Doujin
In Japan, a is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music (Doujin music, ''doujin'' music), anime, merch, and video games (Doujin soft, ''doujin'' soft). Print ''doujin'' works are collectively called ''doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that, of the 186¥ billion (US$1.66 billion) in revenue seen by the otaku industry in 2007, ''doujin'' sales made up 14.9% (US$274 million). Literary societies Literary circles first appeared in the Meiji period when g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dōjin Soft
is software created by Japanese Fan-made, hobbyists or hobbyist groups (referred to as "dōjin circle, circles"), more for fun than for profit. The term includes digital , which are essentially the Japanese equivalent of Independent video game development, independent video games or fangames (the term "''doujin'' game" also includes things like ''doujin''-made board games and card games). ''Doujin'' soft is considered part of ''doujin katsudou'', for which it accounts for 5% of all ''doujin'' works altogether (as of 2015). Doujin soft began with microcomputers in Japan, and spread to platforms such as the MSX and X68000. Since the 1990s, however, they have primarily been made for Microsoft Windows. Most ''doujin'' soft sales occur at doujinshi convention, ''doujin'' conventions such as Comiket, with several that deal with doujin soft or doujin games exclusively such as Freedom Game (which further only allows games distributed for free) and Digital Games Expo. There is also a grow ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Doujin Soft
is software created by Japanese hobbyists or hobbyist groups (referred to as " circles"), more for fun than for profit. The term includes digital , which are essentially the Japanese equivalent of independent video games or fangames (the term "''doujin'' game" also includes things like ''doujin''-made board games and card games). ''Doujin'' soft is considered part of ''doujin katsudou'', for which it accounts for 5% of all ''doujin'' works altogether (as of 2015). Doujin soft began with microcomputers in Japan, and spread to platforms such as the MSX and X68000. Since the 1990s, however, they have primarily been made for Microsoft Windows. Most ''doujin'' soft sales occur at ''doujin'' conventions such as Comiket, with several that deal with doujin soft or doujin games exclusively such as Freedom Game (which further only allows games distributed for free) and Digital Games Expo. There is also a growing number of specialized internet sites that sell ''doujin'' soft. Additio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Doujinshi
, also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of ''doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created by amateurs, though some professional artists participate in order to publish material outside the regular industry. Groups of ''doujinshi'' artists refer to themselves as a . Several such groups actually consist of a single artist: they are sometimes called . Since the 1980s, the main method of distribution has been through regular ''doujinshi'' conventions, the largest of which is called Comiket (short for "Comic Market") held in the summer and winter in Tokyo's Big Sight. At the convention, over of ''doujinshi'' are bought, sold, and traded by attendees. Etymology The term ''doujinshi'' is derived from and . History The pioneer among ''doujinshi'' was , published in the early Meiji period (since 1874). Not a literary magazine in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dōjin Music
, also called in Japan, is a sub-category of ''doujin'' activity. ''Doujin'' are non-official self-published Japanese works which can be based on official products or completely original creations. Such products are sold online on specialized sites, on the authors' own sites, and in conventions such as the popular Comiket. Genres and production ''Doujin'' music is not a musical genre in itself, but is indicative of a particular means of publication much in the same way as the term " indie" is used. Often, such music will consist of video game music fan arrangements. Much original ''doujin'' music also exists, and has been created both for ''doujin'' games and independently, spanning many musical genres such as pop, rock, techno, trance, hardcore and many more. By nature, ''doujin'' music is self-produced at low cost by independent artists. Home-studio software is typically advantageous to ''doujin'' music composers, as it is cheaper than studio-mastering live instrumen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Comiket
