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Dolittle (programming Language)
Dolittle (Japanese ドリトル ''doritoru'') is a programming language developed at the Osaka Electro-Communication University . Unlike the majority of programming languages it uses keywords based on JapaneseThe Dolittle programming languag(Japanes and is written in Japanese script. It is named after the character Dr. Dolittle. It is easier for learners whose native language is Japanese to make early progress in understanding programming. Features The language uses Japanese keywords, although Korean and English-based versions of the language also exist. The syntax is based on Japanese word order (Subject Object Verb), which is unnatural in English. The language is prototype-based and object-oriented. The language has native facilities for Turtle graphics, including easy-to-use collision detection, and musical output using the Sakura library and notation to generate Midi. The language has been ported to Arduino for robotic systems. The language is implemented in Java Java ...
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Multi-paradigm Programming Language
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing Side effect (computer science), side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative programming, imperative in which the programmer instructs the machine how to change its state, ** procedural programming, procedural which groups instructions into procedures, ** object-oriented programming, object-oriented which groups instructions with the part of the state they operate on, * declarative programming, declarative ...
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Object Oriented Programming Language
Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as '' methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with i ...
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Osaka Electro-Communication University
, OECU is a private university in Japan. The main campus is located in Neyagawa-shi, Osaka Prefecture. History The predecessor of the school was founded in 1924, and it was chartered as a university in 1961. *In 1924, was established. *In 1932, was established. *In 1941, and were established. *In 1943, 'East Asian Electro-Communication Engineering School' was changed to . was established. In September, 'Osaka musen denki gakko' and 'Osaka Communications Engineering Senior High School' were transferred to 'Kanritsu Musen Denshin Kōshūjo' Governmentally school of Osaka, by National Mobilization Law was legislated in the Diet of Japan by Prime Minister Fumimaro Konoe on 24 March 1938 to put the national economy of the Empire of Japan on war-time footing after the start of the Second Sino-Japanese War. The National Mobilization Law had fifty c ..., Japan. *In 1948, East Asia Electro-Communication Senior High School was changed to , and established attached Junior high-sc ...
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Logo (programming Language)
Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. ''Logo'' is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek ''logos'', meaning ''word'' or ''thought''. A general-purpose language, Logo is widely known for its use of turtle graphics, in which commands for movement and drawing produced line or vector graphics, either on screen or with a small robot termed a turtle. The language was conceived to teach concepts of programming related to Lisp and only later to enable what Papert called " body-syntonic reasoning", where students could understand, predict, and reason about the turtle's motion by imagining what they would do if they were the turtle. There are substantial differences among the many dialects of Logo, and the situation is confused by the regular appearance of turtle graphics programs that are named Logo. Logo is a multi-paradigm adaptati ...
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Japanese Language
is spoken natively by about 128 million people, primarily by Japanese people and primarily in Japan, the only country where it is the national language. Japanese belongs to the Japonic or Japanese- Ryukyuan language family. There have been many attempts to group the Japonic languages with other families such as the Ainu, Austroasiatic, Koreanic, and the now-discredited Altaic, but none of these proposals has gained widespread acceptance. Little is known of the language's prehistory, or when it first appeared in Japan. Chinese documents from the 3rd century AD recorded a few Japanese words, but substantial Old Japanese texts did not appear until the 8th century. From the Heian period (794–1185), there was a massive influx of Sino-Japanese vocabulary into the language, affecting the phonology of Early Middle Japanese. Late Middle Japanese (1185–1600) saw extensive grammatical changes and the first appearance of European loanwords. The basis of the standard dial ...
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Japanese Script
The modern Japanese writing system uses a combination of logographic kanji, which are adopted Chinese characters, and syllabic kana. Kana itself consists of a pair of syllabaries: hiragana, used primarily for native or naturalised Japanese words and grammatical elements; and katakana, used primarily for foreign words and names, loanwords, onomatopoeia, scientific names, and sometimes for emphasis. Almost all written Japanese sentences contain a mixture of kanji and kana. Because of this mixture of scripts, in addition to a large inventory of kanji characters, the Japanese writing system is considered to be one of the most complicated currently in use. Several thousand kanji characters are in regular use, which mostly originate from traditional Chinese characters. Others made in Japan are referred to as “Japanese kanji” ( ja, 和製漢字, wasei kanji, label=none; also known as “country’s kanji” ja, 国字, kokuji, label=none). Each character has an intrinsic ...
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Turtle Graphics
In computer graphics, turtle graphics are vector graphics using a relative cursor (the " turtle") upon a Cartesian plane (x and y axis). Turtle graphics is a key feature of the Logo programming language. Overview The turtle has three attributes: a location, an orientation (or direction), and a pen. The pen, too, has attributes: color, width, and on/off state (also called ''down'' and ''up''). The turtle moves with commands that are relative to its own position, such as "move forward 10 spaces" and "turn left 90 degrees". The pen carried by the turtle can also be controlled, by enabling it, setting its color, or setting its width. A student could understand (and predict and reason about) the turtle's motion by imagining what they would do if they were the turtle. Seymour Papert called this "body syntonic" reasoning. A full turtle graphics system requires control flow, procedures, and recursion: many turtle drawing programs fall short. From these building blocks one can b ...
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Collision Detection
Collision detection is the computational problem of detecting the intersection (Euclidean geometry), intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer graphics, computer games, computer simulations, robotics and computational physics. Collision detection algorithms can be divided into operating on 2D and 3D objects. Overview In physical simulation, experiments such as playing billiards, are conducted. The physics of bouncing billiard balls are well understood, under the umbrella of rigid body motion and elastic collisions. An initial description of the situation would be given, with a very precise physical description of the billiard table and balls, as well as initial positions of all the balls. Given a force applied to the cue ball (probably resulting from a player hitting the ball with their cue stick), we want to calculate the trajectories, precise ...
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Arduino
Arduino () is an open-source hardware and software company, project, and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices. Its hardware products are licensed under a CC BY-SA license, while software is licensed under the GNU Lesser General Public License (LGPL) or the GNU General Public License (GPL), permitting the manufacture of Arduino boards and software distribution by anyone. Arduino boards are available commercially from the official website or through authorized distributors. Arduino board designs use a variety of microprocessors and controllers. The boards are equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards ('shields') or breadboards (for prototyping) and other circuits. The boards feature serial communications interfaces, including Universal Serial Bus (USB) on some models, which are also used for loading programs. Th ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally de ...
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