Digital Look-alike
Human image synthesis is technology that can be applied to make believable and even photorealistic renditions of human-likenesses, moving or still. It has effectively existed since the early 2000s. Many films using computer generated imagery have featured synthetic images of human-like characters digitally composited onto the real or other simulated film material. Towards the end of the 2010s deep learning artificial intelligence has been applied to synthesize images and video that look like humans, without need for human assistance, once the training phase has been completed, whereas the old school 7D-route required massive amounts of human work . Timeline of human image synthesis * In 1971 Henri Gouraud made the first CG geometry capture and representation of a human face. Modeling was his wife Sylvie Gouraud. The 3D model was a simple wire-frame model and he applied the Gouraud shader he is most known for to produce the first known representation of human-likeness on ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer-generated Imagery
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in Digital art, art, Publishing, printed media, Training simulation, simulators, videos and video games. These images are either static (i.e. still images) or dynamic (i.e. moving images). CGI both refers to 2D computer graphics and (more frequently) 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and Visual effects, special effects (in films, television programs, commercials, etc.). The application of CGI for creating/improving animations is called ''computer animation'', or ''CGI animation''. History The first feature film to use CGI as well as the composition of live-action film with CGI was ''Vertigo (film), Vertigo'', which used abstract computer graphics by John Whitney (animator), John Whitney in the opening credits of the film. The first feature film to make use of CGI with live action in the storyline of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Matrix Reloaded
''The Matrix Reloaded'' is a 2003 American science fiction action film written and directed by the Wachowskis. It is the sequel to ''The Matrix'' (1999) and the second installment in the ''Matrix'' film series. The film stars Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, and Gloria Foster who reprise their roles from the previous film, with Jada Pinkett Smith joining the cast. In the film, Neo, Morpheus, and Trinity attempt to reach the Source of the Matrix to end the war as Zion prepares for an invasion from the machines. The film premiered on May 7, 2003, in Westwood, Los Angeles, California, and had its worldwide release by Warner Bros. Pictures on May 15, 2003, including a screening out of competition at the 2003 Cannes Film Festival. The video game ''Enter the Matrix'' and '' The Animatrix'', a collection of short animations, supported and expanded the film's story. The film received generally positive reviews from critics, although most fel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Audience
An audience is a group of people who participate in a show or encounter a work of art, literature (in which they are called "readers"), theatre, music (in which they are called "listeners"), video games (in which they are called "players"), or academics in any medium. Audience members participate in different ways in different kinds of art. Some events invite overt audience participation and others allow only modest clapping and criticism and reception. Media audience studies have become a recognized part of the curriculum. Audience theory offers scholarly insight into audiences in general. These insights shape our knowledge of just how audiences affect and are affected by different forms of art. The biggest art form is the mass media. Films, video games, radio shows, software (and hardware), and other formats are affected by the audience and its reviews and recommendations. In the age of easy internet participation and citizen journalism, professional creators share space, and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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SIGGRAPH
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference has always been held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia. Overview The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques. SIGGRAPH Proceedings The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics. The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%. The submitted papers are ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Light Stage
A light stage is an active illumination system used for shape, texture, reflectance and motion capture often with structured light and a multi-camera setup. Reflectance capture The reflectance field over a human face was first captured in 1999 by Paul Debevec, Tim Hawkins et al and presented in SIGGRAPH 2000. The method they used to find the light that travels under the skin was based on the existing scientific knowledge that light reflecting off the air-to-oil retains its polarization while light that travels under the skin loses its polarization. Using this information, a light stage was built by Debevec et al., consisting of # Moveable digital camera # Moveable simple light source (full rotation with adjustable radius and height) # Two polarizers set into various angles in front of the light and the camera # A computer with relatively simple programs doing relatively simple tasks. The setup enabled the team to find the subsurface scattering component of the bidire ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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University Of Southern California
