Dominions 5
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Dominions 5
''Dominions 5: Warriors of the Faith'' is a 4X turn-based strategy game created and published by Illwinter Game Design in 2017. It is characterized by simplistic graphics, a functional UI, and deep gameplay, with a roster of over 80 playable nations able to interact with more than 900 unique spells, 400 magic items, and thousands of different unit types. Players take on the role of pretenders, immortals with vast magical powers who are venerated as gods by a given nation. Their goal is to spread their faith, eliminate rival Pretenders and ascend as supreme god of their world. Compared to its predecessor, ''Dominions 4: Thrones of Ascension'', ''Dominions 5'' has been described as mainly a refinement, introducing real time combat for battles between armies, revising map generation, and a new system for blessings allowing the bonuses bestowed by gods to their nation to be customized. Gameplay ''Dominions 5'' is a turn-based strategy game in which players control a pretender god, t ...
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Illwinter Game Design
Illwinter Game Design is a Swedish independent video game developer composed of Johan Karlsson and Kristoffer Osterman. The company was started in the 1990s under the name Bogus Game Design, but later changed its name. Registered officially as Illwinter since September 18, 2001, the team's product catalogue includes two long-running series of fantasy strategy games: ''Conquest of Elysium'' and ''Dominions''. Illwinter's games are characterized by large amount of content, depth, lasting playability, support for multiple platforms (Linux, Mac OS X, Solaris (operating system), Solaris and Microsoft Windows, Windows included), good multiplayer support and simple visual and sound effects. Labor division within the tiny team is simple: Kristoffer Osterman creates the units, spells and descriptions, while Johan Karlsson makes everything else work. Both Johan Karlsson and Kristoffer Osterman have expressed their love for role-playing games, especially Ars Magica and roguelikes. Kristoffer ...
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Fantasy Video Games
Fantasy is a genre of speculative fiction that involves supernatural or magical elements, often including imaginary places and creatures. The genre's roots lie in oral traditions, which later became fantasy literature and drama. From the twentieth century onward, it has expanded into various media, including film, television, graphic novels, manga, animation, and video games. The expression ''fantastic literature'' is often used for this genre by Anglophone literary critics. An archaic spelling for the term is ''phantasy''. Fantasy is generally distinguished from the genres of science fiction and horror by an absence of scientific or macabre themes, although these can occur in fantasy. In popular culture, the fantasy genre predominantly features settings that reflect the actual Earth, but with some sense of otherness. Characteristics Many works of fantasy use magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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Windows Games
This is an index of Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ... games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games * List of cancelled Windows games {{Index footer Windows Windows ...
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Video Games Developed In Sweden
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Turn-based Strategy Video Games
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems. There are also additional timekeeping methods, such as timelines and progress clocks. Real-time In real-time games, time progresses continuously. This may occur at the same or different rates from the passage of time in the real world. For example, in ''Terraria'', one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. In a multiplay ...
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MacOS Games
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. Within the market of Desktop computer, desktop and laptop computers, it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of all Linux distributions, including ChromeOS and SteamOS. , the most recent release of macOS is MacOS Sequoia, macOS 15 Sequoia, the 21st major version of macOS. Mac OS X succeeded classic Mac OS, the primary Mac operating systems, Macintosh operating system from 1984 to 2001. Its underlying architecture came from NeXT's NeXTSTEP, as a result of NeXT#1997–2006: Acquisition by Apple, Apple's acquisition of NeXT, which also brought Steve Jobs back to Apple. The first desktop version, Mac OS X 10.0, was released on March 24, 2001. Mac ...
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Linux Games
Linux, Linux-based operating systems can be used for playing video games. Because few games natively support the Linux kernel, various software has been made to run Microsoft Windows, Windows games, software, and programs, such as Wine (software), Wine, Cedega (software), Cedega, DXVK, and Proton (software), Proton, and managers such as Lutris and PlayOnLinux. The Linux gaming community has a presence on the internet with users who attempt to run games that are not officially supported on Linux. History Linux gaming started largely as an extension of the already present Unix :Unix games, gaming scene, which dates back to that History of Unix#1960s, system's conception in 1969 with the game ''Space Travel (video game), Space Travel'' and the History of Unix#1970s, first edition in 1971, with both systems sharing many similar titles. These games were mostly either arcade and parlour type games or text adventures using libraries like Curses (programming library), curses. A not ...
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Indie Games
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large Video game publisher, game publisher, in contrast to most AAA (video game industry), "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their ...
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Illwinter Game Design Games
Illwinter Game Design is a Swedish independent video game developer composed of Johan Karlsson and Kristoffer Osterman. The company was started in the 1990s under the name Bogus Game Design, but later changed its name. Registered officially as Illwinter since September 18, 2001, the team's product catalogue includes two long-running series of fantasy strategy games: ''Conquest of Elysium'' and ''Dominions''. Illwinter's games are characterized by large amount of content, depth, lasting playability, support for multiple platforms (Linux, Mac OS X, Solaris and Windows included), good multiplayer support and simple visual and sound effects. Labor division within the tiny team is simple: Kristoffer Osterman creates the units, spells and descriptions, while Johan Karlsson makes everything else work. Both Johan Karlsson and Kristoffer Osterman have expressed their love for role-playing games, especially Ars Magica and roguelikes. Kristoffer Osterman teaches religion, math and social sci ...
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2017 Video Games
Seventeen or 17 may refer to: *17 (number) * One of the years 17 BC, AD 17, 1917, 2017, 2117 Science * Chlorine, a halogen in the periodic table * 17 Thetis, an asteroid in the asteroid belt Literature Magazines * ''Seventeen'' (American magazine), an American magazine * ''Seventeen'' (Japanese magazine), a Japanese magazine Novels * ''Seventeen'' (Tarkington novel), a 1916 novel by Booth Tarkington *''Seventeen'' (''Sebuntiin''), a 1961 novel by Kenzaburō Ōe *'' Seventeen'' (''Kuraimāzu hai''), a 2003 novel by Hideo Yokoyama * ''Seventeen'' (Serafin novel), a 2004 novel by Shan Serafin Stage and screen Film * ''Seventeen'' (1916 film), an American silent comedy film *'' Number Seventeen'', a 1932 film directed by Alfred Hitchcock * ''Seventeen'' (1940 film), an American comedy film *'' Stalag 17'', an American war film *''Eric Soya's '17''' (Danish: ''Sytten''), a 1965 Danish comedy film * ''Seventeen'' (1985 film), a documentary film * ''17 Again'', a 2009 film ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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Play-by-mail Game
A play-by-mail game (also known as a PBM game, PBEM game, turn-based game, turn based distance game, or an interactive strategy game.) is a game played through postal mail, email, or other digital media. Correspondence chess and Go (game), Go were among the first PBM games. ''Diplomacy (board game), Diplomacy'' has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including ''The Nuts & Bolts of PBM'', ''Gaming Universal'', ''Paper Mayhem'' and ''Flagship (magazine), Flagship''. These magazines eventually went out of print, replaced in the 21st century by the online ...
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