Digital - A Love Story
''Digital: A Love Story'' is a visual novel by video game designer Christine Love, released for free in February 2010. Set "five minutes into the future of 1988", ''Digital'' tells the story of the protagonist's online relationship with a girl and their attempts to solve a mystery surrounding the deaths of several artificial intelligences. The game is presented entirely through the interface of a 1980s computer with online bulletin board system posts and messages from other characters; the protagonist's own messages are implied but never shown. The game's story is linear, with the player's actions unable to significantly change the course of the plot. The game was received positively, with critics especially praising the game's writing and plot, and it was noted in lists of the best indie games of 2010. Gameplay ''Digital: A Love Story'' is a visual novel, or interactive fiction game, where the game's story is told primarily through text. The game is presented as if on a comput ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Christine Love (writer)
Christine Love (born 10 December 1989) is a Canadian independent visual novel writer best known for her original works '' Digital: A Love Story''; '' don't take it personally, babe, it just ain't your story''; '' Analogue: A Hate Story''; and '' Ladykiller in a Bind''. Love began creating visual novels while in university, making a few small games, visual novels, and pieces of written fiction before coming into prominence with the release of ''Digital'' in 2010. She went on to work on ''Love and Order'', a dating simulation by Italian video game designer Celso Riva, as well as ''don't take it personally'', both released in 2011. Her first commercial project on which she was the primary developer is ''Analogue'', released in February 2012; Love dropped out of her English degree during its development, and is currently a full-time game developer. She released an expansion to the game, titled '' Hate Plus'', in 2013. In October 2016, she released '' Ladykiller in a Bind''. Her latest ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Phreaking
Phreaking is a slang term coined to describe the activity of a culture of people who study, experiment with, or explore telecommunication systems, such as equipment and systems connected to public telephone networks. The term ''phreak'' is a sensational spelling of the word '' freak'' with the ''ph-'' from ''phone'', and may also refer to the use of various audio frequencies to manipulate a phone system. ''Phreak'', ''phreaker'', or ''phone phreak'' are names used for and by individuals who participate in phreaking. The term first referred to groups who had reverse engineered the system of tones used to route long-distance calls. By re-creating these tones, phreaks could switch calls from the phone handset, allowing free calls to be made around the world. To ease the creation of these tones, electronic tone generators known as blue boxes became a staple of the phreaker community. This community included future Apple Inc. cofounders Steve Jobs and Steve Wozniak. The blue b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Emily Short
Emily Short is an interactive fiction (IF) writer. She is perhaps best known for her debut game '' Galatea'' and her use of psychologically complex non-player characters (NPCs). Short has been called "a visionary in the world of text-based games for years," and is the author of over forty works of IF in addition to being chief editor of the IF Theory Book. She wrote a regular column on interactive fiction (IF) for ''Rock, Paper, Shotgun''. Career In June 2011, Emily Short, with Richard Evans, co-founded Little TextPeople, which explored the emotional possibilities of interactive fiction. It was acquired in early 2012 by Linden Lab. In 2014, Short was let go by Linden Lab, ending the project she was working on, Versu. In September 2016, Short was hired by Spirit AI, a roughly 15 person company working on machine learning and natural language processing. She joined its board of directors in 2018, and was later named Chief Product Officer. In January 2020, Short joined the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
The Economist
''The Economist'' is a British weekly newspaper printed in demitab format and published digitally. It focuses on current affairs, international business, politics, technology, and culture. Based in London, the newspaper is owned by The Economist Group, with its core editorial offices in the United States, as well as across major cities in continental Europe, Asia, and the Middle East. In 2019, its average global print circulation was over 909,476; this, combined with its digital presence, runs to over 1.6 million. Across its social media platforms, it reaches an audience of 35 million, as of 2016. The newspaper has a prominent focus on data journalism and interpretive analysis over original reporting, to both criticism and acclaim. Founded in 1843, ''The Economist'' was first circulated by Scottish economist James Wilson to muster support for abolishing the British Corn Laws (1815–1846), a system of import tariffs. Over time, the newspaper's coverage expanded furthe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Rock, Paper, Shotgun
''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquired and brought into the Gamer Network, a network of sites led by ''Eurogamer'' in May 2017. Its editor-in-chief is Katharine Castle and its deputy editor is Alice Bell. Contributors ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in 2007. All four were freelancing for Future Publishing, and decided they wanted to create a website focused entirely on games for PC. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics, but would continue to act as a director and occasionally write essay pieces for the site. Rossignol founded his own game studio Big Robot in 2010, but also conti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Kieron Gillen
Kieron Michael Gillen (; born 30 September 1975) is a British comic book writer and former video game and music journalist. In comics, Gillen is known for '' Phonogram'' and '' The Wicked + The Divine'', both co-created with artist Jamie McKelvie and published by Image, as well as numerous projects for Marvel, such as '' Journey into Mystery'', ''Uncanny X-Men'', '' Young Avengers'' and '' Eternals''. In video game journalism, he is notable for creating the New Games Journalism manifesto. Career Journalism As a reviewer, Gillen has written for publications such as '' Amiga Power'' (under the pseudonym "C-Monster"), '' PC Gamer UK'', '' The Escapist'', ''Wired'', ''The Guardian'', ''Edge (games magazine), Edge'', ''Game Developer Magazine, Game Developer'', ''Develop (magazine), Develop'', ''MCV/Develop'', ''GamesMaster (magazine), GamesMaster'', ''Eurogamer'' and ''PC Format'', as well as the PC gaming-oriented website ''Rock Paper Shotgun'', which he co-founded in 2007. In 20 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Uplink (video Game)
''Uplink'' (also known in North America as ''Uplink: Hacker Elite'') is a simulation video game released in 2001 by the British company Introversion Software. The player takes charge of a freelance computer hacker in a fictional futuristic 2010, and must break into foreign computers, complete contracts and purchase new hardware to hack into increasingly harder computer systems. The game, which was Introversion's first release, was generally well received in Europe, and was released in North America by the publisher Strategy First as ''Uplink: Hacker Elite'' in 2003. ''Uplink'' was later ported to Android and iOS systems in 2012. Plot In the game, the player assumes the role of a hacker in the year 2010, who begins work for the Uplink Corporation, which is a worldwide company providing work for hackers. The player amasses money, software, gateway hardware and skill in the course of performing jobs for various clients, and hacking servers of global corporations for profit. The ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
CC-BY-NC-SA
A Creative Commons (CC) license is one of several public copyright licenses that enable the free distribution of an otherwise copyrighted "work".A "work" is any creative material made by a person. A painting, a graphic, a book, a song/lyrics to a song, or a photograph of almost anything are all examples of "works". A CC license is used when an author wants to give other people the right to share, use, and build upon a work that the author has created. CC provides an author flexibility (for example, they might choose to allow only non-commercial uses of a given work) and protects the people who use or redistribute an author's work from concerns of copyright infringement as long as they abide by the conditions that are specified in the license by which the author distributes the work. There are several types of Creative Commons licenses. Each license differs by several combinations that condition the terms of distribution. They were initially released on December 16, 2002, by ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Vulnerability (computing)
Vulnerabilities are flaws in a computer system that weaken the overall security of the device/system. Vulnerabilities can be weaknesses in either the hardware itself, or the software that runs on the hardware. Vulnerabilities can be exploited by a threat actor, such as an attacker, to cross privilege boundaries (i.e. perform unauthorized actions) within a computer system. To exploit a vulnerability, an attacker must have at least one applicable tool or technique that can connect to a system weakness. In this frame, vulnerabilities are also known as the attack surface. Vulnerability management is a cyclical practice that varies in theory but contains common processes which include: discover all assets, prioritize assets, assess or perform a complete vulnerability scan, report on results, remediate vulnerabilities, verify remediation - repeat. This practice generally refers to software vulnerabilities in computing systems. Agile vulnerability management refers preventing attacks ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Exploit (computer Security)
An exploit (from the English verb ''to exploit'', meaning "to use something to one’s own advantage") is a piece of software, a chunk of data, or a sequence of commands that takes advantage of a bug or vulnerability to cause unintended or unanticipated behavior to occur on computer software, hardware, or something electronic (usually computerized). Such behavior frequently includes things like gaining control of a computer system, allowing privilege escalation, or a denial-of-service (DoS or related DDoS) attack. In lay terms, some exploit is akin to a 'hack'. Classification There are several methods of classifying exploits. The most common is by how the exploit communicates to the vulnerable software. A ''remote exploit'' works over a network and exploits the security vulnerability without any prior access to the vulnerable system. A ''local exploit'' requires prior access to the vulnerable system and usually increases the privileges of the person running the exploit past t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Payload (computing)
In computing and telecommunications, the payload is the part of transmitted data that is the actual intended message. Headers and metadata are sent only to enable payload delivery. In the context of a computer virus or worm, the payload is the portion of the malware which performs malicious action. The term is borrowed from transportation, where ''payload'' refers to the part of the load that ''pays'' for transportation. Networking In computer networking, data to be transmitted is the payload. It is almost always encapsulated in some type of frame format, composed of framing bits and a frame check sequence. Examples are Ethernet frames, Point-to-Point Protocol (PPP) frames, Fibre Channel frames, and V.42 modem frames. Programming In computer programming, the most common usage of the term is in the context of message protocols, to differentiate the protocol overhead from the actual data. For example, a JSON web service response might be: The string ''Hello, worl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Creeper (program)
Creeper was the first computer worm, while Reaper was the first antivirus software, designed to eliminate Creeper. Creeper Creeper was an experimental computer program written by Bob Thomas at BBN in 1971. Its original iteration was designed to move between DEC PDP-10 mainframe computers running the TENEX operating system using the ARPANET, with a later version by Ray Tomlinson designed to copy itself between computers rather than simply move. This self-replicating version of Creeper is generally accepted to be the first computer worm. Creeper was a test created to demonstrate the possibility of a self-replicating computer program that could spread to other computers. The program was not actively malicious software as it caused no damage to data, the only effect being a message it output to the teletype reading "I'M THE CREEPER. CATCH ME IF YOU CAN!" [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |