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Dendy
Dendy () is a series of home video game consoles that were unofficial hardware clones of Nintendo's third-generation Famicom system. Produced from late 1992, Dendy consoles were manufactured in Taiwan using Chinese components on behalf of the Russian company Steepler. These consoles were primarily sold in Russia. Over time, production expanded to include assembly at the Chinese Subor factory and the Russian Tensor factory in Dubna, Moscow Oblast. The Dendy consoles were based on Japanese hardware designs and cartridge formats, which differed slightly from their American counterparts. The Dendy product line was divided into two categories: the main Classic series and the budget-oriented Junior series. These categories differed in design, quality, and price. The Classic models were replicas of the Micro Genius consoles produced by Taiwan's TXC Corporation and were manufactured in the same factory. The Junior models, developed specifically for Steepler, employed a cost-effective ...
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Famiclone
In video game parlance, a famiclone is a hardware clone of the Family Computer/Nintendo Entertainment System. They are designed to replicate the workings of, and play games designed for, the Famicom and NES. Hundreds of unauthorized clones and unlicensed game copies have been made available since the height of the NES popularity in the late 1980s. The technology employed in such clones has evolved over the years: while the earliest clones feature a printed circuit board containing custom or third party integrated circuits (ICs), more recent (post-1996) clones utilize single-chip designs, with a custom ASIC which simulates the functionality of the original hardware, and often includes one or more on-board games. Most devices originate in China and Taiwan, and less commonly South Korea. Outside China and Taiwan, they are mostly widespread across emerging markets of developing countries. In some locales, such as former Eastern Bloc, former Soviet countries (especially Russia), So ...
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Third Generation Of Video Game Consoles
In the history of video games, the third generation of Video game console, video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo's Family Computer (commonly abbreviated to ''Famicom'') and Sega's SG-1000. When the Famicom was released outside of Japan, it was remodeled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of Home video game console, home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo (which started in 1980) and the Milton Bradley Company, Milton Bradley Microvision (which came out in 1979) that were sold at the time are both considered part of the previous generation due to Second generation video game console, hardware typical of the second generation. Improvements in technology gave ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the United States beginning on 18 October 1985, followed by a nationwide launch on 27 September 1986. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with Sega's Master System. Nintendo president Hiroshi Yamauchi called for a simple, cheap console that could run arcade games on cartridges. The Famicom was designed by lead architect Masayuki Uemura, with its controller design reused from Nintendo's portable Game & Watch hardware. The western model was redesigned by Nintendo of America designers Lance Barr and Don James to resemble a video cassette recorder. Nintendo released add-ons such as the NES Zapper, a light gun for shootin ...
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Ivan Maximov
Ivan Leonidovich Maximov (born 19 November 1958) is a Russian artist, animator and film director. Biography Ivan Maximov was born on 19 November 1958 in Moscow. He studied photography at the Biophysical Institute in Moscow till 1976. From 1976 - 1982 Maximov studied at the Moscow Institute of Physics and Technology in Moscow. He worked as an illustrator for various magazines and from 1982 to 1986 he was an engineer at the Russian Space Research Institute. Between 1986 and 1989 Maximov took advanced studies in Film Directing and Script writing. In the early 1990s, Maximov became involved with Russia's first gaming magazine, '' Video-Ace Dendy'' (), and the television series, ''Dendy: The New Reality'' ( rus, Денди новая реальность, Dendy Novaya Realnost, ˈdʲenʲdʲɪ ˈnovəjə rʲɪˈalʲnəsʲtʲ). Here he was in charge of designing Dendy the Elephant, Dendy's trademark mascot. Starting in 1995 Maximov worked as "virtual studio IVAN MAXIMOV" where he set ...
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Video Games In Russia
Video games in Russia encompass the development, distribution, and cultural impact of gaming within the country. The industry traces its roots to the Soviet era, with globally influential contributions like Alexey Pajitnov's ''Tetris'', created in 1984. Since then, the Russian gaming industry has continued to grow, having one of the largest gaming audiences worldwide, with an estimated 65.2 million players by 2018. Despite challenges such as widespread piracy, international sanctions, and government regulation, video games have influenced Russian economy and culture through esports, gaming language, and game development. History The history of gaming in Russia began in the early 1980s in the Soviet Union, when various personal computers such as the Atari 400/800, Commodore 64, and ZX Spectrum 48/128 were brought to the country from the United States, Europe, Japan, and China. At the same time, a local brand, Electronika, released a series of portable game consoles which were mos ...
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