Dwarven Halls
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Dwarven Halls
''Dwarven Halls'' is a 1985 role-playing game supplement published by Fantasy Games Unlimited for '' Swordbearer''. Contents ''Dwarven Halls'' is a supplement in which a campaign setting explores Valt Aszen, a rugged mountainous region inhabited by dwarves and humans. It provides an in-depth look at dwarven society, detailing a typical dwarven clan, the structure of their stronghold, and includes several short adventure scenarios. Publication history ''Dwarven Halls'' was written by Arnold Hendrick with art by Liz Danforth and was published by Fantasy Games Unlimited Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent. History Founded in the summer of 1975 in Jericho, New York b ... in 1985 as a 48-page book. Reviews *''Papyrus'' (Issue 5 - 1991)https://rpggeek.com/rpgissuearticle/160523/more-dungeon-for-your-dollar References {{reflist Role-pla ...
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Fantasy Games Unlimited
Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent. History Founded in the summer of 1975 in Jericho, New York by Scott Bizar, the company's first publications were the wargames ''Gladiators'' and ''Royal Armies of the Hyborean Age''. Upon the appearance and popularity of ''Dungeons & Dragons'' from TSR, the company turned its attentions to role-playing games, seeking and producing systems from amateurs and freelancers, paying them 10% of the gross receipts. FGU also copyrighted their games in the name of the designer so that the designer would receive any additional royalties for licensed figurines and other uses. Rather than focusing on one line and supporting it with supplements, FGU produced a stream of new games. Because of the disparate authors, the rules systems were incompatible. FGU Incorporated published dozens of role-playing games. Fan ...
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Swordbearer (role-playing Game)
''Swordbearer'' is a fantasy role-playing game published by Heritage Games in 1982, and then republished by Fantasy Games Unlimited (FGU) in 1985. The game featured a number of original innovations, but despite good critical reception, it failed to find an audience under either publisher. Contents ''Swordbearer'' is a fantasy game system with concepts that were new to fantasy role-playing games of the time. Spheres Unlike the popular role-playing games of the time ''Dungeons & Dragons'' and ''RuneQuest'', characters in ''Swordbearer'' have no classes or professions, instead learning whatever skills are appropriate from six different "spheres" of skills. A character that specializes in a Sphere can learn related skills more quickly. Status There is no money in ''Swordbearer''. Instead, everyone has a Social Status ranked from 1 (slaves and indentured servants) to 17 or higher (nobility). A character with a certain status can obtain any item of the same status. For example, a cha ...
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Arnold Hendrick
Arnold J. Hendrick (1951 – 25 May 2020) was an American designer and developer of role-playing games (RPGs), board games and video games. He is best-known for the single-player video RPG '' Darklands''. Early life Hendrick started to play with toy armies while in primary school, designing combat rules for them. In high school, he played board wargames published by Avalon Hill, then switched to tabletop RPGs such as ''Dungeons and Dragons'' and '' Traveller'' in the mid-1970s. He credited his interest in gaming in leading to a bachelor's degree in history. Tabletop games Hendrick began his creative career by developing board games. His first game was a historical board wargame created by Ed Smith for Avalon Hill, released as ''Trireme'' in 1971. Hendrick became the publishing director at Heritage Games in 1979, to coordinate non-miniatures production and design designing RPGs and board games. He designed the game ''Knights and Magick'' (1980) for Heritage. Hendrick also design ...
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Liz Danforth
Elizabeth T. Danforth is an illustrator, editor, writer, and scenario designer for role-playing games and video games. She has worked in the game industry continuously since the mid 1970s. Early life and education She received her BA in Anthropology from Arizona State University, and her MLS from the University of Arizona. Creative work Flying Buffalo hired Danforth as a staff artist and for production work in 1978, and published her magazine ''Sorcerer's Apprentice'' (1978–1983) for 17 issues. While employed with Flying Buffalo, Danforth is noted for editing and developing the Fifth Edition of Flying Buffalo's flagship role playing game, ''Tunnels & Trolls''. She reprised this role in 2013 for the new edition, '' Deluxe Tunnels & Trolls''. Danforth is known primarily as a freelance artist in the fantasy and science fiction genres, with the majority of her body of work illustrating for the game industry between 1976 and 2004. She has created book covers, maps, and illus ...
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