, more commonly known as or , is a semiannual Doujinshi convention, ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of ''doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered by the volunteer-run Comic Market Preparatory Committee (ComiketPC). Inaugurated on 21 December 1975 with an estimated 700 attendees, Comiket has since grown to become the largest fan convention in the world, with an estimated turnstile attendance of 750,000 in 2019. Comiket is typically held at Tokyo Big Sight in August and December, with the two events distinguished as and , respectively. Program ''Doujin'' marketplace Comiket is focused primarily on the sale of ''doujin'': non-commercial, Self-publishing, self-published works. Approximately 35,000 Dōjin#Manga circles, circles (a term for groups or individuals who create ''doujin'') participate in each edition of Comiket. Different circles exhibit on each day of Comiket; circles produc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dojin
In Japan, a is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as " clique", "fandom", "coterie", "society", or "circle" (as in " sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music ( ''doujin'' music), anime, merch, and video games ( ''doujin'' soft). Print ''doujin'' works are collectively called ''doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that, of the 186¥ billion (US$1.66 billion) in revenue seen by the otaku industry in 2007, ''doujin'' sales made up 14.9% (US$274 million). Literary societies Literary circles first appeared in the Meiji period when groups of like-minded ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Doujin
In Japan, a is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music (Doujin music, ''doujin'' music), anime, merch, and video games (Doujin soft, ''doujin'' soft). Print ''doujin'' works are collectively called ''doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that, of the 186¥ billion (US$1.66 billion) in revenue seen by the otaku industry in 2007, ''doujin'' sales made up 14.9% (US$274 million). Literary societies Literary circles first appeared in the Meiji period when g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Media Create
is a Japanese company that gathers and analyzes data from the digital entertainment industry, specifically focusing on the Japanese console gaming market. Business operations include publishing, market research and consulting. It is a popular website for people interested in learning the latest video game software and hardware sales figures from Japan. The company publishe"The Annual Game Industry Report"every year. Weekly sales figures On Fridays (Japan Standard Time), the official Japanese website is updated with the top fifty selling video games of the previous week, as well as hardware sales figures for the Nintendo Switch, Nintendo DS, Nintendo DS Lite, Wii, PlayStation 5, PlayStation 4, PlayStation 3, PlayStation Portable, PlayStation 2, GameCube, Game Boy Advance, Game Boy Advance SP, Game Boy Micro, Xbox Series X/S, Xbox, and Xbox 360. Sales numbers are only provided for the top twenty games on the list, but figures exist for the rest of the games on the list and bey ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Doraemon
is a Japanese manga series written and illustrated by Fujiko F. Fujio. First serialized in 1969, the manga's chapters were collected in 45 volumes published by Shogakukan from 1974 to 1996. The story revolves around an earless robotic cat named Doraemon (character), Doraemon, who Time travel, travels back from the 22nd century to help a boy named Nobita Nobi. The manga spawned a media franchise. Three anime TV series have been adapted in Doraemon (1973 TV series), 1973, Doraemon (1979 TV series), 1979, and Doraemon (2005 TV series), 2005. Additionally, Shin-Ei Animation has produced List of Doraemon films, over forty animated films, including two 3D computer-animated films, all of which are distributed by Toho. Various types of merchandise and media have been developed, including List of Doraemon soundtrack albums, soundtrack albums, List of Doraemon video games, video games, and musicals. The manga series was licensed for an English language release in North America, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hentai
Hentai () is a style of Pornography in Japan, Japanese pornographic anime and manga. In addition to anime and manga, hentai works exist in a variety of media, including artwork and video games (commonly known as ''eroge''). The development of hentai has been influenced by Japanese cultural and historical attitudes toward sexuality. Hentai works, which are often self-published, form a significant portion of the market for ''doujin'' works, including ''doujinshi''. Numerous subgenres exist depicting a variety of Human sexual activity, sexual acts and relationships, as well as novel Sexual fetishism, fetishes. Terminology In sexual contexts, ''hentai'' carries additional meanings of "perversion" or "Abnormality (behavior), abnormality", especially when used as an adjective; in these uses, it is the shortened form of the phrase which means "sexual perversion". The character is a catch-all for queerness as a peculiarity—it does not carry an explicit sexual reference. Whi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |