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Draughts
Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move". The most popular forms of checkers in Anglophone countries are American checkers (also called English draughts), which is played on an 8×8 checkerboard; Russian draughts, Turkish draughts both on an 8x8 board, and International draughts, played on a 10×10 board – the latter is widely played in many countries worldwide. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as ''dum'') are played on a 12×12 board. American checkers was weakly solved in 2007 by a team of Canadian compu ...
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English Draughts
English draughts (British English) or checkers (American English), also called straight checkers or simply draughts, is a form of the strategy board game checkers (or draughts). It is played on an 8×8 checkerboard with 12 pieces per side. The pieces move and capture diagonally forward, until they reach the opposite end of the board, when they are crowned and can thereafter move and capture both backward and forward. As in all forms of draughts, English draughts is played by two opponents, alternating turns on opposite sides of the board. The pieces are traditionally black, red, or white. Enemy pieces are captured by jumping over them. The 8×8 variant of draughts was weakly solved in 2007 by a team of Canadian computer scientists led by Jonathan Schaeffer. From the standard starting position, both players can guarantee a draw with perfect play. Pieces Though pieces are traditionally made of wood, now many are made of plastic, though other materials may be used. Pieces are ...
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International Draughts
International draughts (also called international checkers or Polish draughts) is a strategy board game for two players, one of the variants of draughts. The gameboard comprises 10×10 squares in alternating dark and light colours, of which only the 50 dark squares are used. Each player has 20 pieces, light for one player and dark for the other, at opposite sides of the board. In conventional diagrams, the board is displayed with the light pieces at the bottom; in this orientation, the lower-left corner square must be dark. History According to draughts historian Arie van der Stoep, the 100 square draughts board came into use in the Netherlands between 1550 and 1600, and the number of pieces was extended to 2x20 between 1650 and 1700. The name "Polish draughts" was following a Dutch convention of the time that "unnatural" ideas were considered "Polish". Rules The general rule is that all moves and captures are made diagonally. All references to squares refer to the dark squar ...
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Turkish Draughts
Turkish draughts (Turkish: Dama)(Armenian: շաշկի)(Arabic: دامە)(Kurmanji: دامە) is a variant of draughts (checkers) played in Turkey, Greece, Egypt, Kuwait, Lebanon, Syria, Jordan and several other locations around the Mediterranean Sea and Middle East. Rules On an 8×8 board, 16 ' are lined up on each side, in two rows. The back rows are vacant. A traditional Turkish draughts is mono-coloured. White moves first. Men move orthogonally forwards or sideways one square, capturing by means of a jump; they cannot move or capture backwards or diagonally. When a man reaches the back row, it promotes to a ''king''. Kings can move any number of empty squares orthogonally forwards, backwards or sideways. A king captures by jumping over a single piece any number of empty squares away, landing on any open square beyond the captured piece along a straight line. If a jump is available it must be taken. If there is more than one way to jump, the one capturing the most number of pi ...
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Russian Draughts
Russian draughts (also known as Shashki or Russian shashki) is a variant of draughts (checkers) played in Russia and some parts of the former USSR, as well as parts of Eastern Europe and Israel. Rules As in all draughts variants, Russian draughts is played by two people, on opposite sides of a playing board, alternating moves. One player has dark pieces, and the other has light pieces. Pieces move diagonally and pieces of the opponent are captured by jumping over them. The rules of this variant of draughts are: * Board. Played on an 8×8 board with alternating dark and light squares. The left down square field should be dark. * Starting position. Each player starts with 12 pieces on the three rows closest to their own side. The row closest to each player is called the "crownhead" or "kings row". Usually, the colors of the pieces are black and white, but possible use other colors (one dark and other light). The player with white pieces (lighter color) moves first. * Pieces. There ...
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Canadian Checkers
Canadian checkers (or Canadian draughts) is a variant of the strategy board game draughts. It is one of the largest draughts games, played on a 12×12 checkered board with 30 game pieces per player. History The game was invented by the French settlers of Quebec Quebec ( ; )According to the Government of Canada, Canadian government, ''Québec'' (with the acute accent) is the official name in Canadian French and ''Quebec'' (without the accent) is the province's official name in Canadian English is ..., Canada; it was named ''Grand jeu de dames''. It is unknown when the game was first played in Canada. The huff rule was dropped in 1880 after a dispute developed during the Canadian championship match. The idea of an increased-size international draughts game is older still; boards with 12×12 squares were on sale in London in 1805. Game rules Canadian checkers follows the same rules and conventions as international draughts, the only differences are the larger gameboard ...
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Checkerboard
A checkerboard (American English) or chequerboard (British English; see spelling differences) is a board of checkered pattern on which checkers (also known as English draughts) is played. Most commonly, it consists of 64 squares (8×8) of alternating dark and light color, typically green and buff (official tournaments), black and red (consumer commercial), or black and white (printed diagrams). An 8×8 checkerboard is used to play many other games, including chess, whereby it is known as a chessboard. Other rectangular square-tiled boards are also often called checkerboards. Games and puzzles using checkerboards Martin Gardner featured puzzles based on checkerboards in his November 1962 Mathematical Games column in Scientific American. A square checkerboard with an alternating pattern is used for games including: * Amazons * Chapayev * Chess and some of its variants (see chessboard) * Czech draughts * Draughts, also known as checkers * Fox games * Frisian draughts * Gou ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. ''Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as '' Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in '' Advanced Squad Leader''. Play components now often include custom figures or shaped counters, ...
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Ludus Latrunculorum
''Ludus latrunculorum'', ''latrunculi'', or simply ''latrones'' ("the game of brigands", or "the game of soldiers" from ''latrunculus'', diminutive of ''latro'', mercenary or highwayman) was a two-player strategy board game played throughout the Roman Empire. It is said to resemble chess or draughts, but is generally accepted to be a game of military tactics. Because of the scarcity of sources, reconstruction of the game's rules and basic structure is difficult, and therefore there are multiple interpretations of the available evidence. History Sources The game of ''latrunculi'' is believed to be a variant of earlier Greek games known variously as '' Petteia'', ''pessoí'', ''psêphoi'', ''poleis'' and ''pente grammaí'', to which references are found as early as Homer's time. In Plato's ''Republic'', Socrates' opponents are compared to "bad Petteia players, who are finally cornered and made unable to move." In the '' Phaedrus'', Plato writes that these games come from Egy ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, ...
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Solved Game
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly. This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory and/or computer assistance. Overview A two-player game can be solved on several levels: ;Ultra-weak : Prove whether the first player will win, lose or draw from the initial position, given perfect play on both sides. This can be a non-constructive proof (possibly involving a strategy-stealing argument) that need not actually determine any moves of the perfect play. ;Weak : Provide an algorithm that secures a win for one player, or a draw for either, against any possible moves by the opponent, from the beginning of the game. ;Strong : Provide an algorithm that can produce perfect moves from any position, even if mistakes have already been made on one ...
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