Devil's Children
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Devil's Children
''Devil's Children'' is a 1993 role-playing adventure for '' Call of Cthulhu'' published by Pagan Publishing. Plot summary ''Devil's Children'' is an adventure in which the ancestry and fate of the player characters is explored. Publication history Shannon Appelcline explained that by 1992 Pagan Publishing started publishing compilations of material from ''The Unspeakable Oath'', and that "Pagan started publishing original supplements around the same time, beginning with ''Alone on Halloween'' (1992), a solo adventure. However, it was another year before Pagan put out the first supplement that really foreshadowed their later success: ''Devil's Children'' (1993), an adventure with chapters set in 1692 Salem and 1992 Arkham. By this time Chaosium had already extended the core ''Call of Cthulhu'' game in the 1890s and the 1990s but for Pagan's first book-length scenario to make a one-off stop in a totally different time period was original and innovative." Reception Wayne Ligon review ...
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Call Of Cthulhu (role-playing Game)
''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck. Gameplay Setting ''Call of Cthulhu'' is set in a darker version of our world based on H. P. Lovecraft's observation (from his essay, " Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The '' Cthulhu by Gaslight'' supplement blends the occult and ...
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Pagan Publishing
Pagan Publishing is a role-playing game publishing company founded by John Scott Tynes in 1990. It began by publishing a '' Call of Cthulhu'' role-playing game fanzine, '' The Unspeakable Oath''. In 1994, the company moved from Columbia, Missouri to Seattle, Washington where it incorporated. The staff at this time included John Tynes as editor-in-chief, John H. Crowe III as business manager, Dennis Detwiller as art director, and Brian Appleton and Chris Klepac as editors. Tynes, Detwiller, and Adam Scott Glancy released the ''Delta Green'' modern ''Call of Cthulhu'' campaign setting in 1996. Pagan has released multiple other ''Call of Cthulhu'' products, including a foray into card games with '' Creatures & Cultists'' and miniature games with '' The Hills Rise Wild!''. Pagan is based in Seattle, Washington and comprises Adam Scott Glancy as business manager and John H. Crowe III and Brian Appleton as editors. It continues to occasionally produce ''Call of Cthulhu'' books a ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Shannon Appelcline
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The Unspeakable Oath
''The Unspeakable Oath'' is a game magazine that was published by Pagan Publishing from 1990 to 2001, and later by Arc Dream Publishing starting in 2010. History John Tynes founded Pagan Publishing in 1990 in Columbia, Missouri with a volunteer staff of gamers from Columbia including Jeff Barber, Brian Bevel, John H. Crowe III, Les Dean, and Chris Klepac. Together they put together ''The Unspeakable Oath'' #1 (December 1990), the first publication from the company, a digest-sized quarterly magazine focusing on '' Call of Cthulhu''. Keith Herber of Chaosium noticed this first issue and helped Tynes recruit Cthulhu writers including Scott David Aniolowski and Kevin Ross. Pagan was then able to publish ''The Unspeakable Oath'' #2 (Spring 1991) and ''The Unspeakable Oath'' #3 (Summer 1991). The third issue led Dennis Detwiller to move to Columbia to work at Pagan. At first, ''The Unspeakable Oath'' was solely devoted to ''Call of Cthulhu''. The first six issues (1990–1992) h ...
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White Wolf (magazine)
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant (game publisher), Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professio ...
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White Wolf Magazine
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazin ...
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Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed AEG to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random '' Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initially a filler, intended to fill a blank spot in the magazine, ...
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Interactive Fantasy
''Interactive Fantasy'' is a magazine was published in England by Hogshead Publishing that focused on role-playing games, especially game theory. Publication history Paul Mason, in his paper ''In Search of Self: A Survey of the First 25 Years of Anglo-American Role-Playing Game Theory'', maintained that in the 25 years following the publication of ''Dungeons & Dragons'' (1974) and the subsequent rise of role-playing games, discussion of the theory of role-playing and storytelling had been largely absent: "Most of the writing on role-playing appeared in ephemeral publications with very low print runs. As a result the ideas were only weakly disseminated. As new magazines emerged, the same ideas (particularly 'realism and playability') were continually gone over. For many it felt like the hobby was marching on the spot." In 1994, James Wallis and Andrew Rilstone set out to change that, co-founding what Wallis described as "a serious magazine about games design and storytelling sys ...
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Call Of Cthulhu (role-playing Game) Adventures
Call of Cthulhu may refer to: * "The Call of Cthulhu", the original 1928 short story by H. P. Lovecraft __NOTOC__ Film * ''The Call of Cthulhu'' (film), a 2005 silent film, distributed by the H. P. Lovecraft Historical Society * '' Call Girl of Cthulhu'', an indie horror film by Chris LaMartina Gaming * ''Call of Cthulhu'' (role-playing game), published by Chaosium (first edition, 1981) * '' Call of Cthulhu: Shadow of the Comet'', a 1993 adventure game * '' Call of Cthulhu: The Card Game'' (2008), published by Fantasy Flight Games * '' Call of Cthulhu: Dark Corners of the Earth'', a 2005 first-person survival horror video game * '' Call of Cthulhu: The Wasted Land'', a 2012 tactical RPG video game * '' Call of Cthulhu (video game)'', a 2018 survival horror role-playing video game Other uses *"The Call of Ktulu", a track on the 1984 Metallica album ''Ride the Lightning ''Ride the Lightning'' is the second studio album by the American thrash metal band Metallica, released on Ju ...
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