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Double Dragon III
''Double Dragon III: The Sacred Stones'', released in Japan as , is a side-scrolling beat-'em-up produced for the Nintendo Entertainment System in 1991. It was the third ''Double Dragon'' game for the NES, developed by Technos Japan Corp. and published in North America and Europe by Acclaim Entertainment. Although loosely based on the similarly titled arcade game '' Double Dragon 3: The Rosetta Stone'', it is not a port, but a parallel project that was developed at the same time. Plot A year after the downfall of the Shadow Warriors, a new enemy threatens Billy and Jimmy Lee, as Marion is kidnapped by a mysterious organization. The only witness to her kidnapping, Brett, dies before he could divulge their leader's true identity. A fortune teller named Hiruko informs the Lee brothers that Marion's kidnappers are searching for the three Sacred Stones of Power that had been scattered around the world and that the only way to rescue her is to procure them before the kidnappers do. A ...
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Technōs Japan
was a Japanese video game developer, best known for the ''Double Dragon'' and ''Kunio-kun'' franchises (the latter including ''Renegade'', ''Super Dodge Ball'' and ''River City Ransom'') as well as ''Karate Champ'', ''The Combatribes'' and ''Voltage Fighter Gowcaizer''. As of June 2015, Arc System Works owns the intellectual properties of Technōs Japan. History Initially operating from a single-room apartment, Technōs was founded in 1981 by three staff members of Data East. Their first game was ''Minky Monkey'', released in 1982. A few months after their foundation, a lawsuit was brought up against the company by Data East under allegations that Technos had stolen data from Data East's arcade game ''Pro Tennis'' with the intent of producing and selling a bootleg of it. The two companies settled in August 1983 and Technos would go on to create two arcade games published by Data East, ''Tag Team Wrestling'' and ''Karate Champ''. Technōs Japan's earlier games were published by ...
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Italy
Italy ( it, Italia ), officially the Italian Republic, ) or the Republic of Italy, is a country in Southern Europe. It is located in the middle of the Mediterranean Sea, and its territory largely coincides with the homonymous geographical region. Italy is also considered part of Western Europe, and shares land borders with France, Switzerland, Austria, Slovenia and the enclaved microstates of Vatican City and San Marino. It has a territorial exclave in Switzerland, Campione. Italy covers an area of , with a population of over 60 million. It is the third-most populous member state of the European Union, the sixth-most populous country in Europe, and the tenth-largest country in the continent by land area. Italy's capital and largest city is Rome. Italy was the native place of many civilizations such as the Italic peoples and the Etruscans, while due to its central geographic location in Southern Europe and the Mediterranean, the country has also historically b ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of ''1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not ...
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Software Publishers Association
The Software and Information Industry Association (SIIA) is a trade association dedicated to the entertainment, consumer and business software industries. Established in 1984 as the Software Publishers Association (SPA), the SIIA took its new name when it merged with the related Information Industry Association on January 1, 1999. The joint enterprise was headed by Software Publishers Association founder Ken Wasch and operated out of the SPA's existing offices. The SPA was active in lobbying, industry research and anti-piracy efforts. Its head of research, Ann Stephens, went on to found PC Data in 1991. By 1995, the SPA had over 1,100 software companies in its membership and according to ''Wired'' was among "the most powerful computer-related trade groups" before its merger with the Information Industry Association. While Microsoft became a member of the SPA in 1986, it split with the SIIA in 2000 after the group sided against Microsoft in '' United States v. Microsoft Corp.'' ...
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Double Dragon Neon
''Double Dragon Neon'' is a 2012 beat 'em up video game in the ''Double Dragon'' series. It was developed by WayForward Technologies and published by Majesco Entertainment, and is a reboot of the ''Double Dragon'' series. It was the first game in the series where Million, the previous owner of the ''Double Dragon'' series after Technōs Japan became defunct, had no involvement in its development. Arc System Works bought the series rights in 2015 along with all intellectual properties of Technōs Japan. Series creator Yoshihisa Kishimoto was consulted during the game's development, and described ''Neon'' as "a very western adaptation of ''Double Dragon''" with certain mechanics taken from the previous games, and a "mood and feel" that reminded him of the original arcade game. Gameplay As with previous installments of the series, the player takes control of martial artists Billy Lee (Player 1) and Jimmy Lee (Player 2) in their fight to rescue Marian from the Shadow Warriors gang ...
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Cleopatra
Cleopatra VII Philopator ( grc-gre, Κλεοπάτρα Φιλοπάτωρ}, "Cleopatra the father-beloved"; 69 BC10 August 30 BC) was Queen of the Ptolemaic Kingdom of Ancient Egypt, Egypt from 51 to 30 BC, and its last active ruler.She was also a diplomat, Ancient navies and vessels, naval commander, linguist, and Ancient Greek medicine, medical author; see and . A member of the Ptolemaic dynasty, she was a descendant of its founder Ptolemy I Soter, a Ancient Macedonians, Macedonian Greek general and Government of Macedonia (ancient kingdom)#Companions, friends, councils, and assemblies, companion of Alexander the Great. writes about Ptolemy I Soter: "The Ptolemaic dynasty, of which Cleopatra was the last representative, was founded at the end of the fourth century BC. The Ptolemies were not of Egyptian extraction, but stemmed from Ptolemy Soter, a Macedonian Greek in the entourage of Alexander the Great."For additional sources that describe the Ptolemaic dynasty as ...
