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Doom 2
''Doom II'', also known as ''Doom II: Hell on Earth'', is a 1994 first-person shooter game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original '' Doom'', which was initially only available through shareware and mail order, ''Doom II'' was sold in stores, making it the first game in the ''Doom'' franchise to be released initially in stores. Compared to its predecessor, ''Doom II'' features larger levels, new enemies, a new Super Shotgun weapon, and a new power-up. ''Master Levels for Doom II'', an expansion pack with 21 new levels, was released on December 26, 1995. Another expansion, ''No Rest for the Living'', which adds nine extra levels, was developed for the release of the game on Xbox Live Arcade and is also included in the '' Doom 3: BFG Edition'', as part of ''Doom Classic Complete'', and as a free add-on for the 2019 Unity engine port of ''Doom II''. It was also included in the 2024 KEX Engine por ...
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Doom (2016 Video Game)
''Doom'' is a 2016 first-person shooter, first-person shooter game developed by id Software and published by Bethesda Softworks. The game is the first major installment in the Doom (franchise), ''Doom'' series since 2004's ''Doom 3'' and is a Reboot (fiction), reboot of the franchise. It was released for PlayStation 4, Windows, and Xbox One in May 2016. A Video game port, port for Nintendo Switch was co-developed with Panic Button (company), Panic Button and released in November 2017, and a version for Google Stadia, Stadia was released in August 2020. Players take the role of a space marine, known colloquially as the Doom Slayer, as he battles demonic forces within an energy-mining facility on Mars in fiction, Mars and in Hell. ''Doom'' was announced as ''Doom 4'' in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011 and re-revealed as simply ''Doom'' in 2014. It was tested by customers ...
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Dave Taylor (game Programmer)
Dave D. Taylor is an American game programmer, best known as a former id Software employee and noted for his work promoting Linux gaming. Early life He graduated from the University of Texas at Austin with a Bachelor of Science degree in electrical engineering in 1993. Prior to working for id, he was a member of The Kernel Group, which worked on Unix kernel debugging. id Software Taylor worked for id Software between 1993 and 1996, and was during the time involved with the development of ''Doom'' and '' Quake''. He created ports of both games to IRIX, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of ''Doom'' and ''Wolfenstein 3D''. He also considers himself to have been the "spackle coder" on ''Doom'', for adding things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat system. On ''Quake'', he wrote the original sound engine, the DOS TCP/IP network library, and added VESA 2.0 support. One of t ...
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Tapwave Zodiac
The Tapwave Zodiac is a mobile entertainment console and personal digital assistant. Tapwave announced the system in May 2003 and began shipping in October of that same year. The Zodiac was designed to be a high-performance mobile entertainment system centered on video games, music, photos, and video for 18- to 34-year-old gamers and technology enthusiasts. By running an enhanced version of the Palm Operating System (5.2T), Zodiac also provided access to Palm's personal information management software and many other applications from the Palm developer community. The company was based in Mountain View, California. The Zodiac console was initially available in two models, Zodiac 1 (32MB) for US$299, and Zodiac 2 (128MB) for US$399. Some of the game titles for the product included '' Tony Hawk's Pro Skater 4'' (Activision); ''Mototrax'' (Activision); '' SpyHunter'' ( Midway); '' Madden NFL 2005'' ( EA/MDM); ''Doom II'' (id Software); '' Golden Axe III'' and ''Altered Beast'' (Sega) ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advance''.'' Compared to the Game Boy Color it succeeded, the console offered a significantly more powerful ARM7 processor and improved graphics, while retaining backward compatibility with games initially developed for its predecessor. The GBA is part of the sixth generation of video game consoles, competing against Nokia's N-Gage and Bandai's WonderSwan. The original model was followed in 2003 by the Game Boy Advance SP, a redesigned model with a frontlight, frontlit screen and Clamshell design, clamshell form factor. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the SP with a backlight, backlit screen was released in 2005. A miniaturized redesign, the Game Boy Micro, was released in September 2005. By June 2010, the Game B ...
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PC-9800 Series
The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it incompatible with IBM clones; some PC-98 computers used NEC's own V30 processor. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more than 18 million units had been sold. While NEC did not market these specific machines in the West, it sold the NEC APC series, which had similar hardware to early PC-98 models. The PC-98 was initially released as a business-oriented personal computer which had backward compatibility with the successful PC-8800 series. The range of the series was expanded, and in the 1990s it was used in a variety of industry fields including education and hobbies. NEC succeeded in attracting third-party suppliers and a wide range of users, and the PC-98 dominated the Japanese PC market with m ...
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Classic Mac OS
Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Mac (computer), Macintosh family of personal computers by Apple Computer, Inc. from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The Macintosh operating system is credited with having popularized the graphical user interface concept. It was included with every Macintosh that was sold during the era in which it was developed, and many updates to the system software were done in conjunction with the introduction of new Macintosh systems. Apple released the Macintosh 128K, original Macintosh on January 24, 1984. The System 1, first version of the system software, which had no official name, was partially based on the Lisa OS, which Apple previously released for the Apple Lisa, Lisa computer in 1983. As part of an agreement allowing Xerox to buy Share (finance), shares in Apple at a favorable price, it also used concepts from the PARC (company), Xerox ...
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MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few operating systems attempting to be compatible with MS-DOS, are sometimes referred to as "DOS" (which is also the generic acronym for disk operating system). MS-DOS was the main operating system for IBM PC compatibles during the 1980s, from which point it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the graphical Microsoft Windows operating system. IBM licensed and re-released it in 1981 as PC DOS 1.0 for use in its PCs. Although MS-DOS and PC DOS were initially developed in parallel by Microsoft and IBM, the two products diverged after twelve years, in 1993, with recognizable differences in compatibility, syntax and capabilities. Beginning in 1988 with DR-DOS, ...
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Doom (franchise)
''Doom'' is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series usually focuses on the exploits of an unnamed space marine (often referred to as Doomguy, Doom Marine, or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead to save Earth from an apocalyptic invasion. The original '' Doom'' is considered one of the first pioneering first-person shooter games, introducing IBM-compatible computers to features such as 3D graphics, third-dimension spatiality, networked multiplayer gameplay, and support for player-created modifications with the ''Doom'' WAD format. Over ten million copies of games in the ''Doom'' series have been sold; the series has spawned numerous sequels, novels, comic books, board games, and film adaptations. Overview The ''Doom'' video games consist of first-person shooters in which the player controls an unnamed spa ...
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KEX Engine
Night Dive Studios, Inc. (trade name: Nightdive Studios) is an American video game developer based in Vancouver, Washington and a subsidiary of Atari SA. The company is known for obtaining rights to abandonware video games, updating them for compatibility with modern platforms, and re-releasing them via digital distribution services, supporting preservation of older games. Many of the company's releases use the internally developed KEX Engine. Nightdive Studios was founded in November 2012 by Stephen and Alix Kick, former video game artists for Sony Online Entertainment, after Stephen Kick was unable to purchase a copy of the 1999 game ''System Shock 2''. He negotiated with the rightsholder Star Insurance Company, which had acquired ''System Shock'' and other assets from the defunct developer Looking Glass Studios, and Nightdive Studios re-released the game via GOG.com in February 2013. The company was acquired by Atari SA in May 2023. History Founding and ''System Shock ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations. The engine has been adopted by industries outside video gaming including film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History Unity ...
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Doom Engine
id Tech 1, also known as the ''Doom'' engine, is the game engine used in the id Software video games '' Doom'' and '' Doom II: Hell on Earth''. It is also used in ''Heretic'', '' Hexen: Beyond Heretic'', '' Strife: Quest for the Sigil'', '' Hacx: Twitch 'n Kill'', '' Freedoom'', and other games produced by licensees. It was created by John Carmack, with auxiliary functions written by Mike Abrash, John Romero, Dave Taylor, and Paul Radek. Originally developed on NeXT computers, it was ported to MS-DOS and compatible operating systems for ''Doom'''s initial release and was later ported to several game consoles and operating systems. The source code to the Linux version of ''Doom'' was released to the public under a license that granted rights to non-commercial use on December 23, 1997, followed by the Linux version of ''Doom II'' about a week later on December 29, 1997. The source code was later re-released under the GNU General Public License v2.0 or later on October 3, 1999. ...
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Andrew Hulshult
Andrew Hulshult is an American video game music composer and sound designer. He is best known for his work with New Blood Interactive as well as his scores for several first-person shooters, such as ''Dusk'', '' Quake Champions'', and ''Doom Eternal''. Career Hulshult is based in Dallas, Texas, where he has lived since childhood. He started in the industry composing for a ''Duke Nukem 3D'' remake that would eventually be canceled. Interceptor Entertainment CEO Frederik Schreiber wanted a heavy metal soundtrack for the game and described Hulshult's demos as "by far the best they had received." That relationship eventually led to Hulshult scoring the 2013 remake of ''Rise of the Triad''. After Interceptor merged with 3D Realms, he continued with the company on several 3D Realms releases including ''Bombshell'' and '' Rad Rodgers''. Hulshult independently created remakes for classic video game tracks from games such as ''Quake II'' and ''Doom'', the latter of which was attach ...
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