combination was presented to students.. John Amos Comenius, Komenský in particular is affiliated with the "school as play" concept, which proposes pedagogy with dramatic or delightful elements. ''Poor Richard's Almanack'' demonstrates early ...
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Ecco Jr
Ecco or ECCO may refer to: Art and entertainment * ''Ecco the Dolphin'' (series), a series of action-adventure science fiction video games ** ''Ecco the Dolphin'', a 1992 video game * Ecco (''Gotham''), a TV series character Organizations * ECCO, a Danish shoe manufacturer * Ecco Press, an imprint of the multinational publisher HarperCollins * Eighteenth Century Collections Online, a digital library of books published in the British Empire between 1701 and 1800 * ECCO, a cancer summit run by the European Cancer Organisation * European Confederation of Conservator-Restorers' Organisations, a non-governmental professional organisation * East Calhoun Community Organization, in Minneapolis, Minnesota Other uses * ''Encyclopedia of Chinese Chess Openings'', a classification of all possible openings in Chinese Chess * Earth Coincidence Control Office, a concept of super intelligent entities described by John C. Lilly * Ecco Pro, personal information manager software See als ...
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The Tides Of Time
''The Tides of Time'' () is a science fiction novel by John Brunner. It was first published in the United States by Ballantine Del Rey Books in 1984. Plot summary The novel tells the story of two people on an isolated island. Every morning, they wake to a different life in a different time, and not always one that seems like the "real" past. Reception Dave Langford reviewed ''The Tides of Time'' for ''White Dwarf'' #78, and stated that "Brunner's philosophical contention probably needs a whole book. Here it gets about 30 pages, and it's a tribute to his skill that he keeps you reading until then." Reviews *Review by Bob Collins (1984) in ''Fantasy Review'', December 1984 *Review by Richard E. Geis (1985) in ''Science Fiction Review'', Spring 1985 *Review by Robert Coulson (1985) in ''Amazing Stories ''Amazing Stories'' is an American science fiction magazine launched in April 1926 by Hugo Gernsback's Experimenter Publishing. It was the first magazine devoted solely t ...
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The Forever Man
''The Forever Man'' is a novel by Gordon R. Dickson published in 1986. Plot summary ''The Forever Man'' is a novel in which people can transfer their disembodied minds into spaceships. Reception Dave Langford reviewed ''The Forever Man'' for ''White Dwarf'' #95, and stated that "Mostly it's good, solid entertainment with some thoughtful asides - though I'm never very convinced when a grim emotional impasse is transformed into a very happy boy-meets-girl ending in just a few lines of dialogue on the last page." Reviews *Review by Dan Chow (1986) in Locus, #307 August 1986 *Review by Fernando Q. Gouvêa (1986) in Fantasy Review, October 1986 *Review by Baird Searles (1987) in Isaac Asimov's Science Fiction Magazine, January 1987 *Review by Chris Henderson (1987) in Starlog, #114 January 1987 *Review by Don D'Ammassa (1987) in Science Fiction Chronicle, #88 January 1987 *Review by Ken Lake (1987) in Vector Vector most often refers to: * Euclidean vector, a quantity with a ...
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Extraterrestrial Life
Extraterrestrial life, or alien life (colloquially, aliens), is life that originates from another world rather than on Earth. No extraterrestrial life has yet been scientifically conclusively detected. Such life might range from simple forms such as prokaryotes to Extraterrestrial intelligence, intelligent beings, possibly bringing forth civilizations that might be Kardashev scale, far more, or far less, advanced than humans. The Drake equation speculates about the existence of sapient life elsewhere in the universe. The science of extraterrestrial life is known as astrobiology. Speculation about the possibility of inhabited worlds beyond Earth dates back to antiquity. Early Christianity, Christian writers discussed the idea of a "plurality of worlds" as proposed by earlier thinkers such as Democritus; Augustine of Hippo, Augustine references Epicurus's idea of innumerable worlds "throughout the boundless immensity of space" in ''The City of God''. Pre-modern writers typicall ...
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Bottlenose Dolphin
The bottlenose dolphin is a toothed whale in the genus ''Tursiops''. They are common, cosmopolitan members of the family Delphinidae, the family of oceanic dolphins. Molecular studies show the genus contains three species: the common bottlenose dolphin (''Tursiops truncatus''), the Indo-Pacific bottlenose dolphin (''Tursiops aduncus''), and Tamanend's bottlenose dolphin (''Tursiops erebennus''). Others, like the Burrunan dolphin (''Tursiops (aduncus) australis''), may be alternately considered their own species or be subspecies of ''T. aduncus''. Bottlenose dolphins inhabit warm and temperate seas worldwide, being found everywhere except for the Arctic and Antarctic Circle regions. Their name derives from the Latin ''tursio'' (dolphin) and ''truncatus'' for the truncated teeth (the type specimen was old and had worn down teeth; this is not a typical characteristic of most members of the species). Numerous investigations of bottlenose dolphin intelligence have bee ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. This is distinct from cross-platform software, which is designed from the ground up without any single " native" platform. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to ...
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Video Game Console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld game console, handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, thi ...
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