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Sai (weapon)
The ''sai'' ( Japanese: 釵, ; Chinese: 鐵尺, ) is a traditional Okinawan stabbing weapon used for stabbing and striking. It is primarily used in ninjutsu and kobudo, as well as in southern Chinese martial arts. The basic form of the weapon is that of a metal prong with two curved sideprongs (''yoku'') projecting from the handle (''tsuka''). There are many different types of sai with varying prongs for trapping and blocking. History Before its creation in Okinawa, similar weapons were already being used in other Asian countries including India, Thailand, China, Vietnam, Malaysia, and Indonesia. so the basic concept of the sai may have been brought to Okinawa from one or several of these places simultaneously. Based on the Indian trisula, early evidence in the form of Japanese art shows that the chabang may predate the sai in China. The word ''trisula'' itself can refer to either a long or short-handled trident. Because the trisula was created in India, it is possi ...
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Shuriken
A ''shuriken'' ( ja, 手裏剣; literally: "hidden hand blade") is a Japanese concealed weapon that was used as a hidden dagger or metsubushi to distract or misdirect. They are also known as throwing stars, or ninja stars, although they were originally designed in many different shapes. The major varieties of shuriken are the and the or . Shuriken were supplementary weapons to the sword or various other weapons in a samurai's arsenal, although they often had an important tactical effect in battle. The art of wielding the shuriken is known as shurikenjutsu and was taught as a minor part of the martial arts curriculum of many famous schools, such as Yagyū Shinkage-ryū, Tenshin Shōden Katori Shintō-ryū, Ittō-ryū, Kukishin-ryū, and Togakure-ryū. Bo-shuriken A ''Bo-shuriken'' is a throwing weapon consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in section. Some examples have points on both ends. The length ranges ...
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Iron Claw
Professional wrestling holds include a number of set moves and pins used by performers to immobilize their opponents or lead to a submission. This article covers the various pins, stretches and transition holds used in the ring. Some wrestlers use these holds as their finishing maneuvers, often nicknaming them to reflect their character or persona. Moves are listed under general categories whenever possible. Stretches An element borrowed from professional wrestling's catch wrestling origins, stretches (or submission holds) are techniques in which a wrestler holds another in a position that puts stress on the opponent's body. Stretches are usually employed to weaken an opponent or to force them to ''submit'', either vocally or by ''tapping out'': slapping the mat, floor, or opponent with a free hand three times. Many of these holds, when applied vigorously, stretch the opponent's muscles or twist their joints uncomfortably, hence the name. Chokes, although not in general stress p ...
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Nunchaku
is a traditional Okinawan martial arts weapon consisting of two sticks (traditionally made of wood), connected to each other at their ends by a short metal chain or a rope. It is approximately 30 cm (sticks) and 1 inch (rope). A person who has practiced using this weapon is referred to in Japanese as nunchakuka. The nunchaku is most widely used in martial arts such as Okinawan kobudō and karate. It is intended to be used as a training weapon, since practicing with it enables the development of quick hand movements and improves posture. Modern nunchaku may be made of metal, plastic or fiberglass instead of the traditional wood. Toy versions and replicas not intended to be used as weapons may be made of polystyrene foam or plastic. Possession of this weapon is illegal in some countries, except for use in professional martial arts schools. The origin of the nunchaku is unclear; a traditional explanation holds that it was originally used by Okinawan farmers as a flail fo ...
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Ninja
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21–22 Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai. Though ''shinobi'' proper, as specially trained spies and mercenaries, appeared in the 15th century during the Sengoku period, antecedents may have existed as early as the 12th century. In the unrest of the Sengoku period, mercenaries and spies for hire became active in Iga Province and the adjacent area around the village of Kōga. It is from these areas that much of the knowledge regarding the ninja is drawn. Following the unification of Japan under the Tokugawa shogunate in the 17th century, the ninja faded into obscurity. A number of ''shinobi'' manuals, often based on Chinese military philosophy, were written i ...
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Chinese Martial Arts
Chinese martial arts, often called by the umbrella terms kung fu (; ), kuoshu () or wushu (), are multiple fighting styles that have developed over the centuries in Greater China. These fighting styles are often classified according to common traits, identified as "families" of martial arts. Examples of such traits include ''Shaolinquan'' () physical exercises involving All Other Animals () mimicry or training methods inspired by Old Chinese philosophies, religions and legends. Styles that focus on qi manipulation are called '' internal'' (; ), while others that concentrate on improving muscle and cardiovascular fitness are called '' external'' (; ). Geographical association, as in ''northern'' (; ) and ''southern'' (; ), is another popular classification method. Terminology ''Kung fu'' and ''wushu'' are loanwords from Cantonese and Mandarin respectively that, in English, are used to refer to Chinese martial arts. However, the Chinese terms '' kung fu'' and ''wushu'' (; ...
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