The University of Southern California (USC, SC, or Southern Cal) is a Private university, private research university in Los Angeles, California, United States. Founded in 1880 by Robert M. Widney, it is the oldest private research university in California, and has an enrollment of more than 49,000 students. The university is composed of one Liberal arts education, liberal arts school, the University of Southern California academics, Dornsife College of Letters, Arts and Sciences, and 22 Undergraduate education, undergraduate, Graduate school, graduate, and professional schools, enrolling roughly 21,000 undergraduate and 28,500 Postgraduate education, post-graduate students from all fifty U.S. states and more than 115 countries. It is a member of the Association of American Universities, which it joined in 1969. USC sponsors a variety of intercollegiate sports and competes in the National Collegiate Athletic Association (NCAA) and the Big Ten Conference. Members of USC's sports ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Paul Debevec
Paul Ernest Debevec is a researcher in computer graphics at the University of Southern California's Institute for Creative Technologies. He is best known for his work in finding, capturing and synthesizing the bidirectional scattering distribution function utilizing the light stages his research team constructed to find and capture the reflectance field over the human face, high-dynamic-range imaging and image-based modeling and rendering. Debevec received his undergraduate degree in mathematics and engineering from the University of Michigan, and a Ph.D. in computer science from University of California, Berkeley in 1996; his thesis research was in photogrammetry, or the recovery of the 3D shape of an object from a collection of still photographs taken from various angles. In 1997 he and a team of students produced ''The Campanile Movie'' (1997), a virtual flyby of UC Berkeley's Campanile tower. Debevec's more recent research has included methods for recording real-world illumi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Brandon Lee
Brandon Bruce Lee (February 1, 1965 – March 31, 1993) was an American actor. Establishing himself as a rising action star in the early 1990s, he landed what was to be his breakthrough role as Eric Draven in the supernatural superhero film ''The Crow'' (1994). However, Lee's career and life were cut short by his accidental death during the film's production. Lee was the son of martial artist and film star Bruce Lee, who died when Brandon was eight years old. Lee, who followed in his father's footsteps, trained in martial arts, including Jeet Kun Do, Wing Chun, Eskrima, Silat, and Muay Thai, and studied acting at Emerson College and the Lee Strasberg Theatre and Film Institute. He started his career with leading roles in the Hong Kong action film '' Legacy of Rage'' (1986), and the straight-to-video '' Laser Mission'' (1989), which was a financial success on home video. Lee also appeared in two spin-offs of the 1970s series ''Kung Fu,'' the television film '' Kung Fu: Th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Body Double
In filmmaking, a double is a person who substitutes for another actor such that the person's face is not shown. There are various terms associated with a double based on the specific body part or ability they serve as a double for, such as stunt double, "dance double", "butt double" and "hand double". Types of doubles Body double A body double or photography double is used in certain specific shots to replace the credited actor of a character. The body double's face is obscured to maintain the illusion that they are the same character; usually by shooting their body at an angle that leaves their face out (such as by showing the body double from the back) or in post-production by superimposing the original actor's face over the body double's. The double's face is usually not seen on-camera, particularly when they do not facially resemble the actor; a wig will usually be employed if the double's hair color is different from that of the main actor. This is in contrast to a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Crow (1994 Film)
''The Crow'' is a 1994 American supernatural superhero film directed by Alex Proyas and written by David J. Schow and John Shirley, based on the 1989 comic book series by James O'Barr. It stars Brandon Lee in his final film role, as Eric Draven, a rock musician who is resurrected from the dead to seek vengeance against the gang who murdered him and his fiancée. Lee was fatally wounded by a prop gun during filming. As he had finished most of his scenes, the film was completed through script rewrites, a stunt double and digital effects. After Lee's death, Paramount Pictures opted out of distribution and the rights were acquired by Miramax Films. The film is dedicated to Lee and his fiancée, Eliza Hutton. ''The Crow'' premiered in Santa Monica on May 10, 1994, and was released in the United States on May 13, 1994, by Dimension Films. The film received positive reviews for its style and Lee's performance. It grossed $94 million on a $23 million budget and has gained a cult f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rebecca Allen (artist)
Rebecca Allen is an American digital artist inspired by the aesthetics of motion, the study of perception and behavior and the potential of advanced technology. Her artwork takes the form of experimental video, large-scale performances, live simulations and virtual and augmented reality art installations. It addresses issues of gender, identity and what it means to be human as technology redefines our sense of reality. Early life Allen began her art practice in the early 1970s while working toward a B.F.A. degree at the Rhode Island School of Design (RISD). She received her Master of Science degree in 1980 from the Architecture Machine Group (predecessor to the MIT Media Lab) at Massachusetts Institute of Technology. Select works ''Swimmer ''(1981) "Swimmer" is a looping video animation that Allen curated to show human animation using technology. It was displayed on the exhibition entitled A Retrospective in 1986., which was hosted by SIGGRAPH. ''Steps ''(1982) "Steps" ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |