HOME





Designing Virtual Worlds
''Designing Virtual Worlds'' is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. College courses have been taught using it. In 2021, the author made the book freely available under a Creative Commons license on his website. Contents ''Designing Virtual Worlds'' argues that the fundamentals of player relationships to the virtual world and each other are independent of technical issues and are characterized by a blending of online and offline identity. According to the book, it is the designer's role to know what will provide players with a positive game experience, the purpose of virtual worlds is the player's exploration of self, as well as for its expansion of the earlier 4-type Bartle gamer style taxonomy into an 8-type model. The book also focuses on the practicalities of its subject. Reception It has been called "the bible of MMORPG A massively mult ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Richard Bartle
Richard Allan Bartle (born 10 January 1960) is a British writer, professor and game researcher in the massively multiplayer online game industry. He co-created ''MUD1'' (the first MUD) in 1978, and is the author of the 2003 book ''Designing Virtual Worlds''. Life and career In 1988, Bartle received a PhD in artificial intelligence from the University of Essex, where as an undergraduate, he created ''MUD1'' with Roy Trubshaw in 1978. He lectured at Essex until 1987, when he left to work full-time on ''MUD'' (known as '' MUD2'' in its present version). Several years later he returned to the university as a part-time professor and principal teaching fellow in the Department of Computing and Electronic Systems, supervising courses on computer game design as part of the department's degree course on computer game development. He retired from teaching at the end of April 2025 and is now Emeritus Professor. He is a Fellow of the Royal Society of Arts. In 2003, he wrote ''Designing ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


For Dummies
''For Dummies'' is an extensive series of instructional reference books that strive to present non-intimidating guides for readers new to the various topics covered. The series has been a worldwide success, with editions in numerous languages. The books are an example of a media franchise, consistently sporting a distinctive cover—usually yellow and black with a triangular-headed cartoon figure known as the "Dummies Man", and an informal, blackboard-style logo. Prose is simple and direct. Bold icons—such as a piece of string tied around an index finger—indicate particularly important passages. History The first "...for Dummies" titled book was ''Plumbing for Dummies'' by Don Fredriksson, published by the Bobbs-Merrill Company in 1983. The first book in the on-going series was ''DOS For Dummies'',, written by Dan Gookin and published by IDG Books in November 1991. ''DOS For Dummies'' became popular due to the rarity of beginner-friendly materials for learning to use th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Books About Video Games
The following is a list of books about video games, which range from Video game development, development, Game studies, theory, History of video games, history, to game art design books. Business ; ''Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made'': () by Jason Schreier ; ''Business & Legal Primer for Game Development'': () by Michael Beruela (game developer), Brian Green and S. Gregory Boyd ; ''Changing the Game: How Video Games Are Transforming the Future of Business'': () by David Edery and Ethan Mollick ; ''Gamers at Work: Stories Behind the Games People Play'': () by Morgan Ramsay ; ''Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap'': () by David Wesley and Gloria Barczak ; ''Online Game Pioneers at Work'': () by Morgan Ramsay ; ''Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution'': () by Dean Takahashi. The behind-the-scenes story of Microsoft's first gaming console ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Books About The Internet
A book is a structured presentation of recorded information, primarily verbal and graphical, through a medium. Originally physical, electronic books and audiobooks are now existent. Physical books are objects that contain printed material, mostly of writing and images. Modern books are typically composed of many pages bound together and protected by a cover, what is known as the ''codex'' format; older formats include the scroll and the tablet. As a conceptual object, a ''book'' often refers to a written work of substantial length by one or more authors, which may also be distributed digitally as an electronic book (ebook). These kinds of works can be broadly classified into fiction (containing invented content, often narratives) and non-fiction (containing content intended as factual truth). But a physical book may not contain a written work: for example, it may contain ''only'' drawings, engravings, photographs, sheet music, puzzles, or removable content like paper dolls ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Georgia Institute Of Technology
The Georgia Institute of Technology (commonly referred to as Georgia Tech, GT, and simply Tech or the Institute) is a public university, public research university and Institute of technology (United States), institute of technology in Atlanta, Georgia, United States. Established in 1885, it has the largest student enrollment of the University System of Georgia, University System of Georgia institutions and satellite campuses Georgia Tech Savannah, in Savannah, Georgia, and Georgia Tech Europe, Metz, France. The school was founded as the Georgia School of Technology as part of Reconstruction era of the United States, Reconstruction efforts to build an industrial economy in the Southern United States after the American Civil War, Civil War. Initially, it offered only a degree in mechanical engineering. By 1901, its curriculum had expanded to include electrical, civil, and chemical engineering. In 1948, the school changed its name to reflect its evolution from a Vocational school, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

IEEE Computer Society
IEEE Computer Society (commonly known as the Computer Society or CS) is a technical society of the Institute of Electrical and Electronics Engineers (IEEE) dedicated to computing, namely the major areas of hardware, software, standards and people, "advancing the theory, practice, and application of computer and information processing science and technology." It was founded in 1946 and is the largest of 39 technical societies organized under the IEEE Technical Activities Board with over 375,000 members in 150 countries, more than 100,000 being based in the United States alone. It operates as a "global, non-governmental, not-for-profit professional society" publishing 23 peer-reviewed journals, facilitating numerous technical committees, and developing IEEE computing standards, It maintains its headquarters in Washington, DC and additional offices in California, China, and Japan. History The IEEE Computer Society traces its origins to the Subcommittee on Large-Scale Computing, est ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Digital Games Research Association
Digital Games Research Association (DiGRA) is a nonprofit international learned society whose work focuses on game studies and associated activities. DiGRA was formally established in 2003 in Finland. It is a leading academic organization in the field of digital games. Frans Mäyrä was the founding president from 2003 to 2006. DiGRA aims to coordinate activities related to academic research of games in different disciplines and in different parts of the world. For this purpose, several local chapters and special interest groups (SIGs) have been set up within DiGRA. Together with local organisers, DiGRA has so far produced eight conferences. DiGRA has also supported smaller regional conferences and, starting in 2014, DiGRA's conference is run annually. The published papers from these conferences are collected and made available online in the DiGRA digital library. Starting in 2013, DiGRA began publishing, in collaboration with Carnegie Mellon University's ETC Press, an open ac ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. The company's entire video production team resigned to form '' Second Wind'' in November 2023 after editor-in-chief Nick Calandra was fired. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in mark ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Terra Nova (blog)
Terra Nova was a collaborative blog for academics and professionals in game studies. It focused primarily on the study of virtual worlds. Started in 2003 by Edward Castronova, Julian Dibbell, Dan Hunter, and Greg Lastowka, Terra Nova initially focused heavily on research and questions surrounding Virtual economy, real money trading (RMT) in online virtual worlds. Coverage later expanded to include impacts of gaming on culture, architecture and law. Terra Nova is cited in the traditional media on issues of gaming in virtual worlds, most notably issues regarding ''Second Life'' and ''World of Warcraft''. Various issues have been discussed, from the virtual economy of ''Star Wars Galaxies'' to the impact of learning in MMORPG, MMOs. Terra Nova's end was made official on September 25, 2014. The most recent post made was on April 28, 2015. References External linksTerra Nova
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

John Wiley & Sons
John Wiley & Sons, Inc., commonly known as Wiley (), is an American Multinational corporation, multinational Publishing, publishing company that focuses on academic publishing and instructional materials. The company was founded in 1807 and produces books, Academic journal, journals, and encyclopedias, in print and electronically, as well as online products and services, training materials, and educational materials for undergraduate, graduate, and continuing education students. History The company was established in 1807 when Charles Wiley opened a print shop in Manhattan. The company was the publisher of 19th century American literary figures like James Fenimore Cooper, Washington Irving, Herman Melville, and Edgar Allan Poe, as well as of legal, religious, and other non-fiction titles. The firm took its current name in 1865. Wiley later shifted its focus to scientific, Technology, technical, and engineering subject areas, abandoning its literary interests. Wiley's son Joh ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

New York Law School
New York Law School (NYLS) is a private, American law school in the Tribeca neighborhood in Manhattan, New York City. The third oldest law school in New York City, its history predates its official founding in 1891 by Theodore William Dwight, Theodore Dwight: Dwight founded Columbia Law School in 1858 when he became its first and only professor. Nationwide, NYLS is the 50th oldest among 197 American Bar Association-accredited law schools. NYLS is the only law school founded in New York City between the end of the U.S. Civil War and the 1898 consolidation of all five boroughs (Manhattan, Brooklyn, Queens, The Bronx, and Staten Island) into the City of Greater New York. The first president of NYLS's Board of Trustees was John Bigelow, who had served as the American Consul in Paris under President Abraham Lincoln and played a crucial role in blocking France and the United Kingdom from intervening on behalf of the Confederacy. Over the course of 33 years prior to founding NYLS